Difference between revisions of "User:Noemie belacqua/Sandbox8"
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(Created page with "== Tengu == === Defensive subsystems === *Resists shields: 0% EM, 80% TH, 70% KI, 50% EX *Resists armor: 50% EM, 86.25% TH, 62.5% KI, 10% EX ==== Adaptive Shielding ==== *4% ...") |
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*+1 high slot, +1 mid slot | *+1 high slot, +1 mid slot | ||
*+3250 shields, +2150 armor, +420m3 cargo, 165m sig radius | *+3250 shields, +2150 armor, +420m3 cargo, 165m sig radius | ||
− | + | Remote repair. Shield resistance bonus compensates for -1 mid slot vs Amplification Node. | |
==== Amplification Node ==== | ==== Amplification Node ==== | ||
*10% bonus to shield booster effectiveness per skill level | *10% bonus to shield booster effectiveness per skill level | ||
*+2 mid slots | *+2 mid slots | ||
*+3550 shields, +2350 armor, +440m3 cargo, 150m sig radius | *+3550 shields, +2350 armor, +440m3 cargo, 150m sig radius | ||
− | + | Active tanking. | |
==== Supplemental Screening ==== | ==== Supplemental Screening ==== | ||
*10% bonus to shield hitpoints per skill level | *10% bonus to shield hitpoints per skill level | ||
*+2 mid slots | *+2 mid slots | ||
*+3750 shields, +2500 armor, 410m3 cargo, 157m sig radius | *+3750 shields, +2500 armor, 410m3 cargo, 157m sig radius | ||
− | + | Buffer tanking. | |
==== Warfare Processor ==== | ==== Warfare Processor ==== | ||
*2% bonus to effectiveness of Siege/Information/Skirmish links per skill level | *2% bonus to effectiveness of Siege/Information/Skirmish links per skill level | ||
*+1 high slot, +1 mid slot | *+1 high slot, +1 mid slot | ||
*+3250 shields, 2150 armor, 290m3 cargo, 150m sig radius | *+3250 shields, 2150 armor, 290m3 cargo, 150m sig radius | ||
− | + | Booster. | |
=== Electronics === | === Electronics === | ||
*Gravimetric sensor strength | *Gravimetric sensor strength | ||
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*+3 mid slots, +1 low slot | *+3 mid slots, +1 low slot | ||
*420tf CPU, 210mm scan res, 65km targeting range, 18 sensor strength | *420tf CPU, 210mm scan res, 65km targeting range, 18 sensor strength | ||
− | + | Only catches up to Dissolution Sequencer at skill level III; at skill level V provide +10% CPU (vs Dissolution Sequencer). | |
==== Dissolution Sequencer ==== | ==== Dissolution Sequencer ==== | ||
*15% bonus to sensor strength, 5% to targeting range per skill level | *15% bonus to sensor strength, 5% to targeting range per skill level | ||
*+3 mid slots, +1 low slot | *+3 mid slots, +1 low slot | ||
*475tf CPU, 235mm scan res, 75km targeting range, 20 sensor strength | *475tf CPU, 235mm scan res, 75km targeting range, 20 sensor strength | ||
− | + | All-round combat, resistance to jamming. | |
==== Emergent Locus Analyzer ==== | ==== Emergent Locus Analyzer ==== | ||
*10% bonus to scan strength of probes, 20% to range and velocity of tractor beams per skill level | *10% bonus to scan strength of probes, 20% to range and velocity of tractor beams per skill level | ||
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*+4 mid slots | *+4 mid slots | ||
*475tf CPU, 250mm scan res, 65km targeting range, 20 sensor strength | *475tf CPU, 250mm scan res, 65km targeting range, 20 sensor strength | ||
− | + | Exploration and probing. | |
==== Obfuscation Manifold ==== | ==== Obfuscation Manifold ==== | ||
*12.5% bonus to ECM target jammer optimal range per skill level | *12.5% bonus to ECM target jammer optimal range per skill level | ||
*+4 mid slots | *+4 mid slots | ||
*460tf CPU, 250mm scan res, 70km targeting range, 16 sensor strength | *460tf CPU, 250mm scan res, 70km targeting range, 16 sensor strength | ||
− | + | Jamming. | |
=== Engineering === | === Engineering === | ||
==== Augmented Capacitor Reservoir ==== | ==== Augmented Capacitor Reservoir ==== | ||
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*+3 low slots | *+3 low slots | ||
*825MW PG, 2100GJ capacitor | *825MW PG, 2100GJ capacitor | ||
− | + | Active tanking. | |
==== Power Core Multiplier ==== | ==== Power Core Multiplier ==== | ||
*5% bonus to power grid output per skill level | *5% bonus to power grid output per skill level | ||
