Difference between revisions of "Propulsion equipment"
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− | + | '''Afterburners''' are a way to trade off capacitor energy in your ship that allows it to gain a speed advantage. These advantages are based on what type of afterburner you are using and the type of ship you are flying. Certain ships require certain size afterburner to function properly. Using an undersized afterburner on a larger ship will cause the speed boost to become much smaller. | |
− | Afterburners are a way to trade off capacitor energy in your ship that allows it to gain a speed advantage. These advantages are based on what type of afterburner you are using and the type of ship you are flying. Certain ships require certain size afterburner to function properly. Using an undersized afterburner on a larger ship will cause the speed boost to become much smaller. | ||
There are different sizes of Afterburner based on basic ship hull size. A rough guide : | There are different sizes of Afterburner based on basic ship hull size. A rough guide : | ||
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* Steady capacitor consumption as it cycles | * Steady capacitor consumption as it cycles | ||
− | * Longer ship alignment speeds whilst it is active (though using for only 1 cycle will actually | + | * Longer ship alignment speeds whilst it is active (though using for only 1 cycle will actually '''decrease''' alignment in all ships with natural or modified aligns greater than the cycle) |
* Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, roughly 100-125% boost rather than 500-625% depending on skills (some modules have a greater innate bonus) but come with less penalties. | * Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, roughly 100-125% boost rather than 500-625% depending on skills (some modules have a greater innate bonus) but come with less penalties. | ||
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* They don't have a penalty to Capacitor size (and thus also GJ/s), and don't use nearly as much capacitor per cycle (higher afterburner skills can allow cap-stable afterburner fits, which are much harder to achieve with MWDs) | * They don't have a penalty to Capacitor size (and thus also GJ/s), and don't use nearly as much capacitor per cycle (higher afterburner skills can allow cap-stable afterburner fits, which are much harder to achieve with MWDs) | ||
− | * They don't have a penalty to ship signature | + | * They don't have a penalty to ship [[signature radius]] whilst active. |
* Warp scramblers will not shut them down as they would a MWD. | * Warp scramblers will not shut them down as they would a MWD. | ||
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*Tech Lvl 1 | *Tech Lvl 1 | ||
'''Skills Required''' | '''Skills Required''' | ||
− | *Afterburner | + | *{{sk|Afterburner|I}} |
− | **Navigation | + | **{{sk|Navigation|I}} |
{| width="600" border="1" cellpadding="1" cellspacing="1" | {| width="600" border="1" cellpadding="1" cellspacing="1" | ||
|- | |- | ||
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*Tech Lvl 2 | *Tech Lvl 2 | ||
'''Skills Reqired''' | '''Skills Reqired''' | ||
− | *Afterburner | + | *{{sk|Afterburner|IV}} |
− | **Navigation | + | **{{sk|Navigation|I}} |
{| width="600" border="1" cellpadding="1" cellspacing="1" | {| width="600" border="1" cellpadding="1" cellspacing="1" | ||
|- | |- | ||
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*Tech Lvl 1 | *Tech Lvl 1 | ||
'''Skills Reqired''' | '''Skills Reqired''' | ||
− | *Afterburner | + | *{{sk|Afterburner|I}} |
− | **Navigation | + | **{{sk|Navigation|I}} |
{| width="600" border="1" cellpadding="1" cellspacing="1" | {| width="600" border="1" cellpadding="1" cellspacing="1" | ||
|- | |- | ||
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*Tech I | *Tech I | ||
'''Skills Reqired''' | '''Skills Reqired''' | ||
− | *Afterburner | + | *{{sk|Afterburner|I}} |
− | **Navigation | + | **{{sk|Navigation|I}} |
{| class="wikitable collapsible sortable collapsed" | {| class="wikitable collapsible sortable collapsed" | ||
!Name!!CPU Usage!!Powergrid Usage!!Capacitor Cost(per use)!!Max Velocity Bonus!!Meta Level | !Name!!CPU Usage!!Powergrid Usage!!Capacitor Cost(per use)!!Max Velocity Bonus!!Meta Level | ||
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*Tech I | *Tech I | ||
'''Skills Reqired''' | '''Skills Reqired''' | ||
− | *Afterburner | + | *{{sk|Afterburner|I}} |
− | **Navigation | + | **{{sk|Navigation|I}} |
{| class="wikitable collapsible sortable collapsed" | {| class="wikitable collapsible sortable collapsed" | ||
!Name!!CPU Usage!!Powergrid Usage!!Capacitor Cost(per use)!!Max Velocity Bonus!!Meta Level | !Name!!CPU Usage!!Powergrid Usage!!Capacitor Cost(per use)!!Max Velocity Bonus!!Meta Level |
Revision as of 07:27, 2 September 2014
Afterburners are a way to trade off capacitor energy in your ship that allows it to gain a speed advantage. These advantages are based on what type of afterburner you are using and the type of ship you are flying. Certain ships require certain size afterburner to function properly. Using an undersized afterburner on a larger ship will cause the speed boost to become much smaller.
