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User:Noemie belacqua/Sandbox6: Difference between revisions

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== Actions that affect standings ==
== Actions that affect standings ==
Participating in Factional Warfare can impact your standings with the four NPC militia corporations (24th Imperial Crusade, State Protectorate, Federal Defence Union, and Tribal Liberation Force) as well as the four NPC empire factions (Amarr, Caldari, Gallente, and Minmatar). Your standings with your NPC militia corporation change irrespective of whether you enlisted in Factional Warfare as a solo player or as part of a corporation.  
Participating in Factional Warfare can impact your standings with the four NPC militia corporations (24th Imperial Crusade, State Protectorate, Federal Defence Union, and Tribal Liberation Force) as well as the four NPC empire factions (Amarr, Caldari, Gallente, and Minmatar). Your actions affect your standing with your NPC militia corporation change irrespective of whether you are a member of the NPC corporation or not (i.e. whether you enlisted in Factional Warfare as a solo player or as part of a player corporation).  


Note that even though you are at war with two of the four empire factions, your standings with them don't actually drop merely by joining Factional Warfare; they only drop through actions you might perform (see table). Since all the standings-affecting mechanics are purely optional (e.g. you are not forced to capture complexes just because you have enlisted in Factional Warfare), you can control how much you want to affect your faction standings.  
Note that even though you are at war with two of the four empire factions, your standings with them don't actually drop merely by joining Factional Warfare; they only drop through actions you might perform (see table). Since all the standings-affecting mechanics are purely optional (e.g. you are not forced to capture complexes just because you have enlisted in Factional Warfare), you can control how much you want to affect your faction standings.  
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<sup>(1)</sup> These standings changes are smaller, as they are only caused by the inter-faction relationships.<br>  
<sup>(1)</sup> These are derived standing changes, caused by the [[Faction_Standings#Derived_modifications|inter-faction relationships]].<br>  
<sup>(2)</sup> Depending on the mission; not every NPC kill decreases your faction standings.<br>
<sup>(2)</sup> Depending on the mission; not every NPC kill decreases your faction standings.<br>
<sup>(3)</sup> Killing an enemy player who is a member of the NPC militia corporation (i.e. who joined Factional Warfare as a solo player, and not as part of a corporation).<br>
<sup>(3)</sup> Killing an enemy player who is a member of the NPC militia corporation (i.e. who joined Factional Warfare as a solo player, and not as part of a corporation).<br>
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== Joining Factional Warfare  ==
== Joining Factional Warfare  ==
Keep in mind that, in order to [[Factional Warfare#Joining Factional Warfare|join Factional Warfare]], you need a faction standing of 0.0 or higher (''without'' taking social skills into account). If your standing is too low, you can run missions for a corporation belonging to that faction (the [[Missions#Storyline_Missions|storyline mission]] you get after running 16 regular missions raises your faction standing), the one-off [[Gaining faction standings fast|COSMOS and Data Center missions]], or the [[The_Blood-Stained_Stars|Sisters of Eve epic mission arc]].


Keep in mind that, in order to [[Factional Warfare#Joining Factional Warfare|join Factional Warfare]], you need a faction standing of 0.0 or higher (''without'' taking social skills into account). If your standing is too low, you can run missions for a corporation belonging to that faction (the [[Missions#Storyline_Missions|storyline mission]] you get after running 16 regular missions raises your faction standing), or run the one-off [[Gaining faction standings fast|COSMOS and Data Center missions]].  
== Maintaining enemy faction standing ==
If, while enlisted in Factional Warfare, you find your standings with the enemy factions slipping, you can raise them by running missions for corporations belonging to those factions (the storyline mission you get after running 16 regular missions raises your faction standing). However, most agents reside in space controlled by their faction, and the [[Factional Warfare#Permanent war|NPC faction navies]] make it unfeasible to run missions in enemy-controlled [[high-sec]] space. Therefore, there are two options:
* Find agents in friendly high-sec space. A number of agents reside in high-sec space not controlled by their faction (for instance, the Minmatar corporation [http://evemaps.dotlan.net/npc/Core_Complexion_Inc./agents Core Complexion Inc.] has agents in Amarr space, such as three in the [http://evemaps.dotlan.net/system/Knophtikoo/agents Knophtikoo system]). To find these, make a note of which [http://evemaps.dotlan.net/map regions are controlled by friendly factions], then use the in-game [[Agent Finder]] to find agents belonging to the enemy faction in those regions.
* Run missions in [[low-sec]] space. As the NPC faction navies only patrol high-sec systems, you have unfettered access to agents of the enemy faction in low-sec. While low-sec mission running is more dangerous than high-sec mission running, active Factional Warfare players should be reasonably proficient at staying safe in low-sec.
 
Note that this will only help you with your faction standings; your standings with the enemy NPC militia corporation will likely drop continuously. However, unless you plan on switching sides and running missions for them, you can safely ignore your standings with the enemy NPC militia corporation.  


[[Category:Guides]]
[[Category:Guides]]
[[Category:PvP]]
[[Category:PvP]]
[[Category:Factional Warfare]]
[[Category:Factional Warfare]]