More actions
→Regular Agents (not of the R&D Division): Another example added. |
Added some material about mission preparation. |
||
| Line 112: | Line 112: | ||
There are other mission types known as COSMOS, and Data Center. COSMOS and Data Center missions are described in further detail in [[Gaining faction standings fast]]. | There are other mission types known as COSMOS, and Data Center. COSMOS and Data Center missions are described in further detail in [[Gaining faction standings fast]]. | ||
==Mission Walkthroughs== | ==Mission Walkthroughs and Mission Preparation== | ||
The universe of EVE is a dangerous place, and encounter missions are not exceptions. The unprepared and unwary can lose their ships unnecessarily. (Most mining missions are not heavily combat-oriented, though there are a couple of mining missions where a mining barge absolutely should not go in first.) The first thing to know, as always, is never to fly what you cannot afford to lose, which usually means "Never fly anything that you cannot afford to buy completely new replacements for." | |||
A great guide for the Sisters of Eve epic mission arc can be found | The second thing to know is the mission you are being offered. Always understand exactly what you will encounter in a mission before you accept it; if you accept a mission without understanding it, and it turns out to be too difficult, then your only options are to get help from other players (who may or may not be trustworthy) or to quit the mission. You might lose your ship in the process of discovering that the mission is too difficult for you. A great in-game browser (igb) link to add in for missions is [http://eve-survival.org/missions Eve Survival]. Most (if not all) regular and storyline missions are documented there, and you can read the details of what you need to do in the mission before you accept the mission, including (most importantly) details that the agent does not tell you up front. | ||
A great guide for the Sisters of Eve epic mission arc can be found [http://keithneilson.co.uk/eve-epic-mission-arc-part-1/ here]. | |||
The third thing to know is that NPCs in missions tend to be very predictable in their setups. The mission guides linked above will go into detail for each particular mission, but there are trends. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you, but are also most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWar 101 Guide|Electronic Warfare]] (EWAR), it's always sensor dampening. Blood Raiders use mostly EM/thermal damage and are most susceptible to EM/thermal damage, and while they don't use (what the University considers) EWAR, they do use Energy Neutralizers and Energy Vampires. Mercenaries and Rogue Drones aren't as consistent from mission to mission, but are a lot more consistent over multiple occurrences of the exact same mission and level. This predictability can be used to your advantage: if you're flying Level 2 or higher missions, you'll want to fit resistance modules for the type of damage the enemy will throw at you: Kinetic/Thermal for Gallente, Caldari, Serpentis, Guristas, and Mordu's Legion; EM/Thermal for Amarr, Sanshas, and Blood Raiders, Explosive/Kinetic for Angel Cartel and Minmatar. You may need two or more resistance modules of the same type if a lot of damage is going to be thrown at you. | |||
Finally, try to set up your ship to do the damage types that the enemy is most vulnerable to. Those who rely on hybrid or laser turrets to do damage are out of luck in this regard. Those who rely on non-sentry drones to do damage should use Minmatar drones if the enemy is susceptible to explosive damage (typically Minmatar Republic and Angel Cartel), and Gallente drones for all other targets (because drones have an ATTRIBUTE called DAMAGE MODIFIER which is 1.6 for Gallente drones and smaller for everything else, so the increased thermal damage done by Gallente drones overcomes the extra thermal resistance of whoever you're throwing drones at). Missiles should be chosen for their damage types. Sentry drones should also be chosen for their damage types (primarily because Garde-class Gallente Sentry Drones have great damage and tracking speeds, but horrible range compared to other sentry drones). Projectile turret ammunition should be chosen according to damage types; this isn't as trivial as for missiles because projectile ammunition does a mixture of damage types that leans heavily towards one type or another. The base numbers for small projectile ammunition is shown below; larger ammunition follows the same proportions: | |||
{| class="wikitable" border="1" | |||
|- | |||
! Projectile Type | |||
! EM | |||
! Thermal | |||
! Kinetic | |||
! Explosive | |||
! Optimal Range Bonus | |||
! Tracking Bonus | |||
|- | |||
| EMP | |||
| 9 | |||
| | |||
| 2 | |||
| 1 | |||
| -50% | |||
| | |||
|- | |||
| Phased Plasma | |||
| | |||
| 10 | |||
| 2 | |||
| | |||
| -50% | |||
| | |||
|- | |||
| Fusion | |||
| | |||
| | |||
| 2 | |||
| 10 | |||
| -50% | |||
| | |||
|- | |||
| Titanium Sabot | |||
| | |||
| | |||
| 6 | |||
| 2 | |||
| | |||
| +20% | |||
|- | |||
| Depleted Uranium | |||
| | |||
| 3 | |||
| 2 | |||
| 3 | |||
| | |||
| +20% | |||
|- | |||
| Proton | |||
| 3 | |||
| | |||
| 2 | |||
| | |||
| +60% | |||
| +5% | |||
|- | |||
| Nuclear | |||
| | |||
| | |||
| 1 | |||
| 4 | |||
| +60% | |||
| +5% | |||
|- | |||
| Carbonized Lead | |||
| | |||
| | |||
| 4 | |||
| 1 | |||
| +60% | |||
| +5% | |||
|} | |||
==Finding an agent== | ==Finding an agent== | ||