Difference between revisions of "Hurricane"
(Vanguard BC update) |
(active mission tank