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Stacking penalties: Difference between revisions

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Kivena (talk | contribs)
Weird Exceptions: warfare link modules
Kivena (talk | contribs)
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=== Weird Exceptions ===
=== Weird Exceptions ===


# [http://wiki.eveonline.com/en/wiki/Damage_Control_II Damage Control] modules and the [http://wiki.eveonline.com/en/wiki/Reactive_Armor_Hardener Reactive Armor Hardener] module work slightly differently. <p>If you only fit one or the other (one Damage Control ''or'' one Reactive Hardener), then they are ''never'' stacking penalized. They will ''always'' give their full damage resistance effect, along with your most effective module that also gives it's full effect as explained above, followed by any other modules that will be stacking penalized. This is one reason why the Damage Control module is so popular; because it is always 100% effective. </p><p>If, however, you fit ''both'', then one of them (whichever is less effective) will count as a second module and be stacking penalized accordingly (so, 86.9% effective).  This is in addition to your normal resistance modules, of which one will give its full effect and the rest stacking penalized as explained above. </p><p>As an example, consider the following five modules all fitted to your ship and their resulting effectiveness:  one Damage Control ''(100% effective)'', and one Reactive Armor Hardener ''(86.9% effective)''; one Armor EM Hardener ''(100% effective)'', one Energized Adaptive Nano Membrane ''(EM resistance 86.9% effective, other resistances 100% effective)'', and one Adaptive Nano Plating ''(EM resistance 57.1% effective, other resistances 86.9% effective)''.</p><p>Side note: armor/shield resistance bonuses gained from the relevant [[Fleet_Leadership#Warfare_Link_Skills_.26_Modules|warfare link modules]] are stacking penalized along with the rest of your resistance modules.
# [http://wiki.eveonline.com/en/wiki/Damage_Control_II Damage Control] modules and the [http://wiki.eveonline.com/en/wiki/Reactive_Armor_Hardener Reactive Armor Hardener] module work slightly differently. <p>If you only fit one or the other (one Damage Control ''or'' one Reactive Hardener), then they are ''never'' stacking penalized. They will ''always'' give their full damage resistance effect, along with your most effective module that also gives it's full effect as explained above, followed by any other modules that will be stacking penalized. This is one reason why the Damage Control module is so popular; because it is always 100% effective. </p><p>If, however, you fit ''both'', then one of them (whichever is less effective) will count as a second module and be stacking penalized accordingly (so, 86.9% effective).  This is in addition to your normal resistance modules, of which one will give its full effect and the rest stacking penalized as explained above. </p><p>As an example, consider the following five modules all fitted to your ship and their resulting effectiveness:  one Damage Control ''(100% effective)'', and one Reactive Armor Hardener ''(86.9% effective)''; one Armor EM Hardener ''(100% effective)'', one Energized Adaptive Nano Membrane ''(EM resistance 86.9% effective, other resistances 100% effective)'', and one Adaptive Nano Plating ''(EM resistance 57.1% effective, other resistances 86.9% effective)''.</p><p>Side note: armor/shield resistance bonuses gained from the relevant [[Fleet_Leadership#Warfare_Link_Skills_.26_Modules|warfare link modules]] are stacking penalized as normal, along with the rest of your resistance modules.
# Gravity Capacitor Upgrade rigs and Scan Rangefinding Arrays are both stacking penalized (even though the rig doesn't mention it), but the scan strength bonus from the Sisters or T2 probe launchers is not - the launchers always gives their full 10% (Sisters) or 5% (T2) benefit.  
# Gravity Capacitor Upgrade rigs and Scan Rangefinding Arrays are both stacking penalized (even though the rig doesn't mention it), but the scan strength bonus from the Sisters or T2 probe launchers is not - the launchers always gives their full 10% (Sisters) or 5% (T2) benefit.  
# Although the Nanobot Accelerator rig (to decrease armor repairer cycle time) says it is stacking penalized in Show Info, it isn't.
# Although the Nanobot Accelerator rig (to decrease armor repairer cycle time) says it is stacking penalized in Show Info, it isn't.