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Anatomy of Incursions: Difference between revisions

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m Managing the incoming damage: New turret/missile icons.
Telinchei (talk | contribs)
'Scope of article': Add new first section, to clarify scope of incursion "anatomy" and intended readership (responsible players, FCs)
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{{Incursions links}}
{{Incursions links}}
== Scope of article ==
This article describes the principles of our on-grid operations, which dictate our tactics during an incursion fleet. It is intended to be read by responsible players who want to improve, and especially fleet commanders. However, it does not describe the tools and fitting choices that we use to best achieve these objectives – you should read the incursion [[fitting principles]] article instead.
As an example, this article will describe the targets where stasis webification should be applied, but not the fact they are usually best fit to Vindicators.
= Commanding a fleet =
= Commanding a fleet =
Remember that EVE is a game where ''"It depends!"'' is the single most important thing to remember. Don't blindly follow set tactics or kill-orders you've read here or somewhere else. Put things into perspective and adjust to what's happening in every site, where the enemies spawn as well as your current fleet composition. This is a good example of where the ''"why"'' (ability to put things into context) is more important than the ''"how"'' or ''"what"'' (rigid kill-order lists etc.), as knowing the ''"why"'' allows you to tackle anything the game throws at you, whereas only knowing the ''"how"'' or ''"what"'' will catch you off-guard whenever something out of order happens.
Remember that EVE is a game where ''"It depends!"'' is the single most important thing to remember. Don't blindly follow set tactics or kill-orders you've read here or somewhere else. Put things into perspective and adjust to what's happening in every site, where the enemies spawn as well as your current fleet composition. This is a good example of where the ''"why"'' (ability to put things into context) is more important than the ''"how"'' or ''"what"'' (rigid kill-order lists etc.), as knowing the ''"why"'' allows you to tackle anything the game throws at you, whereas only knowing the ''"how"'' or ''"what"'' will catch you off-guard whenever something out of order happens.


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The simplest and most effective way of keeping things under control; your fleet safe and engaged, is to take control over fleet warps, aligning, entering sites, new waves and leaving sites.
The simplest and most effective way of keeping things under control; your fleet safe and engaged, is to take control over fleet warps, aligning, entering sites, new waves and leaving sites.
= Standard tactics =
= Standard tactics =
Below are standard tactics which apply for most incursion fleets, with focus on removing threats and overcome any shortcomings given the fleet composition.
Below are standard tactics which apply for most incursion fleets, with focus on removing threats and overcome any shortcomings given the fleet composition.