More actions
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* [[Capacitor Recharge Rate]] needs either some love or a good smacking | * [[Capacitor Recharge Rate]] needs either some love or a good smacking | ||
* [[Crimewatch]] and [[Aggression Details]] need merging and some better explanation | * [[Crimewatch]] and [[Aggression Details]] need merging and some better explanation | ||
* Need a better page on [[Standings]] (with cross-links to [[Corporation]] and [[Missions#Standings|Mission standings]]) about how standings towards factions / NPC corporations work. Start with [[Faction Standings]] and [[Standing and status]]. Actual / effective standings (and what skills impact these), improving/losing standings (missions/FW), standings between player corps are player-set, friendly faction gains give "parasitic" standings gains. | * Need a better page on [[Standings]] (with cross-links to [[Corporation]] and [[Missions#Standings|Mission standings]]) about how standings towards factions / NPC corporations work. Start with [[Faction Standings]] and [[Standing and status]]. Actual / effective standings (and what skills impact these), improving/losing standings (missions/FW), standings between player corps are player-set, friendly faction gains give "parasitic" standings gains, how corp standings are calculated (sum of non-new members). | ||
** Someone has already done some good work on this for [[Eve Math]] | ** Someone has already done some good work on this for [[Eve Math]] | ||
* We really should have a small page on [[acceleration gate]]s and [[deadspace]] (where to find deadspace, rules for getting in and out, chain of rooms, size restrictions, access by conditions (killing NPCs) or items, differentiate from DED complexes) | * We really should have a small page on [[acceleration gate]]s and [[deadspace]] (where to find deadspace, rules for getting in and out, chain of rooms, size restrictions, access by conditions (killing NPCs) or items, differentiate from DED complexes) | ||