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Hauling: Difference between revisions

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m Link to related classes
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Primary use: Small, moderately expensive freight through hisec and/or lowsec (fast transports) or bulky, less expensive freight through hisec only (bulk transports)
Primary use: Small, moderately expensive freight through hisec and/or lowsec (fast transports) or bulky, less expensive freight through hisec only (bulk transports)


Tech 1 industrials can be divided into two classes: fast transports (those marked with a * below) and bulk transports. The fast transports can be used to move low-volume, high-value goods quickly and safely, while the bulk transports have much higher capacity but are slower and and have less tank. For example, the [[Wreathe]] can be fit to align in as little as 3.1 seconds while having 22k EHP, but would only have a cargo capacity of up to 3,625 m3. On the opposite end of the spectrum, a [[Bestower]] can be fit to carry up to 39,202 m3 but will take at least 12 seconds to align and have less than 8k EHP. To that end, fast transports can be fit to transport material through lowsec relatively safely, whereas bulk transports should be restricted to systems known to be relatively safe unless accompanied by an escort, e.g. an OOC alt.
Tech 1 industrials can be divided into two classes: fast transports (those marked with a * below) and bulk transports. The fast transports can be used to move low-volume, high-value goods quickly and safely, while the bulk transports have much higher capacity but are slower and and have less tank. For example, the [[Wreathe]] can be fit to align in as little as 4 seconds while having 22k EHP, but would only have a cargo capacity of up to 4,622 m3. On the opposite end of the spectrum, a [[Bestower]] can be fit to carry up to 39k m3 but will take at least 13 seconds to align and have less than 8k EHP. To that end, fast transports can be fit to transport material through lowsec relatively safely, whereas bulk transports should be restricted to systems known to be safe unless accompanied by an escort, e.g. an OOC alt.


For fitting, industrials tend to have base powergrid around the level of destroyers and quite high amounts of CPU, which is mostly used by a shield tank. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertia stabilizers for smaller hauls to increase agility, decrease align time, and cut down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If looking to do a lot of distribution missions or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half.
For fitting, industrials tend to have base powergrid around the level of destroyers and quite high amounts of CPU, which is mostly used by a shield tank. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertia stabilizers nanofibers for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If looking to do a lot of distribution missions or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half.


Each race has its own industrials, which require their racial Industrial skill -- for example, {{sk|Amarr Industrial}}. These skills cannot be trained on a trial account and each racial skill is the prerequisite for the racial freighter skill. The Tech 1 industrials get 5% bonuses to agility and cargo capacity per level.
Each race has its own industrials, which require their racial Industrial skill -- for example, {{sk|Amarr Industrial}}. These skills cannot be trained on a trial account and each racial skill is the prerequisite for the racial freighter skill. The Tech 1 industrials get 5% bonuses to cargo capacity and either agility (fast transports) or velocity (bulk transports) per level.


The four races do not all have the same number of Tech 1 industrials, and which race's industrials will offer the highest cargo capacity depends on the amount of training time you are prepared to invest.
The four races do not all have the same number of Tech 1 industrials, and which race's industrials will offer the highest cargo capacity depends on the amount of training time you are prepared to invest.
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'''Caldari'''<br>
'''Caldari'''<br>
The Badger has the highest base cargo capacity of the fast transports. The Tayra has the least potential capacity but the highest base capacity and highest tank, making it the choice bulk transport for moving through hisec systems known for ganking.
The Badger has the highest base cargo capacity of the fast transports. The Tayra has the least potential capacity of the bulk transports but the highest base capacity and highest tank, however it is outperformed in fast, secure hauling by the Badger and in bulk hauling by the other races' bulk transports.
*[[Badger]] *
*[[Badger]] *
*[[Tayra]]
*[[Tayra]]
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'''Minmatar'''<br>
'''Minmatar'''<br>
The Minmatar industrials are significantly faster than other industrials in the same ship class. They manage this speed without sacrificing tank or cargo capacity, making them ideal for doing distribution missions or even for lowsec hauling.
The Minmatar industrials are significantly faster than other industrials in the same ship class. They manage this speed without sacrificing tank or cargo capacity, making them ideal for doing distribution missions or even for lowsec hauling.
*[[Wreathe]] *, can be fit to have the fastest align of ''any'' industrial
*[[Wreathe]] *
*[[Hoarder]], dedicated ammo bay
*[[Hoarder]], dedicated ammo bay
*[[Mammoth]]
*[[Mammoth]]