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Cosmic Anomalies: Difference between revisions

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* '''Ore sites''' contain [[Asteroids and Ore|asteroids]] to be mined for minerals or ice products; the ore often includes types not normally found in systems of that [[Security Rating|security rating]], i.e. anomalies in high sec may contain low sec ore etc.
* '''Ore sites''' contain [[Asteroids and Ore|asteroids]] to be mined for minerals or ice products; the ore often includes types not normally found in systems of that [[Security Rating|security rating]], i.e. anomalies in high sec may contain low sec ore etc.
* '''[[Ghost Site|Ghost Sites]]''' (also known as "Covert Research Facilities") contain 4 data/relic cans to hack, which explode if the explorer fails the hack. Also, an invisible timer (about 2 minutes) starts on the first warp-in to the site, and once it is up, indestructible NPC rats will warp in, cause all cans to explode and shoot at the explorer for a while. Tanked cruisers or larger ships, or "egg-thief" (hacking only one can quickly, then leaving) tactics are recommended. Either analyzer (and its relevant skill) may be used for the hack.
* '''[[Ghost Site|Ghost Sites]]''' (also known as "Covert Research Facilities") contain 4 data/relic cans to hack, which explode if the explorer fails the hack. Also, an invisible timer (about 2 minutes) starts on the first warp-in to the site, and once it is up, indestructible NPC rats will warp in, cause all cans to explode and shoot at the explorer for a while. Tanked cruisers or larger ships, or "egg-thief" (hacking only one can quickly, then leaving) tactics are recommended. Either analyzer (and its relevant skill) may be used for the hack.
* '''[[Cosmic Anomalies#Contested Covert Research Facilities|Contested Covert Research Facilities]]''' may be found in high- or low-sec<ref name="Contested and Besieged Covert Research Facility – Mordus Legion Contraband sites">http://www.evemanufacturing.co.uk/contested-and-besieged-covert-research-facility/</ref> and are very similar to the regular Covert Research Facilities (Ghost Sites). They contain 1 data/relic can that explodes if the hacking/archaeology attempt fails. Just like Ghost Sites, there is also a hidden timer (45-60s) after which the can explodes.
* '''[[Cosmic Anomalies#Contested Covert Research Facilities|Contested Covert Research Facilities]]''' may be found in high- or low-sec<ref name="Contested and Besieged Covert Research Facility – Mordus Legion Contraband sites">[http://www.evemanufacturing.co.uk/contested-and-besieged-covert-research-facility/ Contested and Besieged Covert Research Facility – Mordus Legion Contraband sites]</ref> and are very similar to the regular Covert Research Facilities (Ghost Sites). They contain 1 data/relic can that explodes if the hacking/archaeology attempt fails. Just like Ghost Sites, there is also a hidden timer (45-60s) after which the can explodes.
* '''[[Cosmic Anomalies#Besieged Covert Research Facilities|Besieged Covert Research Facilities]]''', which are found only in low-sec<ref name="Contested and Besieged Covert Research Facility – Mordus Legion Contraband sites" />, are more similar to combat sites, containing multiple cruiser- and battleship-class NPC rats to be killed with a combat ship. In addition, they may contain destructible structures with loot.  
* '''[[Cosmic Anomalies#Besieged Covert Research Facilities|Besieged Covert Research Facilities]]''', which are found only in low-sec<ref name="Contested and Besieged Covert Research Facility – Mordus Legion Contraband sites" />, are more similar to combat sites, containing multiple cruiser- and battleship-class NPC rats to be killed with a combat ship. In addition, they may contain destructible structures with loot.  


Note that this article only deals with the cosmic anomalies found in [[System Security#Known Space|known space]]; [[Wormhole Space|wormhole space]] has its [[Wormhole Sites|own sites]] which follow their own naming conventions etc.
Note that this article only deals with the cosmic anomalies found in [[System Security#Known Space|known space]]; [[Wormhole Space|wormhole space]] has its [[Wormhole Sites|own sites]] with different names and mechanics.  
 


== How to Find Cosmic Anomalies ==
== How to Find Cosmic Anomalies ==
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On occasion you may need to 'jiggle the wires' of your onboard scanner by de-selecting and re-selecting the show all check box to encourage them to appear.
On occasion you may need to 'jiggle the wires' of your onboard scanner by de-selecting and re-selecting the show all check box to encourage them to appear.


