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Warp mechanics: Difference between revisions

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''NOTE: This diagram is an approximation of the dimensions of station geometry.  It is simply a visual aid for seeing the various parts of geometry for large structures.  See [[Station Geometry]] for more accurate details about stations.''
''NOTE: This diagram is an approximation of the dimensions of station geometry.  It is simply a visual aid for seeing the various parts of geometry for large structures.  See [[Station Geometry]] for more accurate details about stations.''


==What you need to know about EVE Geometry==
===What you need to know about EVE Geometry===
So, why is this knowledge of the geometry of objects in space important?  Simple, when you warp to zero on an object in space, your Warp Exit Point will be the nearest point on the Zero Point Envelope to your Warp Entry Point.  Remember, you actually exit warp in a random direction 2,500m away from your actual Warp Exit Point.  This means that you can actually exit your warp anywhere from 2,500m inside the Zero Point Envelope to 2,500m away from the Zero Point Envelope.   
So, why is this knowledge of the geometry of objects in space important?  Simple, when you warp to zero on an object in space, your Warp Exit Point will be the nearest point on the Zero Point Envelope to your Warp Entry Point.  Remember, you actually exit warp in a random direction 2,500m away from your actual Warp Exit Point.  This means that you can actually exit your warp anywhere from 2,500m inside the Zero Point Envelope to 2,500m away from the Zero Point Envelope.   
This fact is extremely important when you consider the “activation range” of various objects.  For example, you can activate a jump gate if you are within 2,500m of it.  Meaning that no matter where you actually exit, if you warp to zero on a jump gate, you will be able to automatically jump as soon as you land.   
This fact is extremely important when you consider the “activation range” of various objects.  For example, you can activate a jump gate if you are within 2,500m of it.  Meaning that no matter where you actually exit, if you warp to zero on a jump gate, you will be able to automatically jump as soon as you land.