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Gallente Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
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The Incursus is the typical pve and pvp frigate for Gallente players. It is faster and has a better scan resolution than the tristan, which makes it better for tackling in pvp.
The Incursus is the typical pve and pvp frigate for Gallente players. It is faster and has a better scan resolution than the tristan, which makes it better for tackling in pvp.


===[Incursus, PVE Basic Skills Incursus]===
{{ShipSkillGuide
Damage Control I<br>
 
Small Armor Repairer I
|name=[Incursus, PVE Basic Skills Incursus]
 
|high=125mm Railgun I, Antimatter Charge S<br>
125mm Railgun I, Antimatter Charge S<br>
125mm Railgun I, Antimatter Charge S


1MN Afterburner I<br>
|mid=1MN Afterburner I<br>
Cap Recharger I<br>
Cap Recharger I<br>
Cap Recharger I
Cap Recharger I


125mm Railgun I, Antimatter Charge S<br>
|low=Damage Control I<br>
125mm Railgun I, Antimatter Charge S<br>
Small Armor Repairer I
125mm Railgun I, Antimatter Charge S
 
|drones=Hobgoblin I x1


[empty rig slot]<br>
|rigs=[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]
[empty rig slot]


Hobgoblin I x1
|required1=Afterburner I<br>
Drones I<br>
Energy Grid Upgrades II


'''[Incursus, PVE Basic Skills Incursus] Required skills'''<br>
|required2=Gallente Frigate III<br>
Afterburner I<br>
Drones I<br>
Energy Grid Upgrades II<br>
Gallente Frigate III<br>
Hull Upgrades I<br>
Hull Upgrades I<br>
Repair Systems I<br>
Repair Systems I
Scout Drone Operation I<br>
 
Small Hybrid Turret I<br>
|required3=Scout Drone Operation I<br>
Small Hybrid Turret I


'''[Incursus, PVE Basic Skills Incursus] Recommended Skills'''<br>
|recommended1=Acceleration Control I<br>
Acceleration Control I<br>
Afterburner II<br>
Afterburner II<br>
Controlled Bursts II<br>
Controlled Bursts II<br>
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Energy Grid Upgrades II<br>
Energy Grid Upgrades II<br>
Energy Management II<br>
Energy Management II<br>
Energy Systems Operation II<br>
Energy Systems Operation II
Evasive Maneuvering I<br>
 
|recommended2=Evasive Maneuvering I<br>
Gallente Frigate III<br>
Gallente Frigate III<br>
Gunnery III<br>
Gunnery III<br>
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Mechanic II<br>
Mechanic II<br>
Motion Prediction II<br>
Motion Prediction II<br>
Rapid Firing II<br>
Rapid Firing II
Repair Systems II<br>
 
|recommended3=Repair Systems II<br>
Scout Drone Operation I<br>
Scout Drone Operation I<br>
Small Hybrid Turret III<br>
Small Hybrid Turret III<br>
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Weapon Upgrades I
Weapon Upgrades I


===[Incursus, PVE Epic Arc Boss Killer Incursus]===
|notes=<br>
Magnetic Field Stabilizer I<br>
 
Magnetic Field Stabilizer I
}}
 
{{ShipSkillGuide
 
|name=[Incursus, PVE Epic Arc Boss Killer Incursus]
 
|high=Light Neutron Blaster I, Antimatter Charge S<br>
Light Neutron Blaster I, Antimatter Charge S<br>
Light Neutron Blaster I, Antimatter Charge S


Cap Recharger I<br>
|mid=Cap Recharger I<br>
Cap Recharger I<br>
Cap Recharger I<br>
[empty med slot]
[empty med slot]


Light Neutron Blaster I, Antimatter Charge S<br>
|low=Magnetic Field Stabilizer I<br>
Light Neutron Blaster I, Antimatter Charge S<br>
Magnetic Field Stabilizer I
Light Neutron Blaster I, Antimatter Charge S
 
|drones=Hobgoblin I x1


[empty rig slot]<br>
|rigs=[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]
[empty rig slot]


Hobgoblin I x1
|required1=Drones I<br>
Energy Grid Upgrades II
 
|required2=Gallente Frigate III<br>
Scout Drone Operation I


'''[Incursus, PVE Epic Arc Boss Killer Incursus] Required Skills'''<br>
|required3=Small Hybrid Turret I<br>
Drones I<br>
Energy Grid Upgrades II<br>
Gallente Frigate III<br>
Scout Drone Operation I<br>
Small Hybrid Turret I<br>
Weapon Upgrades I
Weapon Upgrades I