== Difficulty and Classification ==
== Difficulty and Classification ==


=== Combat Sites ===
=== Combat Sites ===
Combat site anomalies are ranked in difficulty by 10 levels/classes, and follow a naming scheme of (faction) (anomaly).
Combat site anomalies are ranked by difficulty into 10 levels/classes, and follow a naming scheme of {{co|#9ef37c|(faction) (anomaly)}}. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in regions where their rats are normally found (with the exception of Rogue Drone sites, which can appear anywhere). For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate factions can be found in which regions, see [https://wiki.eveonline.com/en/wiki/Template:Pirate_Faction_Occupancy EVElopedia].


The rank of the anomaly depends on the [[System Security|security status]] of the system you are searching in. Within [[high-sec]] (security status 1.0 to 0.5) the lowest third (in terms of difficulty/value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within [[nullsec]]. The anomaly names are identical for all factions with the exception of Rogue Drone sites, which also differ slightly in which classes of space they are found in.
The rank of the anomaly depends on the [[System Security|security status]] of the system you are searching in. Within [[high-sec]] (security status 1.0 to 0.5) the lowest third (in terms of difficulty/value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within [[nullsec]]. The anomaly names are identical for all factions with the exception of Rogue Drone sites, which also differ slightly in which classes of space they are found in.
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Some anomaly types may have more difficult variants (featuring elite/commander rats) in addition to the basic version, sub-divided into 3 more categories:
Some anomaly types may have more difficult variants (featuring elite/commander rats) in addition to the basic version, sub-divided into 3 more categories:
* (Faction) Hidden (anomaly) - easiest, but still harder than the basic version
* {{co|#9ef37c|(Faction)}} Hidden {{co|#9ef37c|(anomaly)}} - easiest, but still harder than the basic version
* (Faction) Forsaken (anomaly) - middle
* {{co|#9ef37c|(Faction)}} Forsaken {{co|#9ef37c|(anomaly)}} - middle
* (Faction) Forlorn (anomaly) - hardest
* {{co|#9ef37c|(Faction)}} Forlorn {{co|#9ef37c|(anomaly)}} - hardest
 


=== Ghost Sites ===
=== Ghost Sites ===
 
{{main|Ghost Site}}
Ghost Sites occur in all classes of space, from high-sec to null-sec, and even in [[Wormhole Space|wormhole space]]. They are only divided into 4 difficulty/size categories, with progressively better loot but also more damage and rats (but always having 4 cans to hack). Ghost Sites are named according to a standard scheme of (size) (faction) Covert Research Facility, with (size) depending only on the security class of the system:
Ghost Sites occur in all classes of space, from high-sec to null-sec, and even in [[Wormhole Space|wormhole space]]. They are only divided into 4 difficulty/size categories, with progressively better loot but also more damage and rats (but always having 4 cans to hack). Ghost Sites are named according to a standard scheme of (size) (faction) Covert Research Facility, with (size) depending only on the security class of the system:
* "Lesser" in high sec
* "Lesser" in high sec
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* "Improved" in null sec
* "Improved" in null sec
* "Superior" in wormholes
* "Superior" in wormholes
See the main [[Ghost Site]] article for more information.


=== Besieged Covert Research Facilities ===
=== Besieged Covert Research Facilities ===


Only 1 version is known, the Besieged Guristas Covert Research Facility ([https://wiki.eveonline.com/en/wiki/Besieged_Covert_Research_Facility evelopedia]). The site has two waves of Mordu's Legion cruiser and battleship rats. They use missiles and will use different damage types to test your resistances to find the weakest one, in addition to [[Tackling|tackling]] you with webs and points. Notable loot, some of it coming from the destructible structures (Guristas Research and Trade Hubs and/or Thukker Labs) which may be found in these sites, includes higher-end implants and ship skin [[BPC]]s, as well as some special module BPCs.
Only 1 version is known, the Besieged Guristas Covert Research Facility<ref>[https://wiki.eveonline.com/en/wiki/Besieged_Covert_Research_Facility EVElopedia: Besieged Guristas Covert Research Facility]</ref>. The site has two waves of Mordu's Legion cruiser and battleship rats. They use missiles and will use different damage types to test your resistances to find the weakest one, in addition to [[Tackling|tackling]] you with webs and points. Notable loot, some of it coming from the destructible structures (Guristas Research and Trade Hubs and/or Thukker Labs) which may be found in these sites, includes higher-end implants and ship skin [[BPC]]s, as well as some special module BPCs.
 


