Difference between revisions of "Exequror"
m (→Fitting: PvE solo renamed to "Mission Assistance" and removed mention of "solo" to "sole logi" or otherwise. Otherwise it wrongly implies it is the only ship on grid. Also separated templates and other things with line breaks.) |
Al hubbard (talk | contribs) (Added Frostline attribute changes) |
||
Line 22: | Line 22: | ||
| powergrid=610 MW | | powergrid=610 MW | ||
| cpu=275 tf | | cpu=275 tf | ||
− | | capacitor=1, | + | | capacitor=1,925 GJ |
| highs=3 | | highs=3 | ||
| turrets=3 | | turrets=3 | ||
Line 36: | Line 36: | ||
| bandwidth=50 Mbit/sec | | bandwidth=50 Mbit/sec | ||
| info=<b>Development</b><br>In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequoror.<br><br>The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs. | | info=<b>Development</b><br>In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequoror.<br><br>The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs. | ||
− | | bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>12.5% bonus to Remote Armor Repairer amount<br>5% reduction in Remote Armor Repairer activation cost<br><b>Role Bonus:</b><br> | + | | bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>12.5% bonus to Remote Armor Repairer amount<br>5% reduction in Remote Armor Repairer activation cost<br><b>Role Bonus:</b><br>430% bonus to Remote Armor Repairer optimal range and falloff<br>100% bonus to Logistic Drone transfer amount<br> |
| structurehp=1,600 HP | | structurehp=1,600 HP | ||
| shieldhp=1,000 HP | | shieldhp=1,000 HP |
Revision as of 20:21, 12 December 2015
RELATED UNI-WIKI REFERENCES
|
Development SHIP BONUSES
Gallente Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Exequror was previously an unloved cruiser, with a large cargo bay but lackluster combat bonuses. With Retribution it was retooled as a dedicated T1 armor logistics cruiser, with bonuses to remote armor repair range and power. It is designed to fit 3 Medium Remote Armor Repairers in its highs and an armor tank in the lows. Getting the Exequror to be cap stable with 3 reppers and a good tank can be tricky with low skills.
Skills
The recommended certificates under the ships description is an excellent starting point:
- Core Competency Basic [Certificate]
- Armor Tanking Basic [Certificate]
- Logistics Chief Basic [Certificate] - To enable its remote repair features
Fitting
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner II
800mm Reinforced Rolled Tungsten Plates I
Medium Armor Repairer II
Armor Explosive Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Capacitor Power Relay II
Medium Auxiliary Nano Pump I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Light Armor Maintenance Bot I x5
Hobgoblin II x5
- Gallente Cruiser V
- Power Grid Management V
- Energy Grid Upgrades IV
- Capacitor Management IV
- Capacitor System Operations V
- Remote Armor Repair Systems IV
- Armor Rigging II
- Intended to give remote repping (without any logi partners) to a mission gang for PvE content.
- A +3% power grid rig may be required. The afterburner can be downsized to a meta version to free up a small amount of power grid. You'll lose about 30 m/s with all V skills.
- This is a very useful fit to train an alt to run. Level 4 missions and difficult sites can easily be run as the sole logi. The Exequror can speed and sig tank for a long time if you make sure to clear cruisers and webbing frigates first. Set the Exequror to orbit your DD ship at 15-20km with afterburner on.
- Check EFT for cap stability. This fit can run everything cap stable with moderately high capacitor skills. However, you don't usually need to run both self and remote repairs at the same time, because the NPCs will normally focus fire on only one of your ships.
- Change the hardeners depending on what rats you are fighting.
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Thermic Plating II
800mm Reinforced Rolled Tungsten Plates I
Kinetic Plating II
Damage Control II
'Refuge' Adaptive Nano Plating I
Explosive Plating II
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Armor Maintenance Bot I x5
- You can drop one of the repair rigs for a Trimark Armor Pump if you have good cap without it.
- Replace 'Refuge' Adaptive Nano Plating I with Energized Adaptive Membrane II when you get the skills for it.
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Experimental 10MN Afterburner I
Sensor Booster II
Conjunctive Magnetometric ECCM Scanning Array I
Small Capacitor Booster II
Damage Control II
Armor EM Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Explosive Hardener II
800mm Reinforced Steel Plates II
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Trimark Armor Pump I
Medium Armor Maintenance Bot I x5
Targeting Range Script x1
Navy Cap Booster 400 x1
- Use the CapBooster to keep all repairers running.
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Experimental 10MN Afterburner I
Conjunctive Magnetometric ECCM Scanning Array I
Medium Peroxide Capacitor Power Cell
Sensor Booster II
Pseudoelectron Containment Field I
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Dark Blood Energized Thermic Membrane
Dark Blood Energized Kinetic Membrane
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Armor Maintenance Bot II x5
Targeting Range Script x1
Tactics
- PVP:
As a remote rep ship your job is to keep your fellow pilots alive. Add your Fleet commander, any other remote repair ships and a few of your friends to your watch list. Open your fleet window and select the broadcast history tab. Your job is to lock up and put reps on anyone that broadcasts "Need Armor" or if you see a big red block where the green armor block should be with someone on your watch list. Ask your FC who you're going to "anchor" on and make sure to orbit that person unless told "Get out there and save him!" Use your ECM drones to jam out tackling frigates or anyone else the FC may designate as "bad".
Be prepaired to get primaried and exploded when the other guys realize you're a field medic. That fact is universal for any type of logistics pilot.
- A final note on the Exequror:
This ship is a great stepping stone, and when utilized correctly it can give a lot of valued play to a new player. It's even used by highly skilled players as a cheap logistics boat to rep posses or in high risk situations like null sec gas mining! Just don't expect too much from it and keep in mind which ship you want to move onto next.
Notes
This vessel qualifies for the University PYOS, and BYOM.