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Wreathe: Difference between revisions

From EVE University Wiki
Line 127: Line 127:
shipDNA=653:8529;2:9568;1:9580;1:9582;1:1319;1:1405;4:31161;3::|
shipDNA=653:8529;2:9568;1:9580;1:9582;1:1319;1:1405;4:31161;3::|
skills=Shield Upgrades IV</li><li>Power Grid Management V|
skills=Shield Upgrades IV</li><li>Power Grid Management V|
notes=Fitting two large shield extenders requires a 1% powergrid implant (EE-601), otherwise one needs to be replaced with a medium extender or resistance amplifier. At Shield Upgrades V tech 2 LSEs can be fit.</li><li>Aligns in ~4 seconds with moderate skills or 3.1 seconds with max skills.</li><li>Warp speed is 7.8 AU/s, almost as fast as an interceptor. Implants are available to increase warp speed further.</li><li>Cargo capacity 4437 m3</li><li>Ideal for running distribution missions in highsec including L4s. Replace inertia stabs with expanded cargoholds as needed.</li><li>Boasts 20k+ EHP for tanking hisec gankers.</li><li>Passive amplifiers can be replaced with active hardeners, though as a hauler you're not likely to think about activating hardeners after every jump.}}{{ShipFitting|
notes=Fitting two large shield extenders requires a 1% powergrid implant (EE-601), otherwise one needs to be replaced with a medium extender or resistance amplifier. At Shield Upgrades V tech 2 LSEs can be fit.</li><li>Aligns in ~4 seconds with moderate skills or 3.1 seconds with max skills.</li><li>Warp speed is 7.8 AU/s, almost as fast as an interceptor. Implants are available to increase warp speed further.</li><li>Cargo capacity 4437 m3</li><li>Ideal for running distribution missions in highsec including L4s. Replace inertia stabs with expanded cargoholds as needed.</li><li>Boasts 20k+ EHP for tanking hisec gankers.</li><li>Passive amplifiers can be replaced with active hardeners, though as a hauler you're not likely to think about activating hardeners after every jump.}}{{ShipFitting
ship=Wreathe|
| ship=Wreathe
shipTypeID=653|
| shipTypeID=653
fitName=Fast Transport Lowsec|
| fitName=Fast Transport Lowsec
fitID=Fast-Transport-Lowsec|
| fitID=Fast-Transport-Lowsec
high1name=Improved Cloaking Device II|
| low1name=Local Hull Conversion Nanofiber Structure I
high1typeID=11577|
| low1typeID=5561
high2name=open|
| low2name=Local Hull Conversion Inertial Stabilizers I
mid1name=Experimental 10MN Microwarpdrive I|
| low2typeID=5529
mid1typeID=5975|
| low3name=Local Hull Conversion Inertial Stabilizers I
mid2name=Experimental 10MN Afterburner I|
| low3typeID=5529
mid2typeID=6005|
| low4name=Warp Core Stabilizer I
mid3name=EM Ward Amplifier II|
| low4typeID=10998
mid3typeID=2553|
| low5name=Warp Core Stabilizer I
mid4name=Thermic Dissipation Amplifier II|
| low5typeID=10998
mid4typeID=2539|
| mid1name=Upgraded EM Ward Amplifier I
mid5name=Medium Shield Extender II|
| mid1typeID=9580
mid5typeID=3831|
| mid2name=Upgraded Thermic Dissipation Amplifier I
low1name=Inertia Stabilizers II|
| mid2typeID=9568
low1typeID=1405|
| mid3name=Upgraded Kinetic Deflection Amplifier I
low2name=Inertia Stabilizers II|
| mid3typeID=9582
low2typeID=1405|
| mid4name=Large F-S9 Regolith Shield Induction
low3name=Inertia Stabilizers II|
| mid4typeID=8529
low3typeID=1405|
| mid5name=Large F-S9 Regolith Shield Induction
low4name=Warp Core Stabilizer I|
| mid5typeID=8529
low4typeID=10998|
| rig1name=Medium Hyperspatial Velocity Optimizer I
low5name=Warp Core Stabilizer I|
