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A team's "life" starts when it is created. At that point, players can then make bids on teams during the auction or chartering period of 7 days. Should no one make a bid on a team by the time the auction period ends, that team will retire immediately, but this should be rare in practice. After the auction period ends, the team will move to the system where the highest bid for it was made during the auction/chartering period. Players can then use the team as the workforce for their jobs and enjoy the bonuses for a period of 4 weeks, after which the team will "retire" and be unusable. | A team's "life" starts when it is created. At that point, players can then make bids on teams during the auction or chartering period of 7 days. Should no one make a bid on a team by the time the auction period ends, that team will retire immediately, but this should be rare in practice. After the auction period ends, the team will move to the system where the highest bid for it was made during the auction/chartering period. Players can then use the team as the workforce for their jobs and enjoy the bonuses for a period of 4 weeks, after which the team will "retire" and be unusable. | ||
===Team Type=== | |||
Each team has a type, indicating what activities it can affect as a team. Each team only has one of six available types, which are listed below. | |||
{| class="wikitable" style="text-align: center;" | |||
|'''Type''' | |||
|'''What does it affect?''' | |||
|- | |||
|''Structure'' | |||
|Starbase and Sovereignty structures, containers and deployables. | |||
|- | |||
|''Components'' | |||
|Various industrial components required in T2-T3 manufacturing (ex: capital ship components and hybrid tech components) | |||
|- | |||
|''Consumables'' | |||
|All consumable items (boosters, nanite paste, ammunition, fuel blocks, etc.) | |||
|- | |||
|''Ship'' | |||
|All starships. | |||
|- | |||
|''Mobile'' | |||
|Drones. | |||
|- | |||
|''Equipment'' | |||
|All starship modules. | |||
|} | |||
===Specializations=== | ===Specializations=== | ||
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Teams '''cannot''' be owned by a particular entity, be it an individual, corporation or alliance, and are tied to systems, rather than structures in said system, like stations. You cannot use a team to help with a job outside of said team's current system. | Teams '''cannot''' be owned by a particular entity, be it an individual, corporation or alliance, and are tied to systems, rather than structures in said system, like stations. You cannot use a team to help with a job outside of said team's current system. | ||
==How does one acquire a team for his/her system?== | ==How does one acquire a team for his/her system?== | ||