Difference between revisions of "Damnation"

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shipDNA=22474:4262;1:4264;1:4266;1:25715;4:3244;1:4027;1:5975;1:19814;1:2048;1:11259;1:11269;2:20353;1:22291;1:4395;1:31622;1:2185;5:2456;5:23707;5:20306;1::|
 
shipDNA=22474:4262;1:4264;1:4266;1:25715;4:3244;1:4027;1:5975;1:19814;1:2048;1:11259;1:11269;2:20353;1:22291;1:4395;1:31622;1:2185;5:2456;5:23707;5:20306;1::|
 
skills=|
 
skills=|
notes=A medium range PvP fit with 3 warlinks modules. Armored Warfare are assumed herein, but the Damnation is also bonused for Information Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming an Armored Warfare Mindlink in slot 10, this ship has 144 K EHP, flies at 1012 m/s (1425 m/s with MWD overheated) and align in 14 s (10.7 s with MWD off). The capacitor will last 3 min 43 s.</li><li>Damage is 409 dps at less than 30.4 km.</li><li>The last three mid slots can be switched. ECCM, sensor dampeners or scram are all possible.}}
+
notes=A medium range PvP fit with 3 warlinks modules. Armored Warfare are assumed herein, but the Damnation is also bonused for Information Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming an Armored Warfare Mindlink in slot 10, this ship has 144 K EHP, flies at 1012 m/s (1425 m/s with MWD overheated) and align in 14 s (10.7 s with MWD off). The capacitor will last 3 min 43 s.</li><li>Damage is 409 dps at less than 30.4 km.</li><li>The last three mid slots can be switched. ECCM, sensor dampeners or scram are all possible.}}{{ShipFitting
 +
| ship=Damnation
 +
| shipTypeID=22474
 +
| fitName=Small Gang Tank
 +
| fitID=Small-Gang-Tank
 +
| low1name=1600mm Reinforced Steel Plates II
 +
| low1typeID=20353
 +
| low2name=1600mm Reinforced Rolled Tungsten Plates I
 +
| low2typeID=11325
 +
| low3name=Energized Adaptive Nano Membrane II
 +
| low3typeID=11269
 +
| low4name=Energized Adaptive Nano Membrane II
 +
| low4typeID=11269
 +
| low5name=Energized Thermic Membrane II
 +
| low5typeID=11259
 +
| low6name=Damage Control II
 +
| low6typeID=2048
 +
| mid1name=Experimental 10MN Afterburner I
 +
| mid1typeID=6005
 +
| mid2name=Fleeting Propulsion Inhibitor I
 +
| mid2typeID=4027
 +
| mid3name=Warp Disruptor II
 +
| mid3typeID=3244
 +
| mid4name=Phased Weapon Navigation Array Generation Extron
 +
| mid4typeID=19814
 +
| high1name=Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
 +
| high1typeID=2410
 +
| charge1name=Mjolnir Fury Heavy Missile x1
 +
| charge1typeID=24509
 +
| high2name=Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
 +
| high2typeID=2410
 +
| high3name=Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
 +
| high3typeID=2410
 +
| high4name=Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
 +
| high4typeID=2410
 +
| high5name=Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
 +
| high5typeID=2410
 +
| high6name=Small Nosferatu II
 +
| high6typeID=13001
 +
| high7name=Small Nosferatu II
 +
| high7typeID=13001
 +
| rig1name=Medium Trimark Armor Pump I
 +
| rig1typeID=31055
 +
| rig2name=Medium Trimark Armor Pump I
 +
| rig2typeID=31055
 +
| drone1name=Hammerhead II x5
 +
| drone1typeID=2185
 +
| drone2name=Hobgoblin II x5
 +
| drone2typeID=2456
 +
| drone3name=Hornet EC-300 x5
 +
| drone3typeID=23707
 +
| charge2name=open
 +
| charge3name=open
 +
| charge4name=open
 +
| charge5name=open
 +
| drone4name=open
 +
| drone5name=open
 +
| skills=
 +
| showSKILLS=N
 +
| notes=I don't have much to say on this as I've only flown it once, so I can give some raw stats:</li><li></li><li>255k EHP</li><li>80-92% resists across the board</li><li>386dps with drones ~ 70km range on missiles</li><li>343m/s</li><li>98% cap stable with vamps running for things that get too close</li><li>Submitted by White 0rchid
 +
| showNOTES=N
 +
| difficulty=1
 +
| warsop=D
 +
| warsopReason=
 +
| version=PHOEBE 1.0
 +
| showTOC=Y
 +
| shipDNA=22474:20353;1:11325;1:11269;2:11259;1:2048;1:6005;1:4027;1:3244;1:19814;1:2410;5:24509;1:13001;2:31055;2:2185;5:2456;5:23707;5::
 +
| fleetup=
 +
}}
  
