Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Amarr Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Rynnik (talk | contribs)
Line 145: Line 145:


=Skill Plans=
=Skill Plans=
So what do these core skills mean?  If you went through them one by one and maxed them all out (except where noted), without any implants, learning skills first, it would take you 1165 days 16 hours 16 min and change as a brand new Amarr pilot.  Yes, that is a little over 3 years.  Yes, you would be the king of Amarr T1 pilots.  Yes, it would be very very silly.  However, if this is your first kick at the cat and you have no idea where to start you will not be wrong to start training ANY of the skills on this list and a well rounded Amarr pilot will end up with some degree of all of them over an average career.
If you need more direction to have the time to get your feet under you this is a basic package you could train that will take you about a week to learn.  After that much time in E-Uni you will surely be well beyond the handholding stage and messing with [[3rd Party Tools|EVEmon]] and agonizing over skill training variances is half the fun of EVE.  This plan does not incorporate learning skills or be about maximizing anything - rather it is a very basic intro that would leave you with a few skills to start discovering what you are actually interested in becoming:


=Rookie Ship=
=Rookie Ship=