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Jump clones: Difference between revisions

From EVE University Wiki
Updated for Aegis
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'''Jump Clones''' are a technology used by capsuleers (i.e. players in EVE) which allow them to transfer their consciousness between different bodies.  
'''Jump Clones''' are a technology used by capsuleers (i.e. players in EVE) which allow them to transfer their consciousness between different bodies.  


Jump clones require specific skills and standings to use, and cost ISK to set up, but can be used at will (with a cooldown period between uses).  
Jump clones require specific skills and cost ISK to set up, but can be used at will (with a cooldown period between uses).


A good way to think about jump clones is to imagine that you have a number of bodies available to you (which may be in widely scattered corners of the galaxy), but only one of these bodies currently holds your consciousness; the other bodies, without a consciousness, are inert. You can transfer your consciousness from your current body to another body, thereby taking control of your new body and rendering your old one inert. You will still have your experience intact, but any physical possessions won't travel with you (they stay with your old body).  
A good way to think about jump clones is to imagine that you have a number of bodies available to you (which may be in widely scattered corners of the galaxy), but only one of these bodies currently holds your consciousness; the other bodies, without a consciousness, are inert. You can transfer your consciousness from your current body to another body, thereby taking control of your new body and rendering your old one inert. You will still have your experience intact, but any physical possessions won't travel with you (they stay with your old body).  
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Note that [[Clone|medical clones]] are a separate topic from jump clones, as they are only activated if your pod is destroyed (i.e. being killed in game terms).  
Note that [[Clone|medical clones]] are a separate topic from jump clones, as they are only activated if your pod is destroyed (i.e. being killed in game terms).  


== Prerequisites ==
== Prerequisites ==


In order to create or use jump clones, you need at least one level in the skill {{sk|Infomorph Psychology|icon=yes|price=yes|mult=yes}}; every level of allows you to create an additional jump clone. After training Infomorph Psychology to level V (which allows you to create up to 5 jump clones), you can train the {{sk|Advanced Infomorph Psychology|icon=yes|price=yes|mult=yes}} skill, which allows you to create one additional jump clone per level (up to a maximum of 10 in total).
In order to create or use jump clones, you need at least one level in the skill {{sk|Infomorph Psychology|icon=yes|price=yes|mult=yes}}; every level of allows you to create an additional jump clone. After training Infomorph Psychology to level V (which allows you to create up to 5 jump clones), you can train the {{sk|Advanced Infomorph Psychology|icon=yes|price=yes|mult=yes}} skill, which allows you to create one additional jump clone per level (up to a maximum of 10 in total).


Jump clones (just like medical clones) are purchased at medical facilities in stations. In order to buy (create) a jump clone, you (or your corporation) must have a [[standings|standing]] of 8.0 or better with the corporation that owns the station where you want to buy the jump clone. However, once you have bought a jump clone(s), they are yours forever (even if your standings drop, or you join a different corporation, or put them into other stations where you don't have good standing), unless you destroy them accidentally (see below).
Before the Aegis update on July 14th of 2015, there was a requirement that you have standing of 8.0 or better with the corporation that owns the station where you want to buy the jump clone, however standing is no longer the case.


Note that [[Jump Clone Facilities|not all NPC corporations]] own stations with medical facilities. Additionally, you may also buy jump clones on board [[Capital Ship|capital ship]]s with Clone Vat Bays fitted ([[Titan]]s and [[Rorqual]]s), or in player-owned outposts in [[System_Security#Claimable_NullSec|sovereign nullsec space]].
Jump clones (just like medical clones) are purchased at medical facilities in stations.  However, once you have bought a jump clone(s), they are yours forever, unless you destroy them accidentally (see below).
 
Note that not all stations have medical facilities. Additionally, you may also buy jump clones on board [[Capital Ship|capital ship]]s with Clone Vat Bays fitted ([[Titan]]s and [[Rorqual]]s), or in player-owned outposts in [[System_Security#Claimable_NullSec|sovereign nullsec space]].


== Activating jump clones ==
== Activating jump clones ==
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== Step-by-Step instructions ==
== Step-by-Step instructions ==
=== Skills and standings ===
=== Skills ===
Make sure that you meet the [[#Prerequisites|prerequisites]]:
Make sure that you meet the [[#Prerequisites|prerequisites]]:
* Have learned at least one level of the {{sk|Infomorph Psychology|icon=yes}} skill
* Have learned at least one level of the {{sk|Infomorph Psychology|icon=yes}} skill
* Have at least 100,000 ISK available to pay for the jump clone
* Have at least 100,000 ISK available to pay for the jump clone
* Have [[standings]] of at least 8.0 with the NPC corporation which owns the station where you want to buy a jump clone (or be a member of a player-run corporation with standings of at least 8.0 towards said NPC corporation).
The first two steps are easy (although note that the skillbook costs 1 million ISK; members of EVE University can get this cost reimbursed through the University's [[The Skillbook Program|skillbook program]]), but the third step is more difficult. Unless you are a very prolific mission runner, you are unlikely to have standings of 8.0 with any NPC corporation, which means that you will need to take advantage of your corporation's standings with NPC corporations.


