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===Lifecycle=== | ===Lifecycle=== | ||
=== | ===Specializations=== | ||
All teams have four bonuses, which | All teams have four '''specialties''', or bonuses that they can give, which come from its members - each team member contributes one specialty to the team. | ||
Each team member's specialty can be either ''broad'' or ''narrow''. ''Broad'' specialties affect an entire class of items, such as small, medium or large classes of ships and provide '''smaller''' bonuses. ''Narrow'' specialties affect a specific type of item, like industrial ships or frigates and provide '''larger''' bonuses. | |||
Here is a list of all the Broad specialties, and what they affect: <insert list here> | |||
Here is a list of all the Narrow specialties, and what they affect: <insert list here> | |||
The magnitude of the bonus generated from an individual team member's specialty is dependent on whether said bonus is ''narrow'' or ''broad'', as stated above, as well as if it affects material efficiency or manufacturing time. In addition, each team member has an efficiency level, which also affects how big the bonuses they give will be. | |||
Here is a list that shows how much each efficiency level affects bonuses: <insert table here> | |||
===Salary=== | ===Salary=== | ||