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Claw: Difference between revisions

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==Fitting==
==Fitting==
{{ShipFitting|
For more info on fittings, please click [[Ares/Fittings|here]]
ship=Claw|
shipTypeID=11196|
fitName=Arty Claw|
fitID=Arty-Claw|
high1name=280mm Howitzer Artillery II|
high1typeID=2977|
high2name=280mm Howitzer Artillery II|
high2typeID=2977|
high3name=280mm Howitzer Artillery II|
high3typeID=2977|
high4name=open|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Faint Warp Disruptor I|
mid2typeID=5403|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Tracking Enhancer II|
low2typeID=1999|
low3name=Nanofiber Internal Structure II|
low3typeID=2605|
low4name=Internal Force Field Array I|
low4typeID=5839|
charge1name=Republic Fleet Phased Plasma S x1|
charge1typeID=21924|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Projectile Collision Accelerator I|
rig1typeID=31680|
rig2name=Small Ionic Field Projector I|
rig2typeID=31274|
difficulty=1|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=11196:2977;3:5403;1:5973;1:519;1:1999;1:2605;1:5839;1:31274;1:31680;1:21924;1::|
skills=|
notes=An arty kiting Claw. The power grid as shown is tight without good fitting skills (AWU 5); the howitzers can be downgraded to 250mm variants to avoid this issue. There are a range of options for the low slots; AAR active rep tanks are a common option, along with various combinations of tracking enhancers, gyrostabs, and ODs. </li><li>With all skills at V, the Claw shown here moves at 4456 m/s (6459 with heat), has 2.9K EHP, aligns in 2.6 s with prop mod off, and can target out to 35 km for cases where Tremor might be used. The cap is stable. DPS with faction ammo is 136 with a volley of 940.}}{{ShipFitting|
ship=Claw|
shipTypeID=11196|
fitName=Tackle Killer|
fitID=Tackle-Killer|
high1name=200mm AutoCannon II|
high1typeID=2889|
high2name=200mm AutoCannon II|
high2typeID=2889|
high3name=200mm AutoCannon II|
high3typeID=2889|
high4name=open|
mid1name=Faint Epsilon Warp Scrambler I|
mid1typeID=5443|
mid2name=Limited 1MN Microwarpdrive I|
mid2typeID=5973|
low1name=Pseudoelectron Containment Field I|
low1typeID=5837|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Overdrive Injector System II|
low3typeID=1236|
low4name=Overdrive Injector System II|
low4typeID=1236|
charge1name=Republic Fleet Phased Plasma S x1|
charge1typeID=21924|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Projectile Collision Accelerator I|
rig1typeID=31680|
rig2name=Small Projectile Burst Aerator I|
rig2typeID=31668|
difficulty=1|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=11196:2889;3:5443;1:5973;1:519;1:1236;2:5837;1:31668;1:31680;1:21924;1::|
skills=|
notes=This is a very lightly tanked Claw designed to chase down tacklers and burn them quickly. This fit takes advantage of the Claw's speed but has a minimal tank.</li><li>With all skills at V, this ship will move at 5010 m/s before overheating (7145 with heat). DPS is around 185 with faction ammo, and align time with MWD off is 3.3s. The tank is extremely thin, only 2.96k EHP. }}


==Tactics==
==Tactics==