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Smartbombs: Difference between revisions

From EVE University Wiki
Al hubbard (talk | contribs)
Added skills and implants sections
Al hubbard (talk | contribs)
Added picture, and table for small smart bombs. More to come.
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[[File:Icon_smartbomb.png|left]]
{{Weapon Systems Links}}
{{Weapon Systems Links}}
'''Smartbombs''' are point-blank area-of-effect weapons. When fired, they do damage to ''everything'' in a short distance around the activating ship. They fill a very niche role within EVE, since they have very specific characteristics that limit their usefulness. No ships have bonuses to smartbomb effects, and there are very few ways to improve their performance outside of good piloting.
'''Smartbombs''' are point-blank area-of-effect weapons. When fired, they do damage to ''everything'' in a short distance around the activating ship, friend or foe. They fill a very niche role within EVE, since they have very specific characteristics that limit their usefulness as a general weapon system.  
 
No ships have bonuses to smartbomb effects, and there are very few ways to improve their performance outside of good piloting.


== Fitting ==
== Fitting ==
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Smartbombs are different than most damage-dealing ship modules for two reasons. As already mentioned, smartbombs do not use hardpoints. Secondly, they are not targeted, much like [[bombs]]. However, unlike bombs, smartbombs are not launched to move forward before then exploding to damage everything in the area of affect. Instead, the ship itself is the epicentre of the explosion, damaging everything within the explosion radius, apart from the ship which used the smartbomb.
Smartbombs are different than most damage-dealing ship modules for two reasons. As already mentioned, smartbombs do not use hardpoints. Secondly, they are not targeted, much like [[bombs]]. However, unlike bombs, smartbombs are not launched to move forward before then exploding to damage everything in the area of affect. Instead, the ship itself is the epicentre of the explosion, damaging everything within the explosion radius, apart from the ship which used the smartbomb.


Both friends and foes are damaged by smartbombs. Care must also be taken in high and low security space not to unintentionally damage structures or ships protected by CONCORD, since this will affect your security status and may also result in CONCORD intervention (read: they'll blow you up if you're in high sec). It's also worth mentioning that your own drones, if they are within range, will also be damaged.
Both friends and foes are damaged by smartbombs. Care must also be taken in high and low security space not to unintentionally damage structures or ships protected by CONCORD, since this will affect your security status and may also result in CONCORD intervention (read: they'll blow you up if you're in high sec). It's also worth mentioning that your own drones, if they are within range, will also be damaged. In order to even use smartbombs in high security space, you need to set your [[safety settings]] to red.


