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Turret mechanics: Difference between revisions

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Uryence (talk | contribs)
m Structure.
Uryence (talk | contribs)
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====Spiralling In====
====Spiralling In====
Therefore it's wise to spiral in towards the enemy. To do this:
Therefore it's wise to spiral in towards the enemy. To do this:
* Zoom in reasonably close to your ship and centre it on your enemy so that it covers up the enemy on your screen.
# Zoom in reasonably close to your ship and centre it on your enemy so that it covers up the enemy on your screen.
* Now double-click in space halfway between your ship and the edge of the screen (in any direction).
# Now double-click in space halfway between your ship and the edge of the screen (in any direction).
* Your ship will begin moving roughly towards the enemy, but not directly at them; it will also move away from its position covering the enemy ship on your screen.  
# Your ship will begin moving roughly towards the enemy, but not directly at them; it will also move away from its position covering the enemy ship on your screen.  
* As it does so, repeatedly realign your camera so your ship goes back to blocking your view of the enemy, and each time you do so double-click halfway between your ship and the edge of your screen again.
# As it does so, repeatedly realign your camera so your ship goes back to blocking your view of the enemy, and each time you do so double-click halfway between your ship and the edge of your screen again.
* This should make you spiral around them, moving ever closer until you can orbit (hopefully safely).
# This should make you spiral around them, moving ever closer until you can orbit (hopefully safely).
* There is no six. It burned straight towards the enemy with its MWD on and was one-shotted.
# There is no six. It burned straight towards the enemy with its MWD on and was one-shotted.
* It might be a good idea to practice this on large NPC belt rats before trying it in PvP combat.
# It might be a good idea to practice this on large NPC belt rats before trying it in PvP combat.


(Similarly, it's good not to just burn straight away from a larger enemy if you're trying to escape, though by that point in a battle you may find you're too busy to take account of your relationship to enemy tracking.)
(Similarly, it's good not to just burn straight away from a larger enemy if you're trying to escape, though by that point in a battle you may find you're too busy to take account of your relationship to enemy tracking.)