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;Mining drone | ;Mining drone | ||
:These drones '''{{co|wheat|mine asteroids}}''' | :These drones '''{{co|wheat|mine asteroids}}''' for ore. | ||
== Subcapital combat drones == | == Subcapital combat drones == | ||
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* Table: Damage (incl type), MWD speed, orbiting speed. With all three drone types (L/M/H). | * Table: Damage (incl type), MWD speed, orbiting speed. With all three drone types (L/M/H). --> | ||
==== Sentry drones ==== | ==== Sentry drones ==== | ||
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* Table: Damage (incl type), range, tracking | * Table: Damage (incl type), range, tracking --> | ||
=== Drone variants === | === Drone variants === | ||
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Note that, for sentry drones, the Tech 2 and Faction variants do not have higher damage than their Tech 1 counterparts (although the damage of Tech 2 drones can be further increased by training the racial drone specialization skills). | Note that, for sentry drones, the Tech 2 and Faction variants do not have higher damage than their Tech 1 counterparts (although the damage of Tech 2 drones can be further increased by training the racial drone specialization skills). | ||
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* Big table of +%, with skills | * Big table of +%, with skills --> | ||
==== L/M/H ==== | ==== L/M/H ==== | ||
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Each race has each its own fighter, and their damage is split between the race's primary and secondary damage types, but otherwise they are very similar to each other. There are only Tech 1 fighters (no Tech 2 or Faction variants). In order to use fighters you need to train {{sk|Fighters|icon=yes}} (which also improves the damage of your fighters). | Each race has each its own fighter, and their damage is split between the race's primary and secondary damage types, but otherwise they are very similar to each other. There are only Tech 1 fighters (no Tech 2 or Faction variants). In order to use fighters you need to train {{sk|Fighters|icon=yes}} (which also improves the damage of your fighters). | ||
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<!-- The following table displays the differences between the four fighter drones<ref>[http://eve.chantal13.com/drones/ Melindra's Universe Drone Information]</ref>: | The following table displays the differences between the four fighter drones<ref>[http://eve.chantal13.com/drones/ Melindra's Universe Drone Information]</ref>: | ||
{| class="wikitable" | {| class="wikitable" | ||
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| colspan=7 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Fighters do both damage types, while fighter-bombers only do the primary damage type. | | colspan=7 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Fighters do both damage types, while fighter-bombers only do the primary damage type. | ||
|} | |} | ||
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Table of capital drones, with stats and req skills. | Table of capital drones, with stats and req skills. --> | ||
== Electronic warfare drones == | == Electronic warfare drones == | ||
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:''See also: [[Skills:Drones|Drone skills list]]'' | :''See also: [[Skills:Drones|Drone skills list]]'' | ||
=== Basic === | === Basic === | ||
* {{sk|Drones|mult=yes|price=yes}}: Allows you to operate 1 drone per level (up to 5 at level V). This is the foundation skill of any drone pilot, should be trained to at least level III as a top priority, and to level V soon after. | * {{sk|Drones|mult=yes|price=yes}}: Allows you to operate 1 drone per level (up to 5 at level V). This is the foundation skill of any drone pilot, should be trained to at least level III as a top priority, and to level V soon after (at latest when you start flying ships with 25m<sup>3</sup> drone bays or larger). | ||
=== Combat drones === | === Combat drones === | ||
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== Modules and rigs == | == Modules and rigs == | ||
Most drone modules fit into mid and low-slots, leaving the high-slots free for weapon or utility modules. All drone-enhancing modules affect both sub-capital and capital drones equally. Note that there are no [[implants]] which increase the performance of your drones. | |||
=== High-slot modules === | |||
Drone Link Augmentor | * '''{{co|wheat|Drone Link Augmentor}}''': increases your drone control range by 20km (24km for the Tech 2 variant). This module is particularly useful for sentry drones (allowing them to snipe distant targets), but less useful for other drones, as the travel time usually precludes using drones at long ranges. | ||
Drone Navigation Computer | * '''{{co|wheat|Drone Control Unit}}''': can only be fitted to capital ships, and allows you to launch one extra drone. This module, combined with the skill bonuses that carriers and supercarriers get, allows you to field large numbers of drones at once. | ||
Omnidirectional Tracking Link | |||
=== Mid-slot modules === | |||
