Difference between revisions of "Eagle"

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  * SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 8/26/2014)
 
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  | faction=Caldari State
 
  | faction=Caldari State
 
  | race=Caldari
 
  | race=Caldari
| roles=unspecified
 
 
  | variations={{Ship|Onyx}},{{Ship|Gila}},{{Ship|Moa}}
 
  | variations={{Ship|Onyx}},{{Ship|Gila}},{{Ship|Moa}}
 
  | tech=2
 
  | tech=2
  | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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  | ecmprio=2
 
  | powergrid=990 MW
 
  | powergrid=990 MW
 
  | cpu=440 tf
 
  | cpu=440 tf
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  | mass=11,720,000 kg
 
  | mass=11,720,000 kg
 
  | volume=101,000 m&#179;
 
  | volume=101,000 m&#179;
  | cargohold=450 m&#179;
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  | cargohold=550 m&#179;
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  | dronebay=0 m&#179;
 
  | dronebay=0 m&#179;
 
  | bandwidth=0 Mbit/sec
 
  | bandwidth=0 Mbit/sec
  | info=<b>Development</b><br>Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. <br><br>Developer: Ishukone <br>Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
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  | info=Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. <br><br>Developer: Ishukone <br>Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
 
  | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>4% bonus to all shield resistances<br><b>Heavy Assault Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>5% bonus to Medium Hybrid Turret damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>
 
  | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>4% bonus to all shield resistances<br><b>Heavy Assault Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>5% bonus to Medium Hybrid Turret damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>
 
  | structurehp=1,550 HP
 
  | structurehp=1,550 HP
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  | armorkin=62.5
 
  | armorkin=62.5
 
  | armortherm=86.25
 
  | armortherm=86.25
  | maxvelocity=180 m/sec
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  | maxvelocity=190 m/sec
 
  | inertia=0.576
 
  | inertia=0.576
 
  | warpspeed=3.3 AU/s
 
  | warpspeed=3.3 AU/s
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  | totaltraintime=63d 9h 37m 40s
 
  | totaltraintime=63d 9h 37m 40s
| forumlinks=
 
| wikireferences=
 
 
  | externallinks=[http://wiki.eveonline.com/en/wiki/Eagle Eagle on Eve Online Wiki]
 
  | externallinks=[http://wiki.eveonline.com/en/wiki/Eagle Eagle on Eve Online Wiki]
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Revision as of 05:26, 27 August 2014

EVE University Database
 
Ship Database
Eagle
CornerT2h.png
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Caldari State
Caldari State
Heavy Assault Cruisers
Moa Class
RELATED UNI-WIKI REFERENCES

Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.

Developer: Ishukone
Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
10% bonus to Medium Hybrid Turret optimal range
4% bonus to all shield resistances
Heavy Assault Cruisers bonuses (per skill level):
10% bonus to Medium Hybrid Turret optimal range
5% bonus to Medium Hybrid Turret damage
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Onyx
Onyx.jpg
CornerT2s.png
Onyx
Heavy Interdiction Cruisers Moa Class
Icon hi slot.png6 (5/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png900 MW Icon cpu.png560 tf
Icon velocity.png200 m/sec
Icon capacity.png450 m³
,Gila
Gila.jpg
CornerTFs.png
Gila
Pirate Faction Cruisers Moa Class
Icon hi slot.png5 (4/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png670 MW Icon cpu.png380 tf
Icon velocity.png195 m/sec
Icon capacity.png440 m³
,Moa
Moa.jpg
Moa
Standard Cruisers Moa Class
Icon hi slot.png5 (0/5) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png850 MW Icon cpu.png380 tf
Icon velocity.png190 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
990 MW
CPU
cpu output
440 tf
Capacitor
capacitor
1,350 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
5
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
190 m/sec
Inertia Modifier
inertia modifier (agility)
0.576
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
9.36 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90.00 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
25 points
Sig. Radius
signature radius
140 m
Scan Res.
scan resolution
252 mm
Structure
Structure Hitpoints
structure hitpoints
1,550 HP
Mass
ship mass
11,720,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
550 m³
Armor
Armor Hitpoints
armor hitpoints
1,250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The big brother of the Harpy. Its optimal range bonuses stack multiplicatively for a maximum 125% increase in optimal range. With the innate long range of rail guns this gives the eagle a range that sniper battleships can be proud of. Unfortunately the Eagle is rather specialised and doesn't perform very well in any other role than sniper, making it unpopular overall.

Skills

Further information about additional or recommended skills to pilot Eagle for a specific or it's common role(s) can be written here.

Fitting

PvP Brawl
Eagle: PvP Brawl
EFT
[Eagle, PvP Brawl]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II
Tracking Computer II
Fleeting Propulsion Inhibitor I

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Hybrid Collision Accelerator I
Medium Semiconductor Memory Cell I



Tracking Speed Script x1
Void M x1
Caldari Navy Antimatter Charge M x1
Caldari Navy Iridium Charge M x1
Null M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A basic brawling fit. The web module can be replaced to taste, with modules such as a Point, a Scram, a Remote Sensor Dampener or an ECCM. Updated for Odyssey 1.1.
  • As fitted, with all skills at V and before fleet boost, this ship has 44.1 K EHP, flies at 1487 m/s (2117 m/s with MWD overheated) and align in 9 s (6.3 s with MWD off). The capacitor last for 2 min 47 s.
  • Damage varies between 604 dps at 7.6 + 3.1 km with Void to 431 dps at 14 + 6.8 km with Null.


Tactics

No sub-article about Eagle roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Eagle here.