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Below is a representation of how various ammunition changes the relative statistics mentioned above. | Below is a representation of how various ammunition changes the relative statistics mentioned above. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! colspan="2" | Ammunition | ! style="background-color:#222222;" colspan="2" | Ammunition | ||
! Damage | ! style="background-color:#222222;" | Damage | ||
! Optimal range | ! style="background-color:#222222;" | Optimal range | ||
! Falloff range | ! style="background-color:#222222;" | Falloff range | ||
! Tracking speed | ! style="background-color:#222222;" | Tracking speed | ||
|- | |- | ||
| rowspan="3" | '''Blasters'''<br>{{icon|large blaster|56}} | | rowspan="3" style="background-color:#111111;" | '''Blasters'''<br>{{icon|large blaster|56}} | ||
| style="text-align:left;" | {{co|coral|Faction Antimatter}} || {{co|lime|+15%}} || {{co|crimson|-50%}} || {{co|grey|same}} || {{co|grey|same}} | | style="text-align:left;" | {{co|coral|Faction Antimatter}} || {{co|lime|+15%}} || {{co|crimson|-50%}} || {{co|grey|same}} || {{co|grey|same}} | ||
|- | |- | ||
Revision as of 15:46, 14 September 2015
Comparing weapon classes
Below is a representation of the relative damage, tracking and range of the various weapon classes based on them being loaded with regular short range ammunition (-50% optimal range).
| Weapon class | ||||
|---|---|---|---|---|
Legend: █ Damage █ Tracking █ Optimal range █ First falloff █ Second falloff
Ammunition
Below is a representation of how various ammunition changes the relative statistics mentioned above.
| Ammunition | Damage | Optimal range | Falloff range | Tracking speed | |
|---|---|---|---|---|---|
| Blasters |
Faction Antimatter | +15% | -50% | same | same |
| Void | +28% | -25% | -50% | -25% | |
| Null | same | +40% | +40% | -25% | |