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User:Noemie belacqua/Sandbox6: Difference between revisions

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;Mining drone
;Mining drone
:These drones '''{{co|wheat|mine asteroids}}''' to produce ore.  
:These drones '''{{co|wheat|mine asteroids}}''' for ore.  


== Subcapital combat drones ==
== Subcapital combat drones ==
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* Table: Damage (incl type), MWD speed, orbiting speed. With all three drone types (L/M/H).  
* Table: Damage (incl type), MWD speed, orbiting speed. With all three drone types (L/M/H). -->


==== Sentry drones ====
==== Sentry drones ====
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<!--
* Table: Damage (incl type), range, tracking
* Table: Damage (incl type), range, tracking -->


=== Drone variants ===
=== Drone variants ===
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Note that, for sentry drones, the Tech 2 and Faction variants do not have higher damage than their Tech 1 counterparts (although the damage of Tech 2 drones can be further increased by training the racial drone specialization skills).  
Note that, for sentry drones, the Tech 2 and Faction variants do not have higher damage than their Tech 1 counterparts (although the damage of Tech 2 drones can be further increased by training the racial drone specialization skills).  
 
<!--
* Big table of +%, with skills
* Big table of +%, with skills -->


==== L/M/H ====
==== L/M/H ====
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Each race has each its own fighter, and their damage is split between the race's primary and secondary damage types, but otherwise they are very similar to each other. There are only Tech 1 fighters (no Tech 2 or Faction variants). In order to use fighters you need to train {{sk|Fighters|icon=yes}} (which also improves the damage of your fighters).  
Each race has each its own fighter, and their damage is split between the race's primary and secondary damage types, but otherwise they are very similar to each other. There are only Tech 1 fighters (no Tech 2 or Faction variants). In order to use fighters you need to train {{sk|Fighters|icon=yes}} (which also improves the damage of your fighters).  
 
<!--
<!-- The following table displays the differences between the four fighter drones<ref>[http://eve.chantal13.com/drones/ Melindra's Universe Drone Information]</ref>:
The following table displays the differences between the four fighter drones<ref>[http://eve.chantal13.com/drones/ Melindra's Universe Drone Information]</ref>:


{| class="wikitable"  
{| class="wikitable"  
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| colspan=7 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Fighters do both damage types, while fighter-bombers only do the primary damage type.   
| colspan=7 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Fighters do both damage types, while fighter-bombers only do the primary damage type.   
|}
|}
 
<!--
Table of capital drones, with stats and req skills.  
Table of capital drones, with stats and req skills. -->


== Electronic warfare drones ==
== Electronic warfare drones ==
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:''See also: [[Skills:Drones|Drone skills list]]''
:''See also: [[Skills:Drones|Drone skills list]]''
=== Basic ===
=== Basic ===
* {{sk|Drones|mult=yes|price=yes}}: Allows you to operate 1 drone per level (up to 5 at level V). This is the foundation skill of any drone pilot, should be trained to at least level III as a top priority, and to level V soon after.  
* {{sk|Drones|mult=yes|price=yes}}: Allows you to operate 1 drone per level (up to 5 at level V). This is the foundation skill of any drone pilot, should be trained to at least level III as a top priority, and to level V soon after (at latest when you start flying ships with 25m<sup>3</sup> drone bays or larger).  


=== Combat drones ===  
=== Combat drones ===  
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== Modules and rigs ==
== Modules and rigs ==
Drone Modules
Most drone modules fit into mid and low-slots, leaving the high-slots free for weapon or utility modules. All drone-enhancing modules affect both sub-capital and capital drones equally. Note that there are no [[implants]] which increase the performance of your drones.  
Drone Damage Amplifier - a low-slot module introduced with the Inferno expansion, it simply increases the damage your drones deal. Fitting more than one will suffer from stacking penalties, just like other low-slot damage modules. Very effective in specialised drone ships.
=== High-slot modules ===
Drone Link Augmentor - a high slot module, increases your drone control range by a lot. Remember that the further you send your drones, the longer they will take to get there.
* '''{{co|wheat|Drone Link Augmentor}}''': increases your drone control range by 20km (24km for the Tech 2 variant). This module is particularly useful for sentry drones (allowing them to snipe distant targets), but less useful for other drones, as the travel time usually precludes using drones at long ranges.
Drone Navigation Computer - a mid-slot module that increases the thrust gained from your drones' microwarpdrive. Because it increases thrust, instead of directly increasing speed boost, it is more effective in lighter drones. You will gain a much bigger effect from this module for light combat drones than you will for heavy combat drones.
* '''{{co|wheat|Drone Control Unit}}''': can only be fitted to capital ships, and allows you to launch one extra drone. This module, combined with the skill bonuses that carriers and supercarriers get, allows you to field large numbers of drones at once.  
Omnidirectional Tracking Link - a mid-slot module that increases your drones' tracking speed and optimal range. Great for sentry drones, less used for other drones although it can still add some damage, especially if you use your drones against smaller ships than intended (e.g. medium combat drones versus frigates). These can be fit with Tracking scripts, just like turret tracking computers.
 
