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* Combat scanner (either in a Tech 1 exploration frigate, or a Tech 2 Covert Ops frigate). If an agressor is monitoring us from a safe spot, it might be useful to scan him or her down using Combat Scanning Probes. | * Combat scanner (either in a Tech 1 exploration frigate, or a Tech 2 Covert Ops frigate). If an agressor is monitoring us from a safe spot, it might be useful to scan him or her down using Combat Scanning Probes. | ||
* Anti-frigate support. If our opponents are flying lots of fast frigates--unusual in low sec, but possible--they may be able to evade the turrets on our heavy tacklers. Light missiles are a great counter to frigate swarms. | * Anti-frigate support. If our opponents are flying lots of fast frigates--unusual in low sec, but possible--they may be able to evade the turrets on our heavy tacklers. Light missiles are a great counter to frigate swarms. The rapid light missile launcher-fitted [[Caracal]] is probably the most common counter to frigates, but missile destroyers like the [[Talwar]] or [[Corax]] also work. | ||
* Damage dealer. Along with the four heavy combat cruisers described earlier, each race also a light attack cruiser: the [[Omen]], [[Caracal]], [[Thorax]] and [[Stabber]]. These cruisers are bonused for damage rather than tank, and so are useful to add that extra bit of damage necessary to finish off an opponent. I expect that we will outnumber our opponents, and when this is the case, heavy tackle is more appropriate. Nevertheless, I can imagine situations where more damage might help. | * Damage dealer. Along with the four heavy combat cruisers described earlier, each race also a light attack cruiser: the [[Omen]], [[Caracal]], [[Thorax]] and [[Stabber]]. These cruisers are bonused for damage rather than tank, and so are useful to add that extra bit of damage necessary to finish off an opponent. I expect that we will outnumber our opponents, and when this is the case, heavy tackle is more appropriate. Nevertheless, I can imagine situations where more damage might help. | ||