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User:Iavatus/Workbench 4: Difference between revisions

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Iavatus (talk | contribs)
Created page with "Messing with your head Your capsuleer is an important piece of equipment. Here's how to minmax it to an inch of it's life. We'll be covering attributs, rempas, implants, jump..."
 
Iavatus (talk | contribs)
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Messing with your head
Messing with your head


Your capsuleer is an important piece of equipment. Here's how to minmax it to an inch of it's life. We'll be covering attributs, rempas, implants, jumpclones and boosters.
Your capsuleer is an important piece of equipment. Here's how to minmax it to an inch of it's life. We'll be covering attributs, rempas, implants, jumpclones and boosters. Evemon will get mentions as well


Attributes
Attributes
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Int - Science, armour, shield, scanning, rigging, fitting, industry, supports
Int - Science, armour, shield, scanning, rigging, fitting, industry, supports
Mem - Corp, Drones, Industry
Mem - Corp, Drones, Industry
Cha - Social, Trade, Leadership
Cha - Social, Trade, Leadership
Per - Gunnery, Missiles, Spaceship Command
Per - Gunnery, Missiles, Spaceship Command
Will - Spaceship command
Will - Spaceship command


Int is for tank, fitting and supports. Perception is for dps in turrets and missiles, and hulls. Memory is for drones and industry. Willpower is for some hulls. Charisma is for trade,social and fleet command.  
Int is for tank, fitting and supports. Perception is for dps in turrets and missiles, and hulls. Memory is for drones and industry. Willpower is for some hulls. Charisma is for trade,social and fleet command.  


New pilots should take advantage of the skill book program in the Uni, 1 million ISK per day subsidised skillbooks. Seeing as how quick it is to train 1 or 2 levels of the base skills, this will allow you to do any task or role, albeit shoddily (hey, you're new. Don't sweat the efficiency or effectiveness yet) to find what you enjoy and secondly, the new pilot remap is a jack of all, master of none attribute wise. Which leads us to Remaps.
New pilots should take advantage of the skill book program in the Uni, 1 million ISK per day subsidised skillbooks. Seeing as how quick it is to train 1 or 2 levels of the base skills, this will allow you to do any task or role, albeit shoddily (hey, you're new. Don't sweat the efficiency or effectiveness yet) to find what you enjoy and secondly, the new pilot remap is a jack of all, master of none attribute wise. Which leads us to Remaps.


Rempas
http://wiki.eveuniversity.org/Attributes#Attributes
http://wiki.eveuniversity.org/The_Skillbook_Program
 
Remaps


A remap allows you to focus your attributs, and thus skillpints rate. A focussed Perception/Willpower year plan can save nearly 2 months over a balanced remap of attributes.
A remap allows you to focus your attributs, and thus skillpints rate. A focussed Perception/Willpower year plan can save nearly 2 months over a balanced remap of attributes.
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The two special hardwire slots are Slot 6, which can fit the Omega implants, which greatly improve the bonuses the faction sets give (not the attributes). Slot 10 can contain Mindlinks, which improve warfrank links (Provided by off or ongrid boosters. Essentially, a support ship that improves certain attributes of all fleetmates in the system) and mining links, which function the same.
The two special hardwire slots are Slot 6, which can fit the Omega implants, which greatly improve the bonuses the faction sets give (not the attributes). Slot 10 can contain Mindlinks, which improve warfrank links (Provided by off or ongrid boosters. Essentially, a support ship that improves certain attributes of all fleetmates in the system) and mining links, which function the same.
For a demonstration of how useful implants are, and also how effective a remap can be, Evemon is the ticket
http://wiki.eveuniversity.org/3rd_Party_Tools#EVEMon
http://wiki.eveuniversity.org/Guide_to_using_EVEMon


What this means, is that with a little time, ISK and preperation, you can drastically change your playing style. High sec, training, mission running? +4 attributes, cap and missile hardwirings. Nullsec stealth bomber? +3s, align speed hardwires. Lowsec exploring? +4, scanning hardwires. This allows a large degree of customising and fitting your head to the risk of being podded. This leads to the next point, jumpclones.
What this means, is that with a little time, ISK and preperation, you can drastically change your playing style. High sec, training, mission running? +4 attributes, cap and missile hardwirings. Nullsec stealth bomber? +3s, align speed hardwires. Lowsec exploring? +4, scanning hardwires. This allows a large degree of customising and fitting your head to the risk of being podded. This leads to the next point, jumpclones.
http://wiki.eveuniversity.org/Implants
http://wiki.eveuniversity.org/The_%2B3_Implants_Program


Jumpclones
Jumpclones
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5) Travel to where you'd like to keep a clone, leave ship/enter pod, pause skill training, jump clone to new clone
5) Travel to where you'd like to keep a clone, leave ship/enter pod, pause skill training, jump clone to new clone


http://wiki.eveuniversity.org/Jump_Clones


Boosters
Boosters