There are different sizes of Afterburner based on basic ship hull size. A rough guide :
- 1MN = Frigate/Destroyer
- 10MN = Cruiser/Battle Cruiser, Industrials
- 100MN = Battleship+
Drawbacks
- Steady capacitor consumption as it cycles
- Longer ship alignment speeds whilst it is active (though using for only 1 cycle will actually decrease alignment in all ships with natural or modified aligns greater than the cycle)
- Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, roughly 100-125% boost rather than 500-625% depending on skills (some modules have a greater innate bonus) but come with less penalties.
- They add mass to your ship. This is not really noticeable unless you try to fit a bigger afterburner than normal for your ship class, at which point your inertial increase will make your orbits very large (this is to prevent small ships from avoiding MWD penalities while still getting similar speed boosts from bigger drives combined with the tight orbits they normally enjoy)
Advantages vs. a Microwarpdrive
- Considerably less skill and fitting requirements
- They can still be used in Mission deadspaces that interfere with warp fields (this is not a big issue anymore, as almost all deadspace areas now allow MWDs)
- They don't have a penalty to Capacitor size (and thus also GJ/s), and don't use nearly as much capacitor per cycle (higher afterburner skills can allow cap-stable afterburner fits, which are much harder to achieve with MWDs)
- They don't have a penalty to ship signature radius whilst active.
- Warp scramblers will not shut them down as they would a MWD.
Types of speed boost equipment
Afterburners
Afterburners have a standard of 50% speed boost when overloaded and an activation time of 10.00 seconds.
Standard
- Tech Lvl 1
Skills Required
Name | Powergrid Usage | CPU Usage | Capacitor Cost (per use) | Max Velocity Bonus | Meta Level | Overload Bonus | Activation Time |
1MN Afterburner I | 10 MW | 15 tf | 20 GJ | 112.5% | Level 1 | 50% | 10.00 sec. |
Experimental 1MN Afterburner I | 10 MW | 15 tf | 20 GJ | 126% | Level 3 | 50% | 10.00 sec. |
Limited 1MN Afterburner I | 10 MW | 15 tf | 20 GJ | 121.5% | Level 1 | 50% | 10.00 sec. |
10MN Afterburner I | 50 MW | 25 tf | 80 GJ | 112.5% | Level 1 | 50% | 10.00 sec. |
Experimental 10MN Afterburner I | 50 MW | 25 tf | 80 GJ | 126% | Level 3 | 50% | 10.00 sec. |
100MN Afterburner I | 625 MW | 50 tf | 320 GJ | 112.5% | Level 1 | 50% | 10.00 sec. |
Experimental 100MN Afterburner I | 625 MW | 50 tf | 320 GJ | 126% | Level 3 | 50% | 10.00 sec. |
- Tech Lvl 2
Skills Reqired
Name | Powergrid Usage | CPU Usage | Capacitor Cost (per use) | Max Velocity Bonus | Meta Level | Overload Bonus | Activation Time |
1MN Afterburner II | 11 MW | 15 tf | 22 GJ | 135% | Level 5 | 50% | 10.00 sec. |
10MN Afterburner II | 55 MW | 25 tf | 88 GJ | 135% | Level 5 | 50% | 10.00 sec. |
100MN Afterburner II | 688 MW | 50 tf | 352 GJ | 121.5% | Level 5 | 50% | 10.00 sec. |
Faction/Storyline
- Tech Lvl 1
Skills Reqired
Name | Powergrid Usage | CPU Usage | Capacitor Cost (per use) | Max Velocity Bonus | Meta Level | Overload Bonus | Activation Time |
1MN Analog Booster Rockets | 9 MW | 13 tf | 16 GJ | 121.5% | Level 6 | 50% | 10.00 sec. |
10MN Analog Booster Rockets | 45 MW | 21 tf | 64 GJ | 112.5% | Level 6 | 50% | 10.00 sec. |
100MN Analog Booster Rockets | 563 MW | 43 tf | 256 GJ | 112.5% | Level 6 | 50% | 10.00 sec. |
