notes=A basic brawling fit. The web module can be replaced to taste, with modules such as a Point, a Scram, a Remote Sensor Dampener or an ECCM. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 44.1 K EHP, flies at 1487 m/s (2117 m/s with MWD overheated) and align in 9 s (6.3 s with MWD off). The capacitor last for 2 min 47 s.</li><li>Damage varies between 604 dps at 7.6 + 3.1 km with Void to 431 dps at 14 + 6.8 km with Null.}}
Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.
Developer: Ishukone Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
SHIP BONUSES
Caldari Cruiser bonuses (per skill level): 10% bonus to Medium Hybrid Turret optimal range 4% bonus to all shield resistances Heavy Assault Cruisers bonuses (per skill level): 10% bonus to Medium Hybrid Turret optimal range 5% bonus to Medium Hybrid Turret damage Role Bonus: 50% reduction in Microwarpdrive signature radius penalty
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
90.00 km
Max Locked Targets
8
Gravimetric Sensor
25 points
Sig. Radius
140 m
Scan Res.
252 mm
Structure
Structure Hitpoints
1,550 HP
Mass
11,720,000 kg
Volume
101,000 m³
Cargo Capacity
550 m³
Armor
Armor Hitpoints
1,250 HP
Armor Resistances
EM
50
THR
86.25
KIN
62.5
EXP
10
Shields
Shield Capacity
2,500 HP
Shield Resistances
EM
0
THR
80
KIN
70
EXP
50
Summary
The big brother of the Harpy. Its optimal range bonuses stack multiplicatively for a maximum 125% increase in optimal range. With the innate long range of rail guns this gives the eagle a range that sniper battleships can be proud of. Unfortunately the Eagle is rather specialised and doesn't perform very well in any other role than sniper, making it unpopular overall.
Skills
Further information about additional or recommended skills to pilot Eagle for a specific or it's common role(s) can be written here.