*+1 high slot (1 turret), +2 low slots | *+1 high slot (1 turret), +2 low slots | ||
*555MW PG, 1225GJ capacitor | *555MW PG, 1225GJ capacitor | ||
− | + | Turret DPS (turrets need more PG than missile launchers). | |
==== Supplemental Coolant Injector ==== | ==== Supplemental Coolant Injector ==== | ||
*5% reduction in the amount of heat damage absorbed by modules per skill level | *5% reduction in the amount of heat damage absorbed by modules per skill level | ||
*+3 low slots | *+3 low slots | ||
*825MW PG, 1225GJ capacitor | *825MW PG, 1225GJ capacitor | ||
− | + | No real use. | |
=== Offensive === | === Offensive === | ||
==== Accelerated Ejection Bay ==== | ==== Accelerated Ejection Bay ==== | ||
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*+5 high slots (5 launchers), +1 mid slot | *+5 high slots (5 launchers), +1 mid slot | ||
*+33tf CPU | *+33tf CPU | ||
− | + | At skill V this gives +62.5% damage to kinetic missiles. | |
==== Covert Reconfiguration ==== | ==== Covert Reconfiguration ==== | ||
*5% bonus to missile launcher rate of fire per skill level | *5% bonus to missile launcher rate of fire per skill level | ||
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*Can fit CovOps cloaks (5s cloak reactivation delay) and cynosural field generators | *Can fit CovOps cloaks (5s cloak reactivation delay) and cynosural field generators | ||
*+5 high slots (4 launchers), +1 mid slot | *+5 high slots (4 launchers), +1 mid slot | ||
− | + | CovOps. | |
==== Magnetic Infusion Basin ==== | ==== Magnetic Infusion Basin ==== | ||
*5% bonus to medium hybrid turret damage, 20% to medium hybrid turret optimal range per skill level | *5% bonus to medium hybrid turret damage, 20% to medium hybrid turret optimal range per skill level | ||
*+5 high slots (5 turrets), +1 mid slot | *+5 high slots (5 turrets), +1 mid slot | ||
*+365MW PG, +450GJ capacitor | *+365MW PG, +450GJ capacitor | ||
− | + | Hybrid turret dps. | |
==== Rifling Launcher Pattern ==== | ==== Rifling Launcher Pattern ==== | ||
*10% bonus ECM target jammer strength, 5% to heavy/HAM/RLML rate of fire per skill level | *10% bonus ECM target jammer strength, 5% to heavy/HAM/RLML rate of fire per skill level | ||
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*50m3 drone bay, 25Mbit/s bandwidth | *50m3 drone bay, 25Mbit/s bandwidth | ||
*+33tf CPU | *+33tf CPU | ||
− | + | Jamming. | |
=== Propulsion === | === Propulsion === | ||
==== Fuel Catalyst ==== | ==== Fuel Catalyst ==== | ||
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*+1 low slot | *+1 low slot | ||
*160m/s max velocity, .387x inertia mod | *160m/s max velocity, .387x inertia mod | ||
− | + | Afterburner fits. | |
====Gravitational Capacitor ==== | ====Gravitational Capacitor ==== | ||
*12.5% bonus to warp speed, 15% reduction in capacitor need when initiating warp per skill level | *12.5% bonus to warp speed, 15% reduction in capacitor need when initiating warp per skill level | ||
*+1 low slot | *+1 low slot | ||
*175m/s max velocity, .387x inertia mod | *175m/s max velocity, .387x inertia mod | ||
− | + | MWD users. Otherwise, not very good. | |
==== Intercalated Nanofibers ==== | ==== Intercalated Nanofibers ==== | ||
*5% increased agility per skill level | *5% increased agility per skill level | ||
*+1 low slot | *+1 low slot | ||
*165 m/s max velocity, .43x inertia mod | *165 m/s max velocity, .43x inertia mod | ||
− | + | High agility. | |
==== Interdiction Nullifier ==== | ==== Interdiction Nullifier ==== | ||
*5% increased agility/level | *5% increased agility/level | ||
*Immunity to bubbles | *Immunity to bubbles | ||
*155 m/s max velocity, .559x inertia mod | *155 m/s max velocity, .559x inertia mod | ||
+ | Travel fit. |
Revision as of 21:31, 27 October 2014
Tengu
Defensive subsystems
- Resists shields: 0% EM, 80% TH, 70% KI, 50% EX
- Resists armor: 50% EM, 86.25% TH, 62.5% KI, 10% EX
Adaptive Shielding
- 4% bonus to all shield resistances and 10% to shield transporter effectiveness per skill level
- +1 high slot, +1 mid slot
- +3250 shields, +2150 armor, +420m3 cargo, 165m sig radius
Remote repair. Shield resistance bonus compensates for -1 mid slot vs Amplification Node.