Domination 1MN Afterburner | 11 MW | 15 tf | 15 GJ | 144% | Level 8 | 50% | 10.00 sec. |
Domination 10MN Afterburner | 55 MW | 25 tf | 60 GJ | 144% | Level 8 | 50% | 10.00 sec. |
Domination 100MN Afterburner | 688 MW | 50 tf | 241 GJ | 144% | Level 8 | 50% | 10.00 sec. |
Federation Navy 1MN Afterburner | 10 MW | 17 tf | 20 GJ | 141% | Level 7 | 50% | 10.00 sec. |
Federation Navy 10MN Afterburner | 50 MW | 28 tf | 60 GJ | 141% | Level 7 | 50% | 10.00 sec. |
Federation Navy 100MN Afterburner | 625 MW | 55 tf | 320 GJ | 141% | Level 7 | 50% | 10.00 sec. |
Republic Fleet 1MN Afterburner | 11 MW | 15 tf | 15 GJ | 144% | Level 8 | 50% | 10.00 sec. |
Republic Fleet 10MN Afterburner | 55 MW | 25 tf | 60 GJ | 144% | Level 8 | 50% | 10.00 sec. |
Republic Fleet 100MN Afterburner | 688 MW | 50 tf | 241 GJ | 144% | Level 8 | 50% | 10.00 sec. |
Shadow Serpentis 1MN Afterburner | 10 MW | 17 tf | 20 GJ | 141% | Level 7 | 50% | 10.00 sec. |
Shadow Serpentis 10MN Afterburner | 50 MW | 28 tf | 80 GJ | 141% | Level 7 | 50% | 10.00 sec. |
Shadow Serpentis 100MN Afterburner | 625 MW | 55 tf | 320 GJ | 141% | Level 7 | 50% | 10.00 sec. |
Officer (100MN Only)
- Tech I
Skills Reqired
Name | CPU Usage | Powergrid Usage | Capacitor Cost(per use) | Max Velocity Bonus | Meta Level |
---|---|---|---|---|---|
Brynn's Modified 100MN Afterburner | 625 | 58 | 241 | 150% | Meta 11 |
Cormack's Modified 100MN Afterburner | 625 | 66 | 241 | 159% | Meta 14 |
Gotan's Modified 100MN Afterburner | 750 | 50 | 320 | 159% | Meta 13 |
Hakim's Modified 100MN Afterburner | 750 | 50 | 320 | 156% | Meta 12 |
Mizuro's Modified 100MN Afterburner | 625 | 63 | 241 | 153% | Meta 11 |
Setele's Modified 100MN Afterburner | 625 | 63 | 241 | 156% | Meta 13 |
Tobia's Modified 100MN Afterburner | 750 | 50 | 320 | 162% | Meta 14 |
Tuvan's Modified 100MN Afterburner | 625 | 61 | 241 | 153% | Meta 12 |
Deadspace
- Tech I
Skills Reqired
Name | CPU Usage | Powergrid Usage | Capacitor Cost(per use) | Max Velocity Bonus | Meta Level |
---|---|---|---|---|---|
Core A-Type 100MN Afterburner | 63 | 625 | 241 | 156% | Meta 13 |
Core B-Type 100MN Afterburner | 61 | 625 | 241 | 153% | Meta 12 |
Core C-Type 100MN Afterburner | 58 | 625 | 241 | 150% | Meta 11 |
Core X-Type 100MN Afterburner | 66 | 625 | 241 | 159% | Meta 14 |
Coreli A-Type 1MN Afterburner | 19 | 10 | 15 | 156% | Meta 13 |
Coreli B-Type 1MN Afterburner | 18 | 10 | 15 | 153% | Meta 12 |
Coreli C-Type 1MN Afterburner | 17 | 10 | 15 | 150% | Meta 11 |
Corelum A-Type 10MN Afterburner | 32 | 50 | 60 | 156% | Meta 13 |
Corelum B-Type 10MN Afterburner | 31 | 50 | 60 | 153% | Meta 12 |
Corelum C-Type 10MN Afterburner | 29 | 50 | 60 | 150% | Meta 11 |
Gist A-Type 100MN Afterburner | 50 | 750 | 320 | 159% | Meta 13 |
Gist B-Type 100MN Afterburner | 50 | 750 | 320 | 156% | Meta 12 |
Gist C-Type 100MN Afterburner | 50 | 750 | 320 | 153% | Meta 11 |
Gist X-Type 100MN Afterburner | 50 | 750 | 320 | 162% | Meta 14 |
Gistii A-Type 1MN Afterburner | 15 | 13 | 20 | 159% | Meta 13 |
Gistii B-Type 1MN Afterburner | 15 | 13 | 20 | 156% | Meta 12 |
Gistii C-Type 1MN Afterburner | 15 | 13 | 20 | 153% | Meta 11 |
Gistum A-Type 10MN Afterburner | 25 | 63 | 80 | 159% | Meta 13 |
Gistum B-Type 10MN Afterburner | 25 | 63 | 80 | 156% | Meta 12 |
Gistum C-Type 10MN Afterburner | 25 | 63 | 80 | 153% | Meta 11 |
Micro Jump Drive
- Large Micro Jump Drive