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Managing Your Assets: Difference between revisions

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=== Filters pane ===
=== Filters pane ===
Filters provide a dynamic rule-based way to control what items are shown in the contents pane. This can allow for faster and more powerful viewing options than the UI controls can normally offer.
Filters provide a dynamic rule-based way to control what items are shown in the contents pane. This can allow for faster and more powerful viewing options than the UI controls can normally offer.
==== Examples ====
==== Filter Examples ====
The basic layout of the Filter creator is: Filter | Boolean | Subfilter(s), with an All/Any rule matching option at the bottom of the modal window. The minus sign to the left of all rows will delete that row. There is no plus sign, simply scroll down. Depending on the filter chosen, the rest of the selection boxes for that line will change.
 
Crafting rules to create filters involves an understanding of how items are defined as Categories and Groups in the game, and how boolean rules can distinguish them from each other. Charge is a category, and Heavy Missile is a Group which is distinct from Advanced Heavy Missle. The Filters UI doesn't make this abundantly clear because Category is not an option for the first filter box.
 
* Ammunition (a default option)
** Group Is Charge All
** Match: irrelevant
 
* T1 Missiles (All)
** Group Is Charge Cruise Missile
** Group Is Charge Heavy Assault Missile
** (etc. there are so many missile types this is quite tedious to do!)
** Match: '''Any'''
 
* T1 Missiles (Easier Method)
** Group '''IsNot''' Charge Frequency Crystal
** Group '''IsNot''' Charge Hybrid Charge
** Group '''IsNot''' Charge Projectile Ammo Charge
** Group '''IsNot''' Charge Scanner Probe
** (etc. there are fewer types of non-missile charges to filter out)
** Match: '''All'''
 
* Meta 3-4 Modules
** Meta level Greater than 2
** Meta level Less than 5
** Group Is Module All
** Match: All (this filter does not work when choosing Equal to 3 and Equal to 4)
 
* Repackage Modules and Drones (very useful to avoid error messages)
** Assembled Is true
** Group Is not Celestial All
** Group Is not Charge All
** Group Is not Blueprint All
** Match: All (unfortunately Damage is not a filter option!)
 
* Slot Highs (it is common to separate modules into station containers, but it's not necessary)
** Slot type is High Power
** Match: irrelevant
 
* Valuable Items (a default option)
** Estimated unit price Greater than 200,000.0
** (Change this as your definition of valuable grows over time!)
** Match: irrelevant


=== Contents pane ===
=== Contents pane ===