Difference between revisions of "User:Cassiel Seraphim/Sandbox9"
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| valign="middle" align="left" | '''[[Turrets#Hybrid Turrets|Neutron Cannons]]'''<br>(short range hybrids) | | valign="middle" align="left" | '''[[Turrets#Hybrid Turrets|Neutron Cannons]]'''<br>(short range hybrids) |
Revision as of 17:37, 14 September 2015
Comparing weapon classes
Below is a representation of the relative damage, tracking and range of the various weapon classes based on them being loaded with regular short range ammunition (-50% optimal range).
Weapon class | Raw damage | Tracking speed | Optimal + Falloff x 2 | |
---|---|---|---|---|
Blasters (short range) | ||||
Railguns (long range) | ||||
Pulse lasers (short range) | ||||
Beam lasers (long range) | ||||
Autocannons (short range) | ||||
Artillery (long range) |
Legend: █ Damage █ Tracking █ Optimal range █ First falloff █ Second falloff
Ammunition
Below is a representation of how various ammunition changes the relative statistics mentioned above.
Ammunition | Damage | Optimal range | Falloff range | Tracking speed | |
---|---|---|---|---|---|
Blasters |
Faction Antimatter | +15% | -50% | same | same |
Void | +28% | -25% | -50% | -25% | |
Null | same | +40% | +40% | -25% |
All-in-one
Weapon class | Raw damage | Tracking speed | Optimal + Falloff x 2 | |||
---|---|---|---|---|---|---|
|
Faction Antimatter L | |||||
Void L | ||||||
Null L |