* EVE University maintains these standings with two NPC corporations specifically to allow members to create jump clones; see the specific University instructions [[#EVE University instructions|below]].
* For pilots who are not a member of the University, the player corporation [http://forums.eveonline.com/default.aspx?g=posts&t=342466 Estel Arador Corp Services] has high standings with a large number of NPC corporations, and allows anyone to join them for a brief time in order to take advantage of this to create jump clones. This is by far the easiest way of creating jump clones ([[#Estel Arador Corp Services|see below]] for more details); it may be a good idea to take advantage of this service before joining EVE University (or while you are waiting for your application to be processed) or any other player-run corporation.


=== Create a jump clone ===
=== Create a jump clone ===
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You can repeat this procedure as often as you'd like to create additional jump clones, with two restrictions:
You can repeat this procedure as often as you'd like to create additional jump clones, with two restrictions:
* You need to have [[#Prerequisites|sufficient levels]] in the {{sk|Infomorph Psychology|icon=yes}} and {{sk|Advanced Infomorph Psychology|icon=yes}} skills to create additional jump clones.
* You need to have [[#Prerequisites|sufficient levels]] in the {{sk|Infomorph Psychology|icon=yes}} and {{sk|Advanced Infomorph Psychology|icon=yes}} skills to create additional jump clones.
* You may not create a jump clone at a station at which you currently have an inactive jump clone. You can easily get around this problem by choosing a different station belonging to the same NPC corporation, or by jumping to the offending jump clone and moving it somewhere else.   
* You may not create a jump clone at a station at which you currently have an inactive jump clone. You can easily get around this problem by choosing a different station, or by jumping to the offending jump clone and moving it somewhere else.   
 
=== EVE University instructions ===
For members of EVE University based out of [[Aldrat]], here are the step-by-step instructions for creating a jump clone. As you will need to make about 50 jumps through stargates, it's recommended to do this in a fast ship (preferably a [[shuttle]], or a fast frigate).
 
#Choose the station (from those [[#EVE University jump clone stations|listed below]]) where you wish to install your clone (for purposes of this example, {{co|wheat|Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support}})
#Select the "Guests" tab in station before leaving to avoid being tempted to talk to the agents.
#Fly to {{co|wheat|Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support}}. As stated below, '''{{co|red|DO NOT}}''' talk with any agent there.
#Use the medical services (accessible from the station services menu) to purchase a jump clone. Make sure to select "{{co|wheat|Jump Clone}}" (and not "{{co|wheat|Medical Clone}}").<br>''Now you have both your active clone and an inactive jump clone in that station.''
#Fly back to [[PTS|Pator Tech School]] in [[Aldrat]] (if this is where you wish your current clone to be, you can obviously choose to place it anywhere) and dock up at the station.
#Pause your skill training queue, and leave your ship (so that you are in your capsule).
#Open your character sheet, and select the "{{co|wheat|Jump Clones}}" tab. Select the jump clone you just created ("{{co|wheat|Located in Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support}}"), and click the "{{co|wheat|Jump}}" button.<br>''You have now jumped to your clone in Isikano, while your old body has become an inactive jump clone in Aldrat''
#Restart your skill training queue.
#Fly your new "clean" (i.e. it doesn't have any implants installed) clone back to Pator Tech School in Aldrat (or anywhere else you would like it to be).
 
==== Shorter way ====
You can use a shortcut to reduce the number of stargate jumps needed. 
 
#Set up your '''medical clone''' at [[PTS|Pator Tech School]] in [[Aldrat]].
#Follow steps 1-8 of the instructions above.
#Undock from the station, right-click on your pod, and self-destruct.
#You will "wake up" in Aldrat (where you had set your medical clone to).
''Both your original clone and your new jump clone are now in Aldrat.''
 
== EVE University jump clone stations ==
 
EVE University has enough [[Standings|standing]] with two corporations, [http://wiki.eveonline.com/en/wiki/Wiyrkomi_Peace_Corps_%28NPC_corporation%29 Wiyrkomi Peace Corps] and [http://wiki.eveonline.com/en/wiki/Khanid_Innovation_%28NPC_corporation%29 Khanid Innovation], to allow its members to create jump clones at stations belonging to these corporations. 
 
{{important note box|italics=no|If you are a member of EVE University, do '''NOT''' start a conversation with any agents for ''Wiyrkomi Peace Corps'' or ''Khanid Innovation'', as we will lose access to these jump clone facilities, and your character ''will'' be removed from EVE University.}}
 
{{Jump Clones}}
 
All of these systems are in [[high-sec|high security space]], but make sure you set your autopilot to avoid low security systems, so that you do not pass through dangerous space while traveling. You can also find these locations in the corporate [[bookmark]]s (under "{{co|wheat|Corporation Locations}}", "{{co|wheat|Jump Clones (don't talk to the agents!)}}"), for easily plotting a course and determining which is the closest to you.
 
