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Griffin: Difference between revisions

From EVE University Wiki
Updated version to Phoebe, changed fit name to match everything else
m Skills: Grammar + syntax + facts cleanup
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These skills will improve your EWAR effectiveness when flying a Griffin.
These skills will improve your EWAR effectiveness when flying a Griffin.


*[[Skills:Spaceship_Command#Caldari_Frigate|Caldari Frigate]] - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness. 15% bonus to ECM Target Jammer strength per level. +12.5% bonus to ECM Target Jammer optimal range and falloff per level. Requires Spaceship Command I.
*[[Skills:Spaceship_Command#Caldari_Frigate|Caldari Frigate]] - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness: 15% bonus to ECM Target Jammer strength per level and +12.5% bonus to ECM Target Jammer optimal range and falloff per level. Requires Spaceship Command I.


*[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.
*[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.


*[[Skills:Electronic_Systems#Frequency_Modulation|Frequency Modulation]] - Increases the falloff distance (this will be explained later) of your ECM modules by 10% per level. Requires CPU Management Level 3 and Electronics Warfare Level 2.  
*[[Skills:Electronic_Systems#Frequency_Modulation|Frequency Modulation]] - Increases the falloff distance of your ECM modules by 10% per level. Requires CPU Management Level 3 and Electronics Warfare Level 2.  


*[[Skills:Electronic_Systems#Long_Distance_Jamming|Long Distance Jamming]] - Increases the optimal range of your ECM modules by 10% per level. Requires CPU Management Level 4 and Electronics Warfare Level 3.  
*[[Skills:Electronic_Systems#Long_Distance_Jamming|Long Distance Jamming]] - Increases the optimal range of your ECM modules by 10% per level. Requires CPU Management Level 4 and Electronics Warfare Level 3.  


*[[Skills:Rigging#Electronic_Superiority_Rigging|Electronic Superiority Rigging]] - This will allow you to use the ECM rigs. (See section on ECM modules). Requires Jury Rigging Level 3 and Mechanics Level 3.  
*[[Skills:Rigging#Electronic_Superiority_Rigging|Electronic Superiority Rigging]] - This will reduce the shield penalty incurred by your ECM rigs. Requires Jury Rigging Level 3 and Mechanics Level 3.  


*[[Skills:Electronic_Systems#Signal_Dispersion|Signal Dispersion]] - Increases your jam strength by 5% per level. This skill requires CPU Management 5 and Electronic Warfare Level 4. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards, but it certainly isn't required to have fun flying ECM in fleets.
*[[Skills:Electronic_Systems#Signal_Dispersion|Signal Dispersion]] - Increases your jam strength by 5% per level. This skill requires CPU Management 5 and Electronic Warfare Level 4. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards, but it certainly isn't required to have fun flying ECM in fleets.


See [[EWar_101_Guide]] and [[ECM Guide]] wiki's for more information.
See the [[EWAR Guide]] and [[ECM Guide]] articles for more information.


==Fitting==
==Fitting==