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m →Battleship setups (Intro): link back to Vanguard incursion fits |
→Battleship setups: Intro - scope. Minimum setup - Minor tweaks. (pagelink, notes on no-DC fit) |
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= Battleship setups = | = Battleship setups = | ||
Below are some examples of tank setups for battleships | Below are some examples of tank setups for battleships; both the setups we use for our ''minimum'' fits as well as some ''advanced'' ones for high-end ships. The sections show the variance between tanking features of the ship, notably midslots but also rigs or other in-built resistances. | ||
In order to highlight the transition of each type of fit from vanguards to headquarters, each setup will not only show the vanguard fit in question, but also how it works if you take off some tank as well as what's needed to make that setup work for assaults and headquarters. | In order to highlight the transition of each type of fit from vanguards to headquarters, each setup will not only show the vanguard fit in question, but also how it works if you take off some tank as well as what's needed to make that setup work for assaults and headquarters. | ||
== Minimum setup == | == Minimum setup == | ||
This is the minimum skill setup that we use within our community. It is designed to cheap and flexible enough to be useful in a variety of different sites. For assaults and headquarters, we often use a '''Large Shield Extender II''' to ensure that everyone has enough buffer, even with the minimum skills we require. | This is the minimum skill setup that we use within our community. It is designed to cheap and flexible enough to be useful in a variety of different sites. For assaults and headquarters, we often use a '''Large Shield Extender II''' to ensure that everyone has enough buffer, even with the minimum skills we require. These provide the basis for the fits we provide at the [[Vanguard Incursion fits]] page. | ||
This assumes our [[Preparing_for_Incursions#Damage_dealers|minimum skills]] so the {{icon|em resist|20}}EM resist can be up to '''2% higher''' with {{sk|EM Shield Compensation|V}} instead of III. | This assumes our [[Preparing_for_Incursions#Damage_dealers|minimum skills]] so the {{icon|em resist|20}}EM resist can be up to '''2% higher''' with {{sk|EM Shield Compensation|V}} instead of III. | ||
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! style="background:#222222;" | <small>Slots</small> | ! style="background:#222222;" | <small>Slots</small> | ||
| style="background:#222222; text-align:center;" | '''Vanguard''' ''(less tank)''<small> <ref> | | style="background:#222222; text-align:center;" | '''Vanguard''' ''(less tank)''<small> <ref>This should only be used by people who know what they are doing, but currently fly a T1 hull (eg do not have an advanced hull yet). The reasoning for this fit is that in a good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods. Note the EM hole in this fit - this substitution is ideally done with high (above-minimum) EM Compensation and/or a Deadspace resistance amplifier.</ref></small> | ||
! style="background:#222222;" | Vanguard | ! style="background:#222222;" | Vanguard | ||
! style="background:#222222;" | Assault | ! style="background:#222222;" | Assault | ||