=== Why so far away from Aldrat? ===
 
The ability to install a jump clone at a station is based on having personal or corporate standing of 8.0 and above at that station. The (corporate) standing of EVE University towards an NPC corporation is calculated as an ''average'' of the (personal) standing of every pilot in EVE University towards that NPC corporation who:
* has a relationship with that NPC corporation, and
* has been a member for more than a week.
 
Since your standing with an NPC corporation is only calculated after the first time you interact with them (i.e. talk to one of their agents), as long as you have never had contact with them, you are not included in that calculation. Hence, members of EVE University '''{{co|red|must not}}''' talk to any of the agents of the abovementioned corporations, in order to ensure that the average stays above 8.0, allowing all EVE University members can make use of the facilities to create jump clones.
 
When choosing which NPC corporations to use for jump clones, EVE University needed to identify a corporation that is unlikely to be used by members for missions. Therefore it needs to be small and unappealing, but still have medical facilities. While a similar corporation may be a great deal closer, there is a significant chance a member may inadvertently run missions for them (or  interact with their agents), preventing jump clone access for all EVE University members.
 
== Estel Arador Corp Services  ==
 
If you are not a member of EVE University, there is another jump clone service available to you: the player corporation "{{co|wheat|Estel Arador Corp Services}}" [EACS]. It has high standings with a large number of NPC corporations, and it accepts all recruits for just a few days so that they can install jump clones and then leave EACS. Anyone joining EACS is responsible for acquiring their own copy of the {{sk|Infomorph Psychology|icon=yes}} or {{sk|Advanced Infomorph Psychology|icon=yes}} skillbook and paying the 100,000 ISK jump clone installation fee to the NPC station, but the service is otherwise free.
 
* Check out [https://forums.eveonline.com/default.aspx?g=posts&t=342466 this forum post] to find out more information about EACS, or visit [http://www.jumpclones.de their website].
* The EVE Online wiki has a [http://wiki.eveonline.com/en/wiki/Estel_Arador_Corp_Services list of EACS's jump clone stations].
 
Note that there are two minor dangers you should be aware of when joining EACS. It is recommended that you keep an eye on the local chat channel, and travel in fast, hard-to-catch ships (shuttles or fast frigates).
 
;War
:Other corporations declare war on EACS from time to time in hopes of catching an innocent jump clone shopper unawares. However, as EACS offers jump clone services in a large number of places (over 1000 stations all over New Eden), the odds of being caught by a war target is fairly small.
:You can check the war status of EACS before joining. Open the "{{co|wheat|People and Places}}" window, search for "{{co|wheat|Estel Arador Corp Services}}" and open their info window from the search results. Open the "{{co|wheat|War History}}" tab.  If there is a war with a "{{co|wheat|Started}}" date and no "{{co|wheat|Finished}}" date, then they are at war and you should be cautious.
 
;Your EACS corpmates
:Another possible hazard (mentioned in EACS' forum posting) is that their service is open to everyone, nice and not-so-nice alike.  Because it is legal for members of the same corporation to shoot each other at any time, anywhere, it is perfectly legal for another capsuleer who is a member of EACS to blow you up if they manage to catch you. Again, given the size of New Eden you're very unlikely to be caught, but stay alert.
 
Thanks to the {{sk|Advanced Infomorph Psychology|icon=yes}} skill, you can now own up to 10 jump clones. If you wish to add a large number of jump clones during your brief stay in EACS, there are several highsec solar systems across New Eden with 4 or more possible stations to install clones, minimizing travel.


* Gallente Regions
** Inghenges
** Jel
** Pozirblant
** Stetille
* Minmatar Regions
** Altrinur
** Anher
** Freatlidur
** Lustrevik
** Rens
* Amarr Regions
** Aphend
** Bahromab
** Baviasi
** Dresi
** Fahruni
** Hostni
** Kador Prime
** Kor-Azor Prime
** Nare
** Penirgman
** Shemah
** Soumi
** Tash-Murkon Prime
* Caldari Regions
** Auviken
** Haajinen
** Isaziwa
** Isenairos
** Korama
** Nonni
** Poinen
** Torrinos
** Vuorrassi


== Losing Jump Clones ==
== Losing Jump Clones ==


Once you have bought a jump clone, it is yours forever, even if your standings change, or if you join another corporation. Additionally, if you get [[pod]]ded, you will find yourself at the station where you installed your [[clone|medical clone]], while all your inactive jump clones will still be available (although you will lose any implants that were installed in your active clone in the moment you were podded).  
Once you have bought a jump clone, it is yours forever. Additionally, if you get [[pod]]ded, you will find yourself at the station where you installed your [[clone|medical clone]], while all your inactive jump clones will still be available (although you will lose any implants that were installed in your active clone in the moment you were podded).  


There are, however, two rare cases which would destroy one of your jump clones:
There are, however, two rare cases which would destroy one of your jump clones: