Difference between revisions of "User:Noemie belacqua/Sandbox6"

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= Drones =
 
= Drones =
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{{related class|Drones 101|Drones 102}}
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{{hatnote|This article explains what drones are and how they work. For a more detailed discussion of PvP and PvE tactics with drones, see the [[Using Drones]] page.}}
 +
'''Drones''' are semi-autonomous vehicles launched from larger spacecraft, designed to augment the launching ship's capabilities. All four races use drones (to a greater or lesser degree), so every combat pilot is likely to use them sooner or later.
  
== Mechanics ==
+
While for most ships drones are used to support their main weapons, there are some ships which use drones as their primary way of dealing damage. In addition to dealing damage, drones can also be used for [[mining]], [[EWAR|electronic warfare]], and [[logistics]].
* Drone bay
 
* Bandwidth
 
* Control range
 
* Commands
 
  
== Combat drones ==
+
==Drone basics==
*More specific info on l/m/h/s
+
===Drone bay===
*Faction comparison (across l/m/h). With a sliding graph scale showing where each race's drones excel?
+
<!-- screenshot of a cargo window with the drone bay open -->
** Damage (incl type), MWD speed, orbiting speed
+
A ship must have a drone bay to use drones. You can find out if a ship has a drone bay, and how big it is, by looking at the Attributes tab in its Show Info window - if it has a drone bay, it will tell you the drone bay's capacity in cubic meters (m<sup>3</sup>). The size of a ship's drone bay determines how many drones you can carry with you, ready to be launched into space; larger and more powerful drones take up more space in your drone bay.
** Damage (incl type), range, tracking for sentries
+
 
 +
{{example|The [[Tristan]] has a 40&nbsp;m<sup>3</sup> drone bay, which means it can carry up to eight light drones (which take up 5&nbsp;m<sup>3</sup> each), or four medium drones (10&nbsp;m<sup>3</sup> each), or a combination of the two (e.g. two medium and four light drones).}}
 +
 
 +
Only drones can be carried in a ship's drone bay; it cannot be used to carry other cargo. While you can, of course, carry drones in your cargo bay (just like any other kind of cargo), you cannot use them if they are not in the drone bay. You can only move drones in or out of your drone bay while docked at a station, or by using the fitting service provided by a [[Mobile Structure|mobile depot]]. The size of your ship's drone bay is usually fixed (with a few exceptions, such as the [[Ishkur]], whose drone bay size depends on your skills), and cannot be enlarged using [[modules]].
 +
<!-- To open the drone bay, either right-click on your ship in your hangar and select 'open drone bay' or click on the drone bay button at the bottom left of the fitting screen (near the cargo hold button). You can load drones into your drone bay by dragging and dropping them into the drone bay window. -->
 +
 
 +
=== Launching and controlling drones ===
 +
{{main|Using Drones}}
 +
<!-- screenshot of a drone control window. Have some drones in groups, and some in space. -->
 +
If you undock with drones in your drone bay, you will see a new window for controlling drones appear on your screen. Through this window you can launch drones from your drone bay, give commands to them once they are in space (for instance, to attack a target, orbit your ship, or mine an asteroid), and recover them (bring them back into your drone bay). This window also shows you if any of the drones you currently have in space are damaged.
 +
 
 +
You cannot control how a drone fights and fly directly; you can only issue commands like "attack that target", in which case the drone will fly to the target you have selected, and start firing on it once it's within weapons range, all without further input from you. You can give commands to each of your drones individually, or to all of your drones at once. The [[Using Drones]] page goes into more details on the different commands you can give to your drones.
 +
 
 +
===Bandwidth===
 +
The other important ship attribute is its "bandwidth" (which you can also check in the Attributes tab of your ship's Show Info window), which represents your ship's ability to control your drones, and is measured in Mbit/sec. Bigger and more powerful drones require more bandwidth, and you can only deploy (ie use in space) as many drones as you have available bandwidth on your ship. Many ships (particularly dedicated drone ships) can carry many more drones in their drone bay than they can deploy at once; this allows you to selectively deploy different types of drones to best match your enemies, or to replace drones which are destroyed in combat.
 +
 
 +
However, irrespective of your ship's bandwidth, you can only only have as many drones in space at once as you have levels in the {{sk|Drones}} skill (up to 5 drones at level V). The only exceptions to this limit are [[Capital_Ship#Carriers|carriers]] and [[Capital_Ship#Supercarriers|supercarriers]] (both [[capital|capital ships]]) and the very rare [[Guardian-Vexor]] cruiser, but in every other case you can only ever have at most five drones in space at once.
 +
 
 +
{{example|The Tristan has a 40&nbsp;m<sup>3</sup> drone bay, allowing it to carry up to eight light drones. Its bandwidth is 25&nbsp;Mbit/s, so that it can deploy, at most, five of those light drones in space at once (they need 5&nbsp;Mbit/s each), but only if the pilot has trained the {{sk|Drones}} skill to level V. If it's carrying a mixture of light and medium drones, it could deploy up to two medium (10&nbsp;Mbit/s each) and one light drone at once, assuming the pilot has trained Drones III.}}
 +
 
 +
With the exception of fighters and fighter bombers (which are only used by capital ships), a drone's bandwidth requirements (in Mbit/sec) is always the same number as its size (in m<sup>3</sup>). Your ship's bandwith is fixed, and is not affected by skills or modules.
 +
 
 +
===Drone control range===
 +
You can only command a drone to attack/repair/mine a target if that target is within a certain range of your ship; this range is known as the "drone control range". By default, your control range is 20km, which means that you can only order a drone to attack an enemy ship if it's within 20km of your ship. This range can be extended by training [[#Skills|skills]] or installing [[#Modules|modules]] on your ship.
 +
 
 +
== Drone type overview ==
 +
 
 +
=== More specific info on l/m/h/s ===
 +
 
 +
=== Faction comparison (across l/m/h) ===
 +
==== l/m/h ====
 +
* A sliding graph scale showing where each race's drones excel
 +
** Damage: Gal > Cal > Am > Min
 +
** Speed: Min > Am > Cal > Gal
 +
 
 +
* Table: Damage (incl type), MWD speed, orbiting speed. With all three drone types.
 +
 
 +
==== sentry ====
 +
* A sliding graph scale showing where each race's drones excel
 +
** Damage & tracking: Gal > Am > Min > Cal
 +
** Range: Cal > Min > Am > Gal
 +
* Table: Damage (incl type), range, tracking
 +
 
 +
=== T2, faction, augmented, integrated ===
 
*General info on the advantages (and prerequisites) of T2, faction, augmented, integrated
 
*General info on the advantages (and prerequisites) of T2, faction, augmented, integrated
*Capital drones
+
==== L/M/H ====
 +
*Integrated need <size> Drone Operation I. +10% speed, +15% dps, +10% EHP
 +
*Faction need <size> Drone Operation I. +20% speed, dps, +100% EHP.
 +
*T2 are improved by Racial Drone Specialization skills (+2% dmg per skill level). +20% speed, dps, EHP. More dps (+10%) than faction, but lower EHP.
 +
*Augmented need <size> Drone Operation V and <race> Drone Specialization. +32% speed, +32% dps, +80% EHP. Fastest and more dps, second-highest EHP.
 +
 
 +
==== Sentry ====
 +
* T2: +20% optimal, falloff, tracking, EHP. DPS as T1, but increased by Drone Specialization skills.
 +
* Faction: +20% optimal, falloff, +26% tracking, +140% EHP. DPS as T1.
 +
 
 +
== Capital drones ==
 +
*Fighters and fighter-bombers
 +
 
 
== Other drones ==
 
== Other drones ==
 
== Skills ==
 
== Skills ==
 +
You don't need skills to load drones into your drone bay, you only need them to launch drones. 
 +
 