| rig1typeID=31161
low5typeID=10998|
| rig2name=Medium Hyperspatial Velocity Optimizer I
rig1name=Medium Hyperspatial Velocity Optimizer I|
| rig2typeID=31161
rig1typeID=31161|
| rig3name=Medium Hyperspatial Velocity Optimizer I
rig2name=Medium Hyperspatial Velocity Optimizer I|
| rig3typeID=31161
rig2typeID=31161|
| high1name=open
rig3name=Medium Hyperspatial Velocity Optimizer I|
| high2name=open
rig3typeID=31161|
| charge1name=open
difficulty=1|
| charge2name=open
warsop=A|
| charge3name=open
warsopReason=|
| charge4name=open
version=RUBI 1.0|
| charge5name=open
shipDNA=653:11577;1:2539;1:2553;1:3831;1:5975;1:6005;1:1405;3:10998;2:31161;3::|
| drone1name=open
skills=Shield Upgrades IV</li><li>Power Grid Management V</li><li>Minmatar Industrial V</li><li>Cloaking III|
| drone2name=open
notes=Capacity: 3625 m3*</li><li>Align: 3.3 s</li><li>Warp Speed: 7.8 AU/s</li><li>EHP: <10,000</li><li>This ship and fit is the ideal lowsec transport ship, save for a blockade runner.</li><li>Dual warp core stabilizers protect against a single scram or two disruptors -- I personally thought one was enough until I landed 16km from two ships, both of which had disruptors.</li><li>The dual prop mods allow you to try to burn away from a GC should you be so unlucky as to find yourself +3 tackled, with the AB as an absolute last resort.</li><li>The cloak is optional; not fitting will save you ~4 mil, while fitting Tech 1 will save ~3 mil. If fitting the cloak the AB may be dropped for another module.</li><li>If planning on training into a blockade runner, using this fit in lowsec will provide good practical experience.</li><li>This ship costs around 11 mil to fit as-is. Do not fit a Tech 2 MWD unless the slight increase in speed is worth inflating the cost of the ship by 3 mil.</li><li>Using Tech 1 modules can save a couple million on the total cost, ultimately bringing the pricetag down to 6 mil.</li><li>* May be increased to 9580 when dropping the three inertia stabs and a core stab. Removing the second core stab is not recommended when lowsec hauling.}}{{ShipFitting|
| drone3name=open
| drone4name=open
| drone5name=open
| skills=Minmatar Industrial IV</li><li>Evasive Maneuvering IV</li><li>Power Grid Management V</li><li>Shield Upgrades IV
| showSKILLS=N
| notes=Capacity: 3480 m3*</li><li>Align: 4 s**</li><li>Warp Speed: 7.8 AU/s</li><li>EHP: >15k</li><li>Cost: ~5 mil ISK</li><li>This ship and fit is an ideal lowsec transport ship, save for a blockade runner.</li><li>Dual warp core stabilizers protect against a single scram or two disruptors, enough to zip past most GCs.</li><li>A cloaking device+MWD may optionally be added which can provide practice for using blockade runners. However, you will have to remove both large shield extenders.</li><li>Tech 1 and meta modules are used to lower costs and PG usage.</li><li>* May be increased up to 9580 m3 when dropping the three agility mods and a core stab. Removing the second core stab is not recommended when lowsec hauling.</li><li>**Requires Minmatar Industrial IV and Evasive Maneuvering IV to achieve 4 second align. With both skills at V an inertia stabilizer may be permanently replaced with an expanded cargohold without affecting align time.
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=RUBI 1.0
| showTOC=Y
| shipDNA=653:5561;1:5529;1:10998;1:9580;1:9568;1:9582;1:8529;1:31161;1::
}}{{ShipFitting|
ship=Wreathe|
ship=Wreathe|
shipTypeID=653|
shipTypeID=653|