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When you're limited to just one utility highslot, pick the most important one. So a capacitor transmitter if you run with Basilisks and a remote shield booster if you run with Scimitars. Should you have the luxury of having more than one utility highslot, just bring both. | When you're limited to just one utility highslot, pick the most important one. So a capacitor transmitter if you run with Basilisks and a remote shield booster if you run with Scimitars. Should you have the luxury of having more than one utility highslot, just bring both. | ||
== Drones == | |||
Drones can be a tremendous asset, if you pick the right ones and use them intelligently. The sum of all the drones in fleet can easily amount to the equivalent of adding an extra pilot or two on grid, so it's not something to treat lightly. | |||
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| style="background-color:#111111; padding:0px;" valign="middle" | [[image:acolyte ii.png|64px|link=]] | |||
| style="padding:8px;" valign="top" | '''Acolyte II''' drones combine good applied damage with good enough orbital and microwarpdrive speeds, making it the ideal light combat drone to deal with frigates. As such it's our recommended drone for vanguards. | |||
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See [[Anatomy_of_Incursions#Utilizing_drones|utilizing drones]] for more information on how to make the most of drones. | |||
== Rigging choice == | == Rigging choice == | ||
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= Battleship setups = | = Battleship setups = | ||
== Thermal rig == | == Thermal rig == | ||