== Modules & rigs ==
 
== Modules & rigs ==
 
== Notable drone ships ==
 
== Notable drone ships ==
 
{{main|Drone Capable Ships}}
 
{{main|Drone Capable Ships}}
 +
A nice table with the ship pictures and a brief description of why they are good drone ships.
 +
 +
===Notable PvP Droneboats===
 +
====Gallente====
 +
* [[Ishkur]]: AF with potential 50m<sup>3</sup> dronebay; one of the best AFs, good DPS ship or sticky tackler; good solo
 +
* [[Vexor]]: tough, flexible secondary tackle/DPS ship; shield-tank and fit blasters for more DPS than a Thorax!; good solo
 +
* [[Ishtar]]: lots of DPS and drone space in a small package; like other HACs can lose its role in a large mixed fleet; unlike some turret-based HACs, doesn't really work as a sniper
 +
* [[Myrmidon]]: tolerable DPS; sometimes fitted with autocannon or lasers; active armor tanked Myrmidon can be good small gang bait
 +
* [[Dominix]]: cheap and powerful Swiss Army Knife of a ship; high DPS w/ blasters and large drones; or RR or capacitor warfare platform
 +
* [[Sin]]: despite its drone bonuses, its primary function is to create covert cyno bridges, not to use drones; not noticeably better ''as a droneboat'' than the Dominix, but massively more expensive
 +
 +
====Amarr====
 +
* [[Sentinel]]: ewar, capacitor warfare and drones in one frigate hull; superb 1v1 ship, decent small gang support
 +
* [[Arbitrator]]: flexible combination of ewar and DPS; shield or armor tank; good solo or gang support ship
 +
* [[Curse]]: lethal mix of ewar and capacitor warfare, with drones for DPS; great gang ship; would be good solo if everyone didn't dock up when it appeared on scan
 +
* [[Pilgrim]]: cloaky Curse, with a shorter range; good surprise solo/small gang ship; can be a heavy scout/initial tackler
 +
 +
====Gurista====
 +
* [[Worm]]: similar to the Ishkur; held back by rockets' weakness but can mount a superb shield tank (for a frigate)
 +
* [[Gila]]: similar to the Ishtar, with missiles instead of hybdrid turrets, and a bigger dronebay
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(Unless you're quite rich, the [[Rattlesnake]] doesn't offer a great deal more than the Dominix for PvP, given its expense.)
 +
 +
[[Category:Guides]]
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[[Category:Ship Fitting]]
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[[Category:Drones]]

Revision as of 16:03, 14 August 2014

Drones

Crimson Harvest Spooky Eagle Logo.png EVE University offers
classes on:
This article explains what drones are and how they work. For a more detailed discussion of PvP and PvE tactics with drones, see the Using Drones page.

Drones are semi-autonomous vehicles launched from larger spacecraft, designed to augment the launching ship's capabilities. All four races use drones (to a greater or lesser degree), so every combat pilot is likely to use them sooner or later.

While for most ships drones are used to support their main weapons, there are some ships which use drones as their primary way of dealing damage. In addition to dealing damage, drones can also be used for mining, electronic warfare, and logistics.

Drone basics

Drone bay

A ship must have a drone bay to use drones. You can find out if a ship has a drone bay, and how big it is, by looking at the Attributes tab in its Show Info window - if it has a drone bay, it will tell you the drone bay's capacity in cubic meters (m3). The size of a ship's drone bay determines how many drones you can carry with you, ready to be launched into space; larger and more powerful drones take up more space in your drone bay.

The Tristan has a 40 m3 drone bay, which means it can carry up to eight light drones (which take up 5 m3 each), or four medium drones (10 m3 each), or a combination of the two (e.g. two medium and four light drones).

Only drones can be carried in a ship's drone bay; it cannot be used to carry other cargo. While you can, of course, carry drones in your cargo bay (just like any other kind of cargo), you cannot use them if they are not in the drone bay. You can only move drones in or out of your drone bay while docked at a station, or by using the fitting service provided by a mobile depot. The size of your ship's drone bay is usually fixed (with a few exceptions, such as the Ishkur, whose drone bay size depends on your skills), and cannot be enlarged using modules.

Launching and controlling drones

Main article: Using Drones

If you undock with drones in your drone bay, you will see a new window for controlling drones appear on your screen. Through this window you can launch drones from your drone bay, give commands to them once they are in space (for instance, to attack a target, orbit your ship, or mine an asteroid), and recover them (bring them back into your drone bay). This window also shows you if any of the drones you currently have in space are damaged.

You cannot control how a drone fights and fly directly; you can only issue commands like "attack that target", in which case the drone will fly to the target you have selected, and start firing on it once it's within weapons range, all without further input from you. You can give commands to each of your drones individually, or to all of your drones at once. The Using Drones page goes into more details on the different commands you can give to your drones.

Bandwidth

The other important ship attribute is its "bandwidth" (which you can also check in the Attributes tab of your ship's Show Info window), which represents your ship's ability to control your drones, and is measured in Mbit/sec. Bigger and more powerful drones require more bandwidth, and you can only deploy (ie use in space) as many drones as you have available bandwidth on your ship. Many ships (particularly dedicated drone ships) can carry many more drones in their drone bay than they can deploy at once; this allows you to selectively deploy different types of drones to best match your enemies, or to replace drones which are destroyed in combat.

However, irrespective of your ship's bandwidth, you can only only have as many drones in space at once as you have levels in the Drones skill (up to 5 drones at level V). The only exceptions to this limit are carriers and supercarriers (both capital ships) and the very rare Guardian-Vexor cruiser, but in every other case you can only ever have at most five drones in space at once.

The Tristan has a 40 m3 drone bay, allowing it to carry up to eight light drones. Its bandwidth is 25 Mbit/s, so that it can deploy, at most, five of those light drones in space at once (they need 5 Mbit/s each), but only if the pilot has trained the Drones skill to level V. If it's carrying a mixture of light and medium drones, it could deploy up to two medium (10 Mbit/s each) and one light drone at once, assuming the pilot has trained Drones III.

With the exception of fighters and fighter bombers (which are only used by capital ships), a drone's bandwidth requirements (in Mbit/sec) is always the same number as its size (in m3). Your ship's bandwith is fixed, and is not affected by skills or modules.

Drone control range

You can only command a drone to attack/repair/mine a target if that target is within a certain range of your ship; this range is known as the "drone control range". By default, your control range is 20km, which means that you can only order a drone to attack an enemy ship if it's within 20km of your ship. This range can be extended by training skills or installing modules on your ship.

Drone type overview

More specific info on l/m/h/s

Faction comparison (across l/m/h)

l/m/h

  • A sliding graph scale showing where each race's drones excel
    • Damage: Gal > Cal > Am > Min
    • Speed: Min > Am > Cal > Gal
  • Table: Damage (incl type), MWD speed, orbiting speed. With all three drone types.

sentry

  • A sliding graph scale showing where each race's drones excel
    • Damage & tracking: Gal > Am > Min > Cal
    • Range: Cal > Min > Am > Gal
  • Table: Damage (incl type), range, tracking

T2, faction, augmented, integrated

  • General info on the advantages (and prerequisites) of T2, faction, augmented, integrated

L/M/H

  • Integrated need <size> Drone Operation I. +10% speed, +15% dps, +10% EHP
  • Faction need <size> Drone Operation I. +20% speed, dps, +100% EHP.
  • T2 are improved by Racial Drone Specialization skills (+2% dmg per skill level). +20% speed, dps, EHP. More dps (+10%) than faction, but lower EHP.
  • Augmented need <size> Drone Operation V and <race> Drone Specialization. +32% speed, +32% dps, +80% EHP. Fastest and more dps, second-highest EHP.

Sentry

  • T2: +20% optimal, falloff, tracking, EHP. DPS as T1, but increased by Drone Specialization skills.
  • Faction: +20% optimal, falloff, +26% tracking, +140% EHP. DPS as T1.

Capital drones

  • Fighters and fighter-bombers

Other drones

Skills

You don't need skills to load drones into your drone bay, you only need them to launch drones.

Modules & rigs

Notable drone ships

Main article: Drone Capable Ships

A nice table with the ship pictures and a brief description of why they are good drone ships.

Notable PvP Droneboats

Gallente

  • Ishkur: AF with potential 50m3 dronebay; one of the best AFs, good DPS ship or sticky tackler; good solo
  • Vexor: tough, flexible secondary tackle/DPS ship; shield-tank and fit blasters for more DPS than a Thorax!; good solo
  • Ishtar: lots of DPS and drone space in a small package; like other HACs can lose its role in a large mixed fleet; unlike some turret-based HACs, doesn't really work as a sniper
  • Myrmidon: tolerable DPS; sometimes fitted with autocannon or lasers; active armor tanked Myrmidon can be good small gang bait
  • Dominix: cheap and powerful Swiss Army Knife of a ship; high DPS w/ blasters and large drones; or RR or capacitor warfare platform
  • Sin: despite its drone bonuses, its primary function is to create covert cyno bridges, not to use drones; not noticeably better as a droneboat than the Dominix, but massively more expensive

Amarr

  • Sentinel: ewar, capacitor warfare and drones in one frigate hull; superb 1v1 ship, decent small gang support
  • Arbitrator: flexible combination of ewar and DPS; shield or armor tank; good solo or gang support ship
  • Curse: lethal mix of ewar and capacitor warfare, with drones for DPS; great gang ship; would be good solo if everyone didn't dock up when it appeared on scan
  • Pilgrim: cloaky Curse, with a shorter range; good surprise solo/small gang ship; can be a heavy scout/initial tackler

Gurista

  • Worm: similar to the Ishkur; held back by rockets' weakness but can mount a superb shield tank (for a frigate)
  • Gila: similar to the Ishtar, with missiles instead of hybdrid turrets, and a bigger dronebay

(Unless you're quite rich, the Rattlesnake doesn't offer a great deal more than the Dominix for PvP, given its expense.)