Difference between revisions of "User:Telinchei/Draft1 Personal Class Directory"

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m (→‎Tranche 1:: frequency and schedule notes.)
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*Incursions. Intro. Basic fitting. Separate E-UIC from Pub HQs. Valet alts.
 
*Incursions. Intro. Basic fitting. Separate E-UIC from Pub HQs. Valet alts.
 
*General careers. Skill training. Campus info. Help Falck with Tours? Direct newbs to AMC. FC more with NoP, etc.
 
*General careers. Skill training. Campus info. Help Falck with Tours? Direct newbs to AMC. FC more with NoP, etc.
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These classes should be taught by me at least once a month. I would prefer to have them on a weekly rotation so one is never more than 3 weeks away. This should be the original basis and be reevaluated 2 months down the track before the following tranche is written and implemented.
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The schedule should be beginning 1800 or 1900 weekdays, to be evaluated based on demand. A repeat may occur on Sunday morning or Monday morning (what a good way to start the week!). This timeslot works best for EUTZ evening, but also is afternoon USTZ. This is due to demand, and the fact I need to get up for class anyway. It will be "Tea time!" a la Dodger Leigh/Dexbonus!
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Others have mentioned Saturday night does '''not''' work due to Friday, exepting holidays, and vice versa re: Sunday evening for me. That could be an extra class, especially on special weekends for AUTZ.
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Other considerations may include the length of the class. 100s may be rolled together, f.ex, especially with regards to tackling and +1ing; or d-scan and scouting. I do not plan to integrate classes when the content should be substantively more advanced, or otherwise different: only similar classes that should be taught together for practicality and usefulness (pragmatism – shrewd use of scheduled and together time).
  
 
===Tranche 2 (Mechanics):===
 
===Tranche 2 (Mechanics):===

Revision as of 16:00, 4 September 2015

Deployment Schedule/Roadmap

Tranche 1:

  • Scouting, tackling, and Skirmishing&related, incl.: Fleets 102 (comms). D-scan. Find (+1, fits), report(d-scan tools), initiate(thinking). Currently a scout in the reporting stage, not a skirm quite yet. Carson is though!
  • Incursions. Intro. Basic fitting. Separate E-UIC from Pub HQs. Valet alts.
  • General careers. Skill training. Campus info. Help Falck with Tours? Direct newbs to AMC. FC more with NoP, etc.

These classes should be taught by me at least once a month. I would prefer to have them on a weekly rotation so one is never more than 3 weeks away. This should be the original basis and be reevaluated 2 months down the track before the following tranche is written and implemented.

The schedule should be beginning 1800 or 1900 weekdays, to be evaluated based on demand. A repeat may occur on Sunday morning or Monday morning (what a good way to start the week!). This timeslot works best for EUTZ evening, but also is afternoon USTZ. This is due to demand, and the fact I need to get up for class anyway. It will be "Tea time!" a la Dodger Leigh/Dexbonus! Others have mentioned Saturday night does not work due to Friday, exepting holidays, and vice versa re: Sunday evening for me. That could be an extra class, especially on special weekends for AUTZ. Other considerations may include the length of the class. 100s may be rolled together, f.ex, especially with regards to tackling and +1ing; or d-scan and scouting. I do not plan to integrate classes when the content should be substantively more advanced, or otherwise different: only similar classes that should be taught together for practicality and usefulness (pragmatism – shrewd use of scheduled and together time).

Tranche 2 (Mechanics):

  • Damage application/dealing. Gunnery. Drones. Velocity and signature - range/tracking, lock time/sig-tracking-correction.
  • Major Gallente ships. Incursus, Tristan, Thorax, Vexor, Myrmidon.
    • Not along the size-lines, but usage frequency, and less of a focus on the large ships - no celestis, only Maulus/Navitas/exeq. May mix in T2s and AFs at end as a bonus 30 mins.
  • Engagement mechanics (gate camps, station games – pseudotanks). Flagging - suspect, etc, and standings loss. maybe mention CONCORD.
  • Defensive/tanking mechanics (the invert complement to DD mechanics). Resists, Distribution of HP into resist sections.
  • Trade and Industry. Basics only. Market PvP. Selling and acquiring mats, with basics of station trading principles.
  • Wiki. Ask Lelira?

Tranche 3 (Advancing):

  • Engagement decision making
  • Wormhole Campus Work; Null Campus Work, re scouting.
  • T2 Industry. PI (because I can't be bothered explaining clicky clicky finickyness)
  • Fitting and missioning (A la Jester. It bores me, though, and I don't have Jester's ruler or pocket square).