More actions
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! style="padding:5px;background-color:#222222;" | {{icon|range|24}} Optimal + Falloff x 2 | ! style="padding:5px;background-color:#222222;" | {{icon|range|24}} Optimal + Falloff x 2 | ||
|- | |- | ||
| style="padding:0px;" rowspan="3" | { | | style="padding:0px;" rowspan="3" nowrap | | ||
{| style="padding-right:8px;" | |||
| valign="middle" | {{icon|large blaster|62}} | |||
| valign="middle" align="left" | '''[[Turrets#Hybrid Turrets|Neutron Cannons]]'''<br>(short range hybrids) | |||
|} | |||
| style="padding-left:5px; padding-right:8px; font-size:75%;" | [[image:Icon_ammo_antimatter_faction.png|16px|link=]] '''{{co|coral|Faction Antimatter L}}''' | | style="padding-left:5px; padding-right:8px; font-size:75%;" | [[image:Icon_ammo_antimatter_faction.png|16px|link=]] '''{{co|coral|Faction Antimatter L}}''' | ||
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:217px;background-color:FireBrick;"> </div> | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:217px;background-color:FireBrick;"> </div> | ||
Revision as of 17:14, 14 September 2015
Comparing weapon classes
Below is a representation of the relative damage, tracking and range of the various weapon classes based on them being loaded with regular short range ammunition (-50% optimal range).
| Weapon class | ||||
|---|---|---|---|---|
Legend: █ Damage █ Tracking █ Optimal range █ First falloff █ Second falloff
Ammunition
Below is a representation of how various ammunition changes the relative statistics mentioned above.
| Ammunition | Damage | Optimal range | Falloff range | Tracking speed | |
|---|---|---|---|---|---|
| Blasters |
Faction Antimatter | +15% | -50% | same | same |
| Void | +28% | -25% | -50% | -25% | |
| Null | same | +40% | +40% | -25% | |
All-in-one
| Weapon class | ||||||
|---|---|---|---|---|---|---|
|
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