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Missiles: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Uryence (talk | contribs)
Support skills.
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Missile '''range''' is simpler than turret range, because missiles don't have a combination of optimal and falloff, but it's also less obvious, because you don't see a figure for it when you show info on your missiles. You can get a rough (over)estimate of missile range by multiplying the missile's '''Max Velocity''' figure (in metres-per-second) with its '''Max Flight Time''' (in seconds) -- so a missile that flies for 10s at 3,000m/s will have a range of about 30,000m, or 30km.
Missile '''range''' is simpler than turret range, because missiles don't have a combination of optimal and falloff, but it's also less obvious, because you don't see a figure for it when you show info on your missiles. You can get a rough (over)estimate of missile range by multiplying the missile's '''Max Velocity''' figure (in metres-per-second) with its '''Max Flight Time''' (in seconds) -- so a missile that flies for 10s at 3,000m/s will have a range of about 30,000m, or 30km.


Velocity and flight time will be modified by your skills ([[Missile Launchers#Missile Skills Summary|see below]]) and possibly by ship bonuses too (the [http://wiki.eveonline.com/en/wiki/Caracal Caracal], for example, has a per-level bonus to missile velocity).
Velocity and flight time will be modified by your skills ([[Missile Launchers#Missile Support Skills|see below]]) and possibly by ship bonuses too (the [http://wiki.eveonline.com/en/wiki/Caracal Caracal], for example, has a per-level bonus to missile velocity).


However, missiles don't generally fly straight in one direction to hit a stationary target. If your target is not staying still your missiles must chase them around, which may reduce their range somewhat. Furthermore, missiles aren't launched at their top speed -- they have to accelerate for a bit, which also reduces their range.
However, missiles don't generally fly straight in one direction to hit a stationary target. If your target is not staying still your missiles must chase them around, which may reduce their range somewhat. Furthermore, missiles aren't launched at their top speed -- they have to accelerate for a bit, which also reduces their range.
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This has given rise to the belief that missiles are useless in PvP, which isn't true. Short-ranged missiles which don't have much travel time anyway suffer from less from delayed damage, which explains the prevalance of HAM Drakes, torp Ravens and torp Typhoons (the latter in RR gangs, since Ravens don't armor-tank well). Gangs of stealth bombers can achieve impressive ganks using torpedoes, and the AML Caracal is very good at killing frigates or forcing them away from a fleet. Missiles aren't useless in PvP, though they perhaps have more specialized and niche applications than standard gun turrets.
This has given rise to the belief that missiles are useless in PvP, which isn't true. Short-ranged missiles which don't have much travel time anyway suffer from less from delayed damage, which explains the prevalance of HAM Drakes, torp Ravens and torp Typhoons (the latter in RR gangs, since Ravens don't armor-tank well). Gangs of stealth bombers can achieve impressive ganks using torpedoes, and the AML Caracal is very good at killing frigates or forcing them away from a fleet. Missiles aren't useless in PvP, though they perhaps have more specialized and niche applications than standard gun turrets.


==Missile Skills Summary==
==Missile Support Skills==
Besides the skills which let you use missiles and their launchers themselves, Eve has a number of support skills which make your missiles more effective. Any pilot serious about using missiles should train these skills.


[list of skills that affect missiles]
*[http://wiki.eveonline.com/en/wiki/Missile_Bombardment Missile Bombardment] 10% more flight time for all missiles per level (effectively a range increase).
*[http://wiki.eveonline.com/en/wiki/Missile_Launcher_Operation Missile Launcher Operation] 2% reduced refire time for all launchers per level. A useful bonus to DPS and a prerequisite for other useful skills.
*[http://wiki.eveonline.com/en/wiki/Guided_Missile_Precision Guided Missile Precision] Target sig radius has 5% less influence on the damage of your guided (light, heavy and cruise) missiles per level. Great when you want to hurt smaller ships.
*[http://wiki.eveonline.com/en/wiki/Missile_Projection Missile Projection] 10% faster missiles per level. Another range increase.
*[http://wiki.eveonline.com/en/wiki/Rapid_Launch Rapid Launch] 3% reduced refire time per level. Useful DPS increase.
*[http://wiki.eveonline.com/en/wiki/Target_Navigation_Prediction Target Navigation Prediction] 10% reduction per level in the influence of target's velocity on your damage, for all missiles (guided and unguided). Also great for hurting smaller ships.
*[http://wiki.eveonline.com/en/wiki/Warhead_Upgrades Warhead Upgrades] 2% more damage per level. Another useful DPS increase.
 
Skills which, although not filed under Missiles on the Character Sheet, are still very useful for missile users include:
 
*The [[Fitting_Guidelines#Train_fitting_skills|fitting skills]], which will make it easier to fit launchers (especially the powergrid- and CPU-hungry T2 launchers) onto your ship.
* Targeting skills. [http://wiki.eveonline.com/en/wiki/Signature_Analysis Sig Analysis] lets you lock the enemy faster and is important for any combat pilot. [http://wiki.eveonline.com/en/wiki/Targeting Targeting] lets you queue more targets. [http://wiki.eveonline.com/en/wiki/Long_Range_Targeting Long Range Targeting] lets you target at longer ranges.


==Further Reading==
==Further Reading==