=== Contested Covert Research Facilities ===
=== Contested Covert Research Facilities ===


The only known variant is the Contested Guristas Covert Research Facility ([https://wiki.eveonline.com/en/wiki/Contested_guristas_covert_research_facility evelopedia]). It contains 1 hackable can, called a Guristas Transponder Tower. If the hack fails or after about 45-60s from the first warp-in to the site (even if the can has already been emptied), the can explodes for roughly 2000 raw explosive damage. The tower has 1 Guristas Data Sequence ([https://eve-central.com/home/quicklook.html?typeid=33988 eve-central price]) as loot, 75/200/700 of which can be turned in at the [[Mordu's Legion]] headquarters in [[nullsec]] for BPCs to build the Mordu's Legion ships.
The only known variant is the Contested Guristas Covert Research Facility<ref>[https://wiki.eveonline.com/en/wiki/Contested_guristas_covert_research_facility EVElopedia: Contested Guristas Covert Research Facility]</ref>. It contains 1 hackable can, called a Guristas Transponder Tower. If the hack fails or after about 45-60s from the first warp-in to the site (even if the can has already been emptied), the can explodes for roughly 2000 raw explosive damage. The tower has 1 Guristas Data Sequence ([https://eve-central.com/home/quicklook.html?typeid=33988 eve-central price]) as loot, 75/200/700 of which can be turned in at the [[Mordu's Legion]] headquarters in [[nullsec]] for BPCs to build the Mordu's Legion ships.


Even an exploration frigate (Magnate, Heron, Imicus or Probe) can be fitted to survive this with 2-3 cheap T1/meta [[Tanking|tanking]] modules swapped into the regular exploration fit: for example, on the [[Imicus]]/[[Heron]]/[[Probe]] using this wiki's basic exploration/scanning fits, one could:
Even an exploration frigate (Magnate, Heron, Imicus or Probe) can be fitted to survive this with 2-3 cheap T1/meta [[Tanking|tanking]] modules swapped into the regular exploration fit: for example, on the [[Imicus]]/[[Heron]]/[[Probe]] using this wiki's basic exploration/scanning fits, one could:
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Note: The author of this section did model all 4 frigates in [[EFT]], using a damage control I + explosive deflection field I + small shield extender I (except for the Magnate, as noted) and with the "without skills" option, and got just over 2k (Imicus) to 2.7k (Heron with 1 EDF) shield ehp vs. explosive damage on all the above ships except the armor-tanked magnate (which had about 2.5k shield+armor ehp vs. explosive, with AEH+100mm plates+DC+EANM). However, TEST YOUR OWN FIT with a fitting tool and/or calculate your [[EHP]] vs. explosive damage before you go blow yourself up. Remember to repair any armor/hull damage you may have suffered afterwards (as noted, this should only be necessary with the Magnate).
Note: The author of this section did model all 4 frigates in [[EFT]], using a damage control I + explosive deflection field I + small shield extender I (except for the Magnate, as noted) and with the "without skills" option, and got just over 2k (Imicus) to 2.7k (Heron with 1 EDF) shield ehp vs. explosive damage on all the above ships except the armor-tanked magnate (which had about 2.5k shield+armor ehp vs. explosive, with AEH+100mm plates+DC+EANM). However, TEST YOUR OWN FIT with a fitting tool and/or calculate your [[EHP]] vs. explosive damage before you go blow yourself up. Remember to repair any armor/hull damage you may have suffered afterwards (as noted, this should only be necessary with the Magnate).


== See Also ==
== See Also ==
*[[Exploration combat sites for new players]]
* [[Exploration combat sites for new players]]
* Dev blog introducing Ghost Sites: http://community.eveonline.com/news/dev-blogs/ghastly-hotbed-of-spaceship-trauma/
* [http://community.eveonline.com/news/dev-blogs/ghastly-hotbed-of-spaceship-trauma/ Dev blog introducing Ghost Sites]
* Dev blog introducing the Contested and Besieged Covert Research Facilities: http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/
* [http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/ Dev blog introducing the Contested and Besieged Covert Research Facilities]


[[Category:Exploration]]
[[Category:Exploration]]