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Missiles: Difference between revisions

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===Friend or Foe Missiles===
===Friend or Foe Missiles===
Friend or Foe (FoF) missiles, found under 'auto-targeting' in the market menus, are missiles which don't need you to be locked on to a target. When launched they attack a randomly-selected hostile target within range.
There are only FoF versions of the three guided kinds of missile -- light, heavy and cruise missiles -- which can be loaded into their correspoding launchers. Each version comes with the usual four different warheads for four different kinds of damage.
{| border="1"
! Missile !! Flight Time (s) !! Max Speed (m/s) !! Damage !! Exp. Velocity (m/s) !! Exp. Radius (m)
|-
||FoF Light Missile || 5 || 3,750 || 56 || 170 || 50
|-
||FoF Heavy Missile || 10 || 3,750 || 113 || 81 || 125
|-
||FoF Cruise Missile || 20 || 3,750 || 225 || 69 || 300
|}
As you can see, FoF missiles have the same flight characteristics and explosion profiles as their normal cousins, but do a bit less damage.
FoF missiles are rarely useful, but they can help if you can't target because of [[EWar_101_Guide#Electronic_Counter_Measures_.28ECM.29|ECM jamming]] or (more rarely) [[EWar_101_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|sensor dampeners]], particularly if you only have a few enemies (the fewer enemies you have, the better the chance that your FoFs will hit the one you want them to hit).


==Usage Notes==
==Usage Notes==