More actions
→What Ship Should I Bring?: Add subsection about first visit. |
→D-Scan: Added more info on intel limitations |
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* Not all ships on D-Scan are being piloted. If an empty ship is located inside a POS shield, it will show up on D-Scan. | * Not all ships on D-Scan are being piloted. If an empty ship is located inside a POS shield, it will show up on D-Scan. | ||
* Cloaked ships do not appear on D-Scan. | ** Ideally, you should find or make a secondary detailed d-scan setup that includes POSes and Wrecks, to confirm if the target is located in an area you cannot access. | ||
* If you notice " | * Cloaked ships do not appear on D-Scan. That means a cloaky enemy can suddenly appear on top of you, even if D-Scan appears to be clear. | ||
** This is why local is more important, as it tells you whether there are hostile pilots at all! Avoid venturing areas occupied by hostile corporations in the area - for example, CFT in Covryn or TBC in Pelille. If you're going away from the neighbouring systems, you could look at zkillboard and check for any dominant corps in the system you are headed to. | |||
* If you notice "Combat Scanner Probes" or "Sisters Combat Scanner Probes" on D-Scan, a prober is trying to locate ships and you should be extremely cautious. If the player using them finds your ship, he can warp an entire fleet on top of you, regardless of your location. Ask in Mumble if the probes are friendly and, if they're not, it's a good idea to get out. | |||
** At the very at least align to something and be ready to warp out at a moment's notice - use a mid-range d-scan to catch ships coming out of warp, and pay close attention to your overview. | |||
===Hold Your Cloak=== | ===Hold Your Cloak=== | ||