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User:Antei thantonne: Difference between revisions

1,192 editsJoined 26 March 2013
Line 146: Line 146:
As you might imagine, this means you'll be spending quite a bit of your time managing information. It is difficult enough to do this while mining with just one character. Don't try it with two.
As you might imagine, this means you'll be spending quite a bit of your time managing information. It is difficult enough to do this while mining with just one character. Don't try it with two.


===Unistas should have combat ships—including tackle, EWAR, and/or damage-dealers—in system.===
===Unistas should have combat ships—including EWAR, heavy tackle, and/or damage-dealers—in system.===
Many of our wartime opponents specialize in high-sec PvP using gate and station mechanics, minimizing their risk by always being able to jump away or dock up. Having WTs aggress us in an asteroid belt represents a unique opportunity for us to kill them, without them being able to play gate and station games.
Low-sec mining offers a unique opportunity to initiate PvP! There are a variety of reasons why we might counter an aggressor. If one of our mining vessels is pointed or scrammed, we might act to save it. Or, we are being harrassed, we might act to convince pirates to leave us alone. Or maybe we just want a good fight! In any of these cases, the types of ships we use will depend on the specific situation we're in. I recommend Unistashave a few different ships at their disposal:


To do this, Unista fleet members will need to have a few different ships at their disposal:
====ECM: The Griffin====
 
I think electronic countermeasures (ECM) are the most effective method of denying an aggressor a fight in low-sec, and also the cheapest.


====Fast tackle====
====Fast tackle====