* '''{{co|wheat|Drone Navigation Computer}}''': increases your drones' microwarpdrive (MWD) speed by 25% (30% for the Tech 2 variant). Note that this doesn't affect their non-MWD speed (i.e. it will help them reach a target faster, but won't help them while orbiting the target). This module is particularly useful for heavy and fighter drones, allowing them to better catch up to faster ships. Note that, before the Kronos expansion, this module gave a bonus to the thrust of drones' MWD, meaning that it principally affected light and medium drones. | |||
* '''{{co|wheat|Omnidirectional Tracking Link}}''': increases your drones' tracking speed and weapon range (optimal and falloff). Great for sentry drones, less used for other drones although it can still improve their damage application, especially if you use your drones against smaller ships than intended (e.g. medium combat drones versus frigates). Just like [[Turrets#Related_Modules_Summary|turret tracking computer]] modules, these can be loaded with [[scripts]] to double either the tracking or the range bonus, at the cost of eliminating the other bonus. Unlike low-slot Omnidirectional Tracking Enhancer modules, they need to be activated to provide a benefit, and they need a little capacitor energy to run. | |||
=== Low-slot modules === | |||
* '''{{co|wheat|Drone Damage Amplifier}}''': increases the damage your drones deal by 16% (23% for the Tech 2 variant). Keep in mind that (just like other damage-enhancing modules) its effects are subject to [[stacking penalties]]; nonetheless, most dedicated drone ships will fit at least one of these modules. | |||
* '''{{co|wheat|Omnidirectional Tracking Enhancer}}''': increases your drones' tracking speed and weapon range (optimal and falloff). It's similar to the mid-slot Omnidirectional Tracking Link module, but provides slightly higher bonuses to range, and slightly lower bonuses to tracking. Also, it cannot be scripted, and is a passive module (i.e. it does not need to be activated and uses no capacitor energy). | |||
Drone Damage Amplifier | |||
Omnidirectional Tracking | |||
=== Rigs === | |||
:''See also: [[Fitting_Modules_and_Rigs_Guide#Rigs|Rigs list]]'' | |||
All rigs come in small, medium, large, and capital sizes, and reduce your ship's CPU capacity by 10% (this penalty can be reduced by training {{sk|Drones Rigging|icon=yes}}). | |||
* '''{{co|wheat|Drone Control Range Augmentor}}''': Increases drone control range by 15km (20km for the Tech 2 rig). | |||
* '''{{co|wheat|Drone Durability Enhancer}}''': Increases drone hit points (shield, armor and structure) by 20% (25% for the Tech 2 rig). | |||
* '''{{co|wheat|Drone Mining Augmentor}}''': Increases mining drone yield by 10% (15% for the Tech 2 rig). | |||
* '''{{co|wheat|Drone Repair Augmentor}}''': Increases the amount repaired by repair drones by 10% (15% for the Tech 2 rig). | |||
* '''{{co|wheat|Drone Scope Chip}}''' Increases drone optimal weapons range by 15% (20% for the Tech 2 rig). | |||
* '''{{co|wheat|Drone Speed Augmentor}}''': Increases drone microwarpdrive (MWD) speed by 10% (15% for the Tech 2 rig). | |||
* '''{{co|wheat|Sentry Damage Augmentor}}''': Increases the damage done by sentry drones by 10% (15% for the Tech 2 rig). | |||
* '''{{co|wheat|Stasis Drone Augmentor}}''': Improves velocity decrease cause by your stasis webifier drones by 15% (20% for the Tech 2 rig). | |||
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== Drone ships == | == Drone ships == | ||
=== Factions === | === Factions === | ||
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(Unless you're quite rich, the [[Rattlesnake]] doesn't offer a great deal more than the Dominix for PvP, given its expense.) | (Unless you're quite rich, the [[Rattlesnake]] doesn't offer a great deal more than the Dominix for PvP, given its expense.) | ||
==== PvE brawler ships ==== | |||
Ishtar: Fast, agile, tough tank and excellent drone bonuses for brawling | |||
Dominix: Cheap, versatile, tough tank, good drone bonuses for brawling | |||
Armageddon: Cheap, tough tank, good drone bonuses for brawling | |||
Dominix Navy Issue Excellent tank, good drone bonuses for brawling, hybrid turret bonuses, high combined damage (drones + hybrid turrets) | |||
Gila: Cheaper than the Ishtar, fast, agile, excellent tank and good drone bonuses for brawling | |||
Rattlesnake: Best battleship-class tank, good drone bonuses for brawling, extremely high combined damage (drones + torpedoes) | |||
Nestor: Tough tank, good drone bonuses for brawling, extremely high combined damage (drones + lasers) | |||
==== PvE sniper ships ===== | |||
Dominix: Excellent sniping bonuses, excellent range, solid tank; Fits a MJD | |||
Ishtar: Excellent sniping bonuses, excellent range, solid tank, fast | |||
Rattlesnake: Good sniping bonuses, but many module slots; Can be made an excellent sniper; Fits a MJD | |||
Nestor: Good sniping bonuses, but many module slots; Can be made an excellent sniper; Fits a MJD | |||
Vexor Navy Issue: Glass cannon sniper: Fast, excellent sniping bonuses, but only cruiser-sized tank. Can output nearly as much DPS as the Ishtar or Dominix. | |||
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== References == | == References == | ||
<span style="font-size:90%">{{reflist}}</span> | <span style="font-size:90%">{{reflist}}</span> | ||