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Kronos (expansion): Difference between revisions

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CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes.
CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes.
*[http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/ Refining & Reprocessing]
*[http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/ Refining & Reprocessing]
*[http://community.eveonline.com/news/dev-blogs/building-better-worlds/ Building Better Worlds]
*[http://community.eveonline.com/news/dev-blogs/building-better-worlds/ Building Better Worlds] - Overview of
*[http://community.eveonline.com/news/dev-blogs/industry-ui/ Industry UI] - The user interface to accompany the  
*[http://community.eveonline.com/news/dev-blogs/industry-ui/ Industry UI] - The user interface to accompany the gameplay changes.
*[http://community.eveonline.com/news/dev-blogs/researching-the-future/ Researching, The Future] - Research related updates, cleanup, new mechanics.
*[http://community.eveonline.com/news/dev-blogs/researching-the-future/ Researching, The Future] - Research related updates, cleanup, new mechanics.
*[http://community.eveonline.com/news/dev-blogs/the-price-of-change/ The Price of Change] - New dynamic job cost system instead of the current static prices.
*[http://community.eveonline.com/news/dev-blogs/the-price-of-change/ The Price of Change] - New dynamic job cost system instead of the current static prices.
*[http://community.eveonline.com/news/dev-blogs/industry-teams/ Team Up: Industry Work Teams] - A brand new team system, culminating in system-wide production bonuses.
*[http://community.eveonline.com/news/dev-blogs/industry-teams/ Team Up: Industry Work Teams] - A brand new team system, culminating in system-wide production bonuses.