 
==Tactics==
 
==Tactics==

Revision as of 17:29, 25 February 2015

EVE University Database
 
Ship Database
Damnation
CornerT2h.png
Damnation
Amarr Empire
Amarr Empire
Command Ships
Prophecy Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Name: Damnation
Hull: Prophecy
Role: Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

SHIP BONUSES

Command Ships bonuses (per skill level):
10% bonus to ship armor hitpoints
10% bonus to Heavy Missile and Heavy Assault Missile damage
3% bonus to Armored Warfare and Information Warfare Links effectiveness
Amarr Battlecruiser bonuses (per skill level):
10% bonus to Heavy Missile and Heavy Assault Missile max velocity
4% bonus to all armor resistances
Role Bonus:
• Can use 3 Warfare Link modules simultaneously

Required Skills
Training Time what's this?
104d 20h 51m 23s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Prophecy
Prophecy.jpg
Prophecy
Standard Battlecruisers Prophecy Class
Icon highlights.pngCan use Command Burst module
Icon hi slot.png5 (4/4) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png1,100 MW Icon cpu.png415 tf
Icon velocity.png170 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,300 MW
CPU
cpu output
500 tf
Capacitor
capacitor
3,375 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/sec
Inertia Modifier
inertia modifier (agility)
0.7
Warp Speed
inertia modifier (agility)
2.75 AU/s
Base Time to Warp
base time to warp
13.1 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
22 points
Sig. Radius
signature radius
265 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
4,400 HP
Mass
ship mass
13,500,000 kg
Volume
ship volume
234,000 m³
Cargo Capacity
cargo capacity
645 m³
Armor
Armor Hitpoints
armor hitpoints
4,700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
62.5
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
3,600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
87.5


Summary

The Damnation is one of the Amarr command ships, designed as a tanky missile platform. The Damnation has bonuses to armor and information warfare links and like all command ships can fit 3 warfare links out of the box. Even among command ships the Damnation is especially tanky, with a bonus to armor resistances AND armor hit points, allowing it to fit an enormous buffer tank. This makes it a popular pick for a fleet booster for large armor fleets.

Skills

Further information about additional or recommended skills to pilot Damnation for a specific or it's common role(s) can be written here.

Fitting

Small Gang Tank
Damnation: Small Gang Tank
EFT
[Damnation, Small Gang Tank]
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Small Nosferatu II
Small Nosferatu II

Experimental 10MN Afterburner I
Fleeting Propulsion Inhibitor I
Warp Disruptor II
Phased Weapon Navigation Array Generation Extron

1600mm Reinforced Steel Plates II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Thermic Membrane II
Damage Control II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5

Mjolnir Fury Heavy Missile x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • I don't have much to say on this as I've only flown it once, so I can give some raw stats:
  • 255k EHP
  • 80-92% resists across the board
  • 386dps with drones ~ 70km range on missiles
  • 343m/s
  • 98% cap stable with vamps running for things that get too close
  • Submitted by White 0rchid


Tactics

No sub-article about Damnation roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Damnation here.