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Velocity and radius are not independent (wording gave the impression they were) and 100% missile application is rare for larger missiles without webs/paints. MWDs also CAN reduce damage as the % speed increase is more than the sig. |
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=== Examples === | === Examples === | ||
Note that all examples assume all 0 skills. | |||
{{Example | Example 1: | {{Example | Example 1: | ||
The Heavy Missile has a MVF of 0.648. | The Heavy Missile has a MVF of 0.648. | ||
The Drake has 140 m/s speed and a signature radius of | The Drake has 140 m/s speed and a signature radius of 295 m. | ||
The required speed is therefore | The required speed is therefore 191.16. (''295 * 0.648'') | ||
Since the speed of the Drake (140 m/s) is below the required speed ( | Since the speed of the Drake (140 m/s) is below the required speed (191.16 m/s), the speed does not affect the missile damage. The damage is determined by 1, the lowest of the three factors and the missile does full damage.}} | ||
{{Example | Example 2: | {{Example | Example 2: | ||
The Heavy Missile has a MVF of 0.648. | The Heavy Missile has a MVF of 0.648. | ||
The Drake fits a 10MN | The Drake fits a 10MN meta afterburner, increasing top speed to 273m/s; signature size is unchanged. | ||
The required speed stays the same. | The required speed stays the same. As the drake is now significantly faster than the required speed (273m/s vs 191.16m/s) some damage is lost (the missile does approximately 72.6% of maximum damage).}} | ||
{{Example | Example 3: | {{Example | Example 3: | ||
The Heavy Missile has a MVF of 0.648. | The Heavy Missile has a MVF of 0.648. | ||
The Drake fits a | The Drake fits a 50MN Quad LiF Restrained Microwarpdrive, increasing top speed to 675m/s and signature radius to 1622.5m. | ||
Required speed is therefore changed to | Required speed is therefore changed to 1051.38m/s (''1622.5 * 0.648'') | ||
Since the speed of the Drake with a MWD ( | Since the speed of the Drake with a MWD (675m/s) is below the required speed (1051.38 m/s), the speed does not affect the missile damage. The damage is determined by 1, the damage is 100% of the possible damage and it is no different than the damage the ship receives without the MWD.}} | ||