Omnidirectional Tracking Enhancer - a low-slot module introduced with the Kronos expansion, it is very similar to the Omnidirectional Tracking Link, with slightly different stats. They cannot use Tracking scripts, just like turret tracking enhancers.
=== Mid-slot modules ===
Drone Control Unit - a module that can only be fitted to capital ships that gives you the ability to launch one extra drone (more importantly, one extra fighter or fighter-bomber) in space.
* '''{{co|wheat|Drone Navigation Computer}}''': increases your drones' microwarpdrive (MWD) speed by 25% (30% for the Tech 2 variant). Note that this doesn't affect their non-MWD speed (i.e. it will help them reach a target faster, but won't help them while orbiting the target). This module is particularly useful for heavy and fighter drones, allowing them to better catch up to faster ships. Note that, before the Kronos expansion, this module gave a bonus to the thrust of drones' MWD, meaning that it principally affected light and medium drones.
There are also eight different drone rigs that can be fitted to your ship with various effects on your drones. I won't cover each one here or we'd be here all day, take a look in the market for them to see what they do - see under Ship Modifications -> <size> Rigs -> Drone Rigs.
* '''{{co|wheat|Omnidirectional Tracking Link}}''': increases your drones' tracking speed and weapon range (optimal and falloff). Great for sentry drones, less used for other drones although it can still improve their damage application, especially if you use your drones against smaller ships than intended (e.g. medium combat drones versus frigates). Just like [[Turrets#Related_Modules_Summary|turret tracking computer]] modules, these can be loaded with [[scripts]] to double either the tracking or the range bonus, at the cost of eliminating the other bonus. Unlike low-slot Omnidirectional Tracking Enhancer modules, they need to be activated to provide a benefit, and they need a little capacitor energy to run.  


Modules and Rigs for Drones
=== Low-slot modules ===
Pilots can enhance the effectiveness of their drones with specialized modules and rigs. Note that there are no implants that directly improve drone capabilities, unlike other weaponry.
* '''{{co|wheat|Drone Damage Amplifier}}''': increases the damage your drones deal by 16% (23% for the Tech 2 variant). Keep in mind that (just like other damage-enhancing modules) its effects are subject to [[stacking penalties]]; nonetheless, most dedicated drone ships will fit at least one of these modules.  
[edit] Drone-related Ship Modules
* '''{{co|wheat|Omnidirectional Tracking Enhancer}}''': increases your drones' tracking speed and weapon range (optimal and falloff). It's similar to the mid-slot Omnidirectional Tracking Link module, but provides slightly higher bonuses to range, and slightly lower bonuses to tracking. Also, it cannot be scripted, and is a passive module (i.e. it does not need to be activated and uses no capacitor energy).  
Drone Damage Amplifier - this low-slot module increases the damage your drones deal by 15% (T1) or 19% (T2). It requires 1 MW of powergrid and 27tf (T1) or 32tf (T2) of CPU.  It suffers from stacking penalties, like all low-slot damage modules (e.g. gyrostabilizer, heat sink, ballistic control system).  It's a great module if you are flying a drone-specific ship, such as the Dominix, Myrmidon or Arbitrator.
Drone Navigation Computer - This medium-slot module adds 25 newtons of thrust to the deployed drones MWD speed. Requirements: powergrid: 1MW, CPU: 30tf. Skills required: Drone Navigation III, Drones IV. The Drone Navigation Computer module is seldom fitted, but it can be a fantastic addition, especially to advanced drone boats such as the Ishtar, for use with heavy drones. This module can make heavy attack drones nearly as fast as medium drones.
Omnidirectional Tracking Link - This medium-slot module adds +20% to both the optimal range and tracking speed of the drones. This often makes little difference to standard combat drones which have small optimal ranges but can make a big difference to the sniping abilities of a sentry. Requirements: powergrid: 1MW, CPU: 35tf. Skills required: Drone Sharpshooting I, Drones V - If you are outfitting a drone boat and intend to make sentry drones a principal weapon, one or more Omnidirectional Tracking Links can give you the range you need to be effective.
Drone Link Augmentor - This high-slot module comes in three variants: the standard Drone Link Augmentor I (Requirements: powergrid: 1MW, CPU: 50tf), the tech II version (Requirements: powergrid: 1MW, CPU 55tf) and a named variant, Black Eagle Drone Link Augmentor (Requirements: powergrid: 1MW, CPU: 45tf) - they add 20km, 24km and 26km to drone control range respectively. Skills required for the tech I and storyline modules are: Combat Drone Operation III, Drones III, while the tech II version requires Combat Drone Operation V. The Black Eagle variant is an award earned at the end of the Gallente epic arc. Of all the drone-enhancing modules, by far the most useful is the Drone Link Augmentor. They do take up a high slot, however, so you lose one significant weapon for each one you fit.
Drone Control Unit - This high-slot module allows the pilot to field one more drone in space. However, this module requires the Advanced Drone Interfacing skill to use, allowing the pilot to install one control unit per level of the skill. The fitting requirements for this module are massive, needing 75,000MW of powergrid and 7,500tf of CPU. This module was designed to fit specifically on Carriers and Supercarriers. Skills required: Advanced Drone Interfacing I, Drone Interfacing V, Drones V.


Drone-related Rigs
=== Rigs ===
There are several ship modifications available to help enhance the capabilities of your drones. They come in small, medium and large rig slots, and in Tech I and Tech II, varieties. Most of these enhancements will be of interest only to dedicated "drone boat" pilots. The Tech I versions all require training in the Drones Rigging I, Jury Rigging III, and Mechanic III.
:''See also: [[Fitting_Modules_and_Rigs_Guide#Rigs|Rigs list]]''
Drone Control Range Augmentor - Increases a ship's drone control range (+15Km) at the expense of the ship's CPU capacity (-10%)
All rigs come in small, medium, large, and capital sizes, and reduce your ship's CPU capacity by 10% (this penalty can be reduced by training {{sk|Drones Rigging|icon=yes}}).
Drone Durability Enhancer - Increases a ship's drone shield, armor and structure hit points (+20%) at the expense of a ship's CPU capacity (-10%)
Drone Mining Augmentor - Increases a ship's mining drone yield (+10%) at the expense of the ship's CPU capacity (-10%)
Drone Repair Augmentor - Increases a ship's drone repair amount (+10%) at the expense of the ship's CPU capacity (-10%)
Drone Scope Chip - Increases a ship's drone optimal range (+15%) at the expense of the ship's CPU capacity (-10%)
Drone Speed Augmentor - Increases a ship's drone max velocity (+10%) at the expense of the ship's CPU capacity (-10%)
Sentry Damage Augmentor - Increases a ship's sentry drone damage (+10%) at the expense of the ship's CPU capacity (-10%)
Stasis Drone Augmentor - Increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity (-10%)


* '''{{co|wheat|Drone Control Range Augmentor}}''': Increases drone control range by 15km (20km for the Tech 2 rig).
* '''{{co|wheat|Drone Durability Enhancer}}''': Increases drone hit points (shield, armor and structure) by 20% (25% for the Tech 2 rig).
* '''{{co|wheat|Drone Mining Augmentor}}''': Increases mining drone yield by 10% (15% for the Tech 2 rig).
* '''{{co|wheat|Drone Repair Augmentor}}''': Increases the amount repaired by repair drones by 10% (15% for the Tech 2 rig).
* '''{{co|wheat|Drone Scope Chip}}''' Increases drone optimal weapons range by 15% (20% for the Tech 2 rig).
* '''{{co|wheat|Drone Speed Augmentor}}''': Increases drone microwarpdrive (MWD) speed by 10% (15% for the Tech 2 rig).
* '''{{co|wheat|Sentry Damage Augmentor}}''': Increases the damage done by sentry drones by 10% (15% for the Tech 2 rig).
* '''{{co|wheat|Stasis Drone Augmentor}}''': Improves velocity decrease cause by your stasis webifier drones by 15% (20% for the Tech 2 rig).
<!--
== Drone ships ==
== Drone ships ==
=== Factions ===
=== Factions ===
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(Unless you're quite rich, the [[Rattlesnake]] doesn't offer a great deal more than the Dominix for PvP, given its expense.)
(Unless you're quite rich, the [[Rattlesnake]] doesn't offer a great deal more than the Dominix for PvP, given its expense.)


==== PvE brawler ships ====
Ishtar: Fast, agile, tough tank and excellent drone bonuses for brawling
Dominix: Cheap, versatile, tough tank, good drone bonuses for brawling
Armageddon: Cheap, tough tank, good drone bonuses for brawling
Dominix Navy Issue Excellent tank, good drone bonuses for brawling, hybrid turret bonuses, high combined damage (drones + hybrid turrets)
Gila: Cheaper than the Ishtar, fast, agile, excellent tank and good drone bonuses for brawling
Rattlesnake: Best battleship-class tank, good drone bonuses for brawling, extremely high combined damage (drones + torpedoes)
Nestor: Tough tank, good drone bonuses for brawling, extremely high combined damage (drones + lasers)
==== PvE sniper ships =====
Dominix: Excellent sniping bonuses, excellent range, solid tank; Fits a MJD
Ishtar: Excellent sniping bonuses, excellent range, solid tank, fast
Rattlesnake: Good sniping bonuses, but many module slots; Can be made an excellent sniper; Fits a MJD
Nestor: Good sniping bonuses, but many module slots; Can be made an excellent sniper; Fits a MJD
Vexor Navy Issue: Glass cannon sniper: Fast, excellent sniping bonuses, but only cruiser-sized tank. Can output nearly as much DPS as the Ishtar or Dominix.
-->
== References ==
== References ==
<span style="font-size:90%">{{reflist}}</span>
<span style="font-size:90%">{{reflist}}</span>