Amplification Node
- 10% bonus to shield booster effectiveness per skill level
- +2 mid slots
- +3550 shields, +2350 armor, +440m3 cargo, 150m sig radius
Active tanking.
Supplemental Screening
- 10% bonus to shield hitpoints per skill level
- +2 mid slots
- +3750 shields, +2500 armor, 410m3 cargo, 157m sig radius
Buffer tanking.
Warfare Processor
- 2% bonus to effectiveness of Siege/Information/Skirmish links per skill level
- +1 high slot, +1 mid slot
- +3250 shields, 2150 armor, 290m3 cargo, 150m sig radius
Booster.
Electronics
- Gravimetric sensor strength
CPU Efficiency Gate
- 5% bonus to CPU output per skill level
- +3 mid slots, +1 low slot
- 420tf CPU, 210mm scan res, 65km targeting range, 18 sensor strength
Only catches up to Dissolution Sequencer at skill level III; at skill level V provide +10% CPU (vs Dissolution Sequencer).
Dissolution Sequencer
- 15% bonus to sensor strength, 5% to targeting range per skill level
- +3 mid slots, +1 low slot
- 475tf CPU, 235mm scan res, 75km targeting range, 20 sensor strength
All-round combat, resistance to jamming.
Emergent Locus Analyzer
- 10% bonus to scan strength of probes, 20% to range and velocity of tractor beams per skill level
- +10 virus strength for relic and data analysers
- -99% CPU need for scan probe launchers
- +4 mid slots
- 475tf CPU, 250mm scan res, 65km targeting range, 20 sensor strength
Exploration and probing.
Obfuscation Manifold
- 12.5% bonus to ECM target jammer optimal range per skill level
- +4 mid slots
- 460tf CPU, 250mm scan res, 70km targeting range, 16 sensor strength
Jamming.
Engineering
Augmented Capacitor Reservoir
- 5% bonus to capacitor capacity per skill level
- +1 high slot (1 launcher), +2 low slots
- 600MW PG, 1225GJ capacitor
Capacitor Regeneration Matrix
- 5% bonus to capacitor recharge rate per skill level
- +3 low slots
- 825MW PG, 2100GJ capacitor
Active tanking.
Power Core Multiplier
- 5% bonus to power grid output per skill level
- +1 high slot (1 turret), +2 low slots
- 555MW PG, 1225GJ capacitor
Turret DPS (turrets need more PG than missile launchers).
Supplemental Coolant Injector
- 5% reduction in the amount of heat damage absorbed by modules per skill level
- +3 low slots
- 825MW PG, 1225GJ capacitor
No real use.
Offensive
Accelerated Ejection Bay
- 5% bonus to kinetic missile damage per skill level
- 7.5% bonus to heavy, heavy assault and rapid light missile launcher rate of fire per skill level
- 10% bonus to heavy missile and heavy assault missile velocity per skill level
- +5 high slots (5 launchers), +1 mid slot
- +33tf CPU
At skill V this gives +62.5% damage to kinetic missiles.
Covert Reconfiguration
- 5% bonus to missile launcher rate of fire per skill level
- 100% reduction in cloaking device CPU use
- Can fit CovOps cloaks (5s cloak reactivation delay) and cynosural field generators
- +5 high slots (4 launchers), +1 mid slot
CovOps.
Magnetic Infusion Basin
- 5% bonus to medium hybrid turret damage, 20% to medium hybrid turret optimal range per skill level
- +5 high slots (5 turrets), +1 mid slot
- +365MW PG, +450GJ capacitor
Hybrid turret dps.
Rifling Launcher Pattern
- 10% bonus ECM target jammer strength, 5% to heavy/HAM/RLML rate of fire per skill level
- +5 high slots (5 launchers), +1 mid slot
- 50m3 drone bay, 25Mbit/s bandwidth
- +33tf CPU
Jamming.
Propulsion
Fuel Catalyst
- 10% bonus to afterburner speed per level
- +1 low slot
- 160m/s max velocity, .387x inertia mod
Afterburner fits.
Gravitational Capacitor
- 12.5% bonus to warp speed, 15% reduction in capacitor need when initiating warp per skill level
- +1 low slot
- 175m/s max velocity, .387x inertia mod
MWD users. Otherwise, not very good.
Intercalated Nanofibers
- 5% increased agility per skill level
- +1 low slot
- 165 m/s max velocity, .43x inertia mod
High agility.
Interdiction Nullifier
- 5% increased agility/level
- Immunity to bubbles
- 155 m/s max velocity, .559x inertia mod
Travel fit.