Difference between revisions of "User:Qfan"

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(Created page with "NOTE: THIS IS CURRENTLY A TEMPORARY SANDBOX THAT I USED TO EDIT ANOTHER PAGE. ==Step One: Importing Your Character== The first thing you will want to do after starting EF...")
 
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The first thing you will want to do after starting EFT is import your character information. This can be done by opening the 'Character Editor' under the 'View' menu option or pressing Ctrl + C.
 
The first thing you will want to do after starting EFT is import your character information. This can be done by opening the 'Character Editor' under the 'View' menu option or pressing Ctrl + C.
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[[File:Eftstep1a.JPG]]
  
 
By default, EFT provides you with a 'All level V' character.
 
By default, EFT provides you with a 'All level V' character.
  
To import the current skills from your character, click the 3rd small icon, named "API skill import".
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'''To import the current skills from your character''', click the 3rd small icon, named "API skill import".
[[File:Eftstep1a.JPG]]
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  which is useful for determining maximum effectiveness of ship setups. However, you will want to make sure you import your own character to get a realistic view of how your character matches up to the fittings you are creating.
 
  which is useful for determining maximum effectiveness of ship setups. However, you will want to make sure you import your own character to get a realistic view of how your character matches up to the fittings you are creating.

Revision as of 23:32, 21 October 2014

NOTE: THIS IS CURRENTLY A TEMPORARY SANDBOX THAT I USED TO EDIT ANOTHER PAGE.

Step One: Importing Your Character

The first thing you will want to do after starting EFT is import your character information. This can be done by opening the 'Character Editor' under the 'View' menu option or pressing Ctrl + C.

Eftstep1a.JPG

By default, EFT provides you with a 'All level V' character.

To import the current skills from your character, click the 3rd small icon, named "API skill import".


which is useful for determining maximum effectiveness of ship setups. However, you will want to make sure you import your own character to get a realistic view of how your character matches up to the fittings you are creating.

After opening the 'Character Editor', you will want to click the 'Create new character' icon just to the right of the drop down menu.

Eftstep1b.JPG

This will open a new window to type in your character's name. After hitting 'Ok', the drop down menu will select and display your newly created character. Next click the 'Import' button.

File:Eftstep1c.JPG

On this screen, you will need to input your character's API key which can be obtained here: http://www.eveonline.com/api. When you have input the information, click 'Connect' which will pop up another window allowing you to select the character information you want to import. You can also click the option to save that character selection which will allow you to use the 'Quick import' button to update your character in the future.

File:Eftstep1d.JPG

Keep in mind, this only imports your character's current skill information and does not anticipate any future training. It will not import any implants your character has either. However, you can add implants by clicking the 'Implant' button and browsing the trees available. When you have found the right implant, double-click it to add it to your character's stats. Active implants are displayed by a green check mark.

Eftstep1e.JPG

One other useful thing to know is that you can modify your character's skill levels manually. This is very helpful if you want to compare ship stats with your current skill level versus any anticipated training.

Eftstep1f.JPG

Just remember that you can use the 'Quick import' button to 'reset' your skills back to their original state should you forget which skills you modified.

Now that you have added your character, it is time to work with your ships.