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Vanguard Incursion fits: Difference between revisions

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Telinchei (talk | contribs)
m Bring Lyavite: comment on jettison methodology and reasoning for each member to carry a stack.
Telinchei (talk | contribs)
Editing top of page in preparation for making the Department of Redundancy Department Section at the bottom redundant and deleted. Also editing intro/header of Minimum fits section.
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| valign="middle" | If you're knowledgeable enough about incursions you can do your own little tweaks when it comes to fittings. Perhaps you have skills for tech two guns or several ships and able to rig each ship specifically for vanguards, assaults or headquarters. There is room for individual taste and preference, these fits are just tailored to get a good solid ship to run incursions with.
| valign="middle" | These fits are tailored in order to get a solidly tanked ship – with a good level of damage – so that you begin running incursions. However, there is room for individual taste and preference. If you're knowledgeable enough about incursions you can do your own little tweaks when it comes to fittings. Perhaps you have skills for tech two guns, or several ships, and/or are able to re-rig each ship specifically depending on the site types. Please see the section at the bottom of the page for more information on suggested improvements and advanced fits, or alternatively head directly to [[fitting principles#Upgrade_priorities|§ upgrade priorities section]].
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<!-- All fits use [[Template:ShipFitting|Miranda's new template]], fits converted from [http://eve.sonicreality.x10.mx/template/ here]. -->
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use Pehuen's in the livetext below. -->
All fits use [[Template:ShipFitting|Miranda's template]] and most easily converted by [http://eve.ciambotti.com/shipfitting_parser.php Pehuen's parser]. One of the advantages with the fitting template is that if you view this page in the ingame browser, clicking on any of the modules brings up the ingame ''show info'' window for that module. Similarly, clicking the {{button|EVE}} button will open up a fit window complete with which and how much ammunition to bring, what drones to use and any scripts you need for your modules. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]]. One of the advantages with the fitting template is that it is compatabile with the ingame browser. If you view this page there, clicking on any of the modules brings up the ingame ''show info'' window for that module. Similarly, clicking the {{button|EVE}} button will open up a fit window complete with which and how much ammunition to bring, what drones to use and any scripts you need for your modules. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do. Note to editors: if you wish to edit them, they are most easily converted by [http://eve.ciambotti.com/shipfitting_parser.php Pehuen's parser].


= Minimum fits =
= Minimum fits =
These fits are minimum fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
These fits are minimum fits, able to contribute to fleet efficiency. The logistics are cap stable under minimum skills (but please check to be sure), while the battleships bring decent damage and projection, utility modules, and drones.


Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites.
Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
== Logistics ==
== Logistics ==
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.