* This fitting will require the some gunnery skills to have enough DPS to break Dagan's tank. See the recommended skills for the standard PVE Incursus.
|recommended1=<br>
 
|recommended2=<br>
 
|recommended3=<br>
 
|notes=* This fitting will require the some gunnery skills to have enough DPS to break Dagan's tank. See the recommended skills for the standard PVE Incursus.<br>


* This fitting should break Dagan's tank in 15 minutes or less depending on his resists, which can vary.
* This fitting should break Dagan's tank in 15 minutes or less depending on his resists, which can vary.<br>


* While orbiting at 500m, Dagan's guns should not be able to track the Incursus. If your own guns have difficulty tracking at full speed, reduce speed to 75%.
* While orbiting at 500m, Dagan's guns should not be able to track the Incursus. If your own guns have difficulty tracking at full speed, reduce speed to 75%.<br>


* This fitting should also work well against Kristan Parthus.
* This fitting should also work well against Kristan Parthus.


===[Incursus, PVP Basic Skills Incursus]===
}}
Damage Control I<br>
 
Overdrive Injector System I
{{ShipSkillGuide
 
|name=[Incursus, PVP Basic Skills Incursus]
 
|high=75mm Gatling Rail I, Iridium Charge S<br>
75mm Gatling Rail I, Iridium Charge S<br>
75mm Gatling Rail I, Iridium Charge S


1MN MicroWarpdrive I<br>
|mid=1MN MicroWarpdrive I<br>
Stasis Webifier I<br>
Stasis Webifier I<br>
Warp Disruptor I
Warp Disruptor I


75mm Gatling Rail I, Iridium Charge S<br>
|low=Damage Control I<br>
75mm Gatling Rail I, Iridium Charge S<br>
Overdrive Injector System I
75mm Gatling Rail I, Iridium Charge S
 
|drones=Hobgoblin I x1


[empty rig slot]<br>
|rigs=[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]
[empty rig slot]


Hobgoblin I x1
|required1=Afterburner III<br>
Drones I<br>
Gallente Frigate III


'''[Incursus, PVP Basic Skills Incursus] Required skills'''<br>
|required2=High Speed Maneuvering I<br>
Afterburner III<br>
Drones I<br>
Gallente Frigate III<br>
High Speed Maneuvering I<br>
Hull Upgrades I<br>
Hull Upgrades I<br>
Navigation III<br>
Navigation III
Propulsion Jamming I<br>
 
|required3=Propulsion Jamming I<br>
Scout Drone Operation I<br>
Scout Drone Operation I<br>
Small Hybrid Turret I
Small Hybrid Turret I


'''[Incursus, PVP Basic Skills Incursus] Recommended skills'''<br>
|recommended1=Acceleration Control III<br>
Acceleration Control III<br>
Afterburner III<br>
Afterburner III<br>
Combat Drone Operation III<br>
Combat Drone Operation III<br>
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Electronics IV<br>
Electronics IV<br>
Energy Management III<br>
Energy Management III<br>
Energy Systems Operation III<br>
Energy Systems Operation III
Evasive Maneuvering III<br>
 
|recommended2=Evasive Maneuvering III<br>
Gallente Frigate IV<br>
Gallente Frigate IV<br>
Gunnery III<br>
Gunnery III<br>
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Mechanic III<br>
Mechanic III<br>
Motion Prediction III<br>
Motion Prediction III<br>
Navigation III<br>
Navigation III
Propulsion Jamming III<br>
 
|recommended3=Propulsion Jamming III<br>
Rapid Firing III<br>
Rapid Firing III<br>
Scout Drone Operation III<br>
Scout Drone Operation III<br>
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Warp Drive Operation III
Warp Drive Operation III


* The microwarpdrive can be replaced with an afterburner for those who don't have the High Speed Maneuvering skill yet.
|notes=* The microwarpdrive can be replaced with an afterburner for those who don't have the High Speed Maneuvering skill yet.<br>


* Electronics IV is required to fit the third 75mm railgun with listed fitting. With Electronics III two 75mm rails will do, or the MWD can be switched to an Afterburner.
* Electronics IV is required to fit the third 75mm railgun with listed fitting. With Electronics III two 75mm rails will do, or the MWD can be switched to an Afterburner.<br>


* For Uni fleets, ammo that gives an optimal range of approximately 7,500m (iridium with recommended skills when using 75mm rails) is ideal to orbit battleships at this distance to avoid smartbomb range. This may vary according to skills. Although dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters.
* For Uni fleets, ammo that gives an optimal range of approximately 7,500m (iridium with recommended skills when using 75mm rails) is ideal to orbit battleships at this distance to avoid smartbomb range. This may vary according to skills. Although dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters.
}}


==Maulus==
==Maulus==