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Tristan: Difference between revisions

From EVE University Wiki
Telinchei (talk | contribs)
Fitting: Removing fleet fits and making Kiter fit as standard.
Telinchei (talk | contribs)
Fitting: re-added note about buffer plate to armor fit.
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| skills=
| skills=
| showSKILLS=N
| showSKILLS=N
| notes=Switch to Antimatter charges if you're still having difficulties with tracking despite your web and hull bonuses (eg. when you're taking out enemy drones)</li><li>If you prefer a stronger tank, you can swap the Drone Damage Amplifier II for an Adaptive Nano Plating II.
| notes=Switch to Antimatter charges if you're still having difficulties with tracking despite your web and hull bonuses (eg. when you're taking out enemy drones)</li><li>
If you prefer a stronger tank, you can swap the Drone Damage Amplifier II for an Adaptive Nano Plating II (ANP2) or the identical Meta 4 'Refuge' ANP. Alternatively for fleets, make space for a 200mm buffer plate.
| showNOTES=N
| showNOTES=N
| difficulty=1
| difficulty=1
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| skills=
| skills=
| showSKILLS=N
| showSKILLS=N
| notes=Use the neuts to keep enemy frigates helpless while your drones whittle them down.</li><li>Your neuts each remove 51 units of cap every 6 seconds at a range of 6km. Most frigates have around 350-450 capacitor, so 2 cycles should almost cap out any frigate you come across.</li><li>By chewing through cap boosters, your cap lasts 3m 54s with all Vs. Switching off one neut makes the ship cap stable again.</li><li>Try and stay 4-5km away from the enemy; this way you are outside the range of blasters if your enemy manages to find enough cap to fire, but close enough to keep the enemy neuted.</li>
| notes=Use the neuts to keep enemy frigates helpless while your drones whittle them down.</li><li>
Your neuts each remove 51 units of cap every 6 seconds at a range of 6km. Most frigates have around 350-450 capacitor, so 2 cycles should almost cap out any frigate you come across.</li><li>
By chewing through cap boosters, your cap lasts 3m 54s with all Vs. Switching off one neut makes the ship cap stable again.</li><li>
Try and stay 4-5km away from the enemy; this way you are outside the range of blasters if your enemy manages to find enough cap to fire, but close enough to keep the enemy neuted.</li>
| showNOTES=N
| showNOTES=N
| difficulty=1
| difficulty=1