== Usage ==
== Usage ==
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Some organizations like Rooks and Kings have used smartbombs to great effect by [[Pipe Bombing|pipe bombing]], which consists of using a titan to jump bridge a fleet of smartbomb equipped battleships while an enemy fleet is in warp. The enemy fleet lands in the newly bridged battleships, which activate all their smart bombs, dealing massive damage to the whole fleet at once with no lock on time.
Some organizations like Rooks and Kings have used smartbombs to great effect by [[Pipe Bombing|pipe bombing]], which consists of using a titan to jump bridge a fleet of smartbomb equipped battleships while an enemy fleet is in warp. The enemy fleet lands in the newly bridged battleships, which activate all their smart bombs, dealing massive damage to the whole fleet at once with no lock on time.
== Modules ==
Smartbombs are categorized by size (Micro, Small, Medium, and Large), and damage type (EM, Thermal, Kinetic, and Explosive). The means to acquire new micro smartbombs were removed long ago, and they exist today only as collector's items, and so will not be listed here.
Tech 1 and Tech 2 smartbombs have identical stats across their size class, regardless of damage type; a Large EMP Smartbomb has the same stats as a Large Concussive Smartbomb, except for the damage type. Additionally, all Faction smartbombs are identical within their size and damage type; Medium Amarr Navy EMP Smartbombs are identical to Medium Dark Blood EMP Smartbombs.
=== Naming convention ===
Smartbombs follow a naming convention of ''(size) (damage-descriptor) Smartbomb'', with an optional ''(faction)'' preceding the name.
{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
! style="background-color:#222222;" | Damage<br/>type
! style="background-color:#222222;" | T1 & 2
! style="background-color:#222222;" | Meta 1
! style="background-color:#222222;" | Factions
|-
| {{icon|em damage|26}} EM
| EMP
| 'Vehemance' Shockwave Charge
| Amarr Navy,<br/>Ammatar Navy,<br/>Dark Blood,<br/>Khanid Navy,<br/>True Sansha
|-
| {{icon|th damage|26}} Thermal
| Plasma
| YF-12a Smartbomb
| Gallente Navy,<br/>Shadow Serpentis
|-
| {{icon|ki damage|26}} Kinetic
| Graviton
| Rudimentary Concussion Bomb
| Caldari Navy,<br/>Dread Guristas
|-
| {{icon|ex damage|26}} Explosive
| Proton
| 'Notos' Explosive Charge
| Republic Fleet,<br/>Domination
|}
=== Small smartbombs ===
{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
! style="background-color:#222222;text-align:left;" | Module Name
! style="background-color:#222222;" | Tech
! style="background-color:#222222;" | Meta
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
! style="background-color:#222222;" | Capacitor<br/>Use
! style="background-color:#222222;" | <span title="Range (km) of effect, from activating ship">{{icon|range|26}} Range</span>
! style="background-color:#222222;" | <span title="Damage of module type">Damage</span>
! style="background-color:#222222;" | <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
|-
| style="text-align:left;" | <span title="All T1 smartbombs have the same stats">All small T1 smartbombs</span>
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0
| 30
| 8
| 30
| 3
| 50
| {{sk|Energy Pulse Weapons|I}}
|-
| style="text-align:left;" | Small 'Vehemence' Shockwave Charge
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 1
| 24
| 8
| 30
| 3
| 60{{icon|em damage|16px|EM damage}}
| {{sk|Energy Pulse Weapons|I}}
|-
| style="text-align:left;" | Small YF-12a Smartbomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 1
| 25
| 8
| 30
| 3
| 60{{icon|th damage|16px|Thermal damage}}
| {{sk|Energy Pulse Weapons|I}}
|-
| style="text-align:left;" | Small Rudimentary Concussion Bomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 1
| 27
| 8
| 30
| 3
| 60{{icon|ki damage|16px|Kinetic damage}}
| {{sk|Energy Pulse Weapons|I}}
|-
| style="text-align:left;" | Small 'Notos' Explosive Charge
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 1
| 28
| 8
| 30
| 3
| 60{{icon|ex damage|16px|Explosive damage}}
| {{sk|Energy Pulse Weapons|I}}
|-
| style="text-align:left;" | <span title="All T1 smartbombs have the same stats">[[File:Icon tech2.png|16px]] All small T2 smartbombs</span>
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 1
| 24
| 8
| 30
| 3
| 60
| {{sk|Energy Pulse Weapons|III}}
|-
| style="text-align:left;" | [[File:Icon storyline.png|16px]]'Pike' Small EMP Smartbomb
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
| 6
| 24
| 7
| 30
| 3
| 60{{icon|em damage|16px|EM damage}}
| {{sk|Energy Pulse Weapons|I}}
|-
| style="text-align:left;" | [[File:Icon storyline.png|16px]]Small Degenerative Concussion Bomb
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
| 6
| 15
| 7
| 30
| 3
| 25{{icon|ex damage|16px|Explosive damage}}
| {{sk|Energy Pulse Weapons|I}}
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small EM smartbombs<ref name="emFaction">Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 9
| 30
| 8
| 20
| 4.5
| 75{{icon|em damage|16px|EM damage}}
| {{sk|Energy Pulse Weapons|I}}
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small thermal smartbombs<ref name="thermalFaction">Includes Gallente Navy and Shadow Serpentis modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 9
| 30
| 8
| 21
| 4.05
| 68{{icon|th damage|16px|Thermal damage}}
| {{sk|Energy Pulse Weapons|I}}
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small kinetic smartbombs<ref name="kineticFaction">Includes Caldari Navy and Dread Guristas modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 9
| 30
| 8
| 24
| 3.75
| 63{{icon|ki damage|16px|Kinetic damage}}
| {{sk|Energy Pulse Weapons|I}}
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small explosive smartbombs<ref name="explosiveFaction">Includes Republic Fleet and Domination modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 9
| 30
| 8
| 23
| 3.9
| 65{{icon|ex damage|16px|Explosive damage}}
| {{sk|Energy Pulse Weapons|I}}
|}
<small><references></references></small>


== Skills ==
== Skills ==