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| ==Fitting== | | ==Fitting== |
− | | + | For more info on fittings, please go [[Nighthawk/Fittings|here]] |
− | {{ShipFitting|
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− | ship=Nighthawk|
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− | shipTypeID=22470|
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− | fitName=Warlinks Shield Brawl|
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− | fitID=Warlinks-Shield-Brawl|
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− | high1name=Heavy Assault Missile Launcher II|
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− | high1typeID=25715|
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− | high2name=Heavy Assault Missile Launcher II|
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− | high2typeID=25715|
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− | high3name=Heavy Assault Missile Launcher II|
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− | high3typeID=25715|
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− | high4name=Heavy Assault Missile Launcher II|
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− | high4typeID=25715|
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− | high5name=Heavy Assault Missile Launcher II|
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− | high5typeID=25715|
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− | high6name=Siege Warfare Link - Shield Harmonizing II|
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− | high6typeID=4284|
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− | high7name=Siege Warfare Link - Active Shielding II|
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− | high7typeID=4280|
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− | mid1name=Experimental 10MN Microwarpdrive I|
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− | mid1typeID=5975|
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− | mid2name=Large Shield Extender II|
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− | mid2typeID=3841|
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− | mid3name=Adaptive Invulnerability Field II|
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− | mid3typeID=2281|
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− | mid4name=EM Ward Field II|
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− | mid4typeID=2301|
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− | mid5name=Phased Weapon Navigation Array Generation Extron|
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− | mid5typeID=19814|
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− | low1name=Damage Control II|
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− | low1typeID=2048|
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− | low2name=Ballistic Control System II|
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− | low2typeID=22291|
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− | low3name=Ballistic Control System II|
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− | low3typeID=22291|
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− | low4name=Ballistic Control System II|
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− | low4typeID=22291|
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− | low5name=Ballistic Control System II|
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− | low5typeID=22291|
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− | drone1name=Hobgoblin II x5|
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− | drone1typeID=2456|
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− | drone2name=open|
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− | drone3name=open|
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− | drone4name=open|
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− | drone5name=open|
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− | charge1name=Caldari Navy Mjolnir Heavy Assault Missile x1|
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− | charge1typeID=27419|
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− | charge2name=open|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Medium Polycarbon Engine Housing I|
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− | rig1typeID=31179|
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− | rig2name=Medium Bay Loading Accelerator I|
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− | rig2typeID=31588|
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− | difficulty=2|
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− | warsop=A|
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− | warsopReason=|
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− | version=ODY 1.1|
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− | shipDNA=22470:4280;1:4284;1:25715;5:2281;1:2301;1:3841;1:5975;1:19814;1:2048;1:22291;4:31179;1:31588;1:2456;5:27419;1::|
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− | skills=|
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− | notes=A brawling range PvP fit with 2 warlinks modules. Shield Warfare are assumed herein, but the Nighthawk is also bonused for Information Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Shield Warfare Mindlink in slot 10, this ship has 103 K EHP, flies at 1058 m/s (1495 m/s with MWD overheated) and align in 9.9 s (7.4 s with MWD off). The capacitor will last 3 min 30 s.</li><li>Damage is 607 dps at less than 20.3 km.</li><li>The Target Painter can be replaced by an ECCM, a point, a scram, a web or another ECM module, to taste.}}
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| ==Tactics== | | ==Tactics== |
Can Use Warfare Links
HIGHLIGHTS
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Name: Nighthawk Hull: Drake Role: Command Ship
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
SHIP BONUSES
Command Ships bonuses (per skill level): 7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire 5% bonus to Heavy Missile and Heavy Assault Missile explosion radius 3% bonus to Siege Warfare and Information Warfare Links effectiveness Caldari Battlecruiser bonuses (per skill level): 7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage 4% bonus to all shield resistances Role Bonus: • Can use 3 Warfare Link modules simultaneously
Required Skills
- Caldari Battlecruiser V35d 13h 20m
- Command Ships I1h 6m
- Spaceship Command V5d 22h 13m
- [[Skills:Warfare Link Specialist IV]]unknown rank
- [[Skills:Armored Warfare V]]unknown rank
- [[Skills:Information Warfare V]]unknown rank
- [[Skills:Siege Warfare V]]unknown rank
- [[Skills:Skirmish Warfare V]]unknown rank
Training Time what's this?104d 20h 51m 23s
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Grouping
▪ Variations Drake Navy Issue
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Command Bursts High Amount of High Slots
950 MW 550 tf
180 m/s
450 m³
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,Drake
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Can use Command Burst module High Amount of High Slots
830 MW 500 tf
150 m/sec
450 m³
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Ship Attributes
Fittings |
High 7
Launchers 5
Turrets 2
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 13.35 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
Gravimetric Sensor 24 points
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Structure |
Structure Hitpoints 3,700 HP
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Armor |
Armor Hitpoints 3,200 HP
Armor Resistances
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Shields |
Shield Capacity 5,500 HP
Shield Resistances
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Summary
The Nighthawk is a Caldari command ship bonused for missiles. It is more suited to damage dealing than the Vulture, certainly at short range, but its 5/5 slot layout makes it slightly less tanky than the Vulture's 6/4 layout, so the Vulture is generally preferred for fleet boosting.
Skills
Further information about additional or recommended skills to pilot Nighthawk for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Nighthawk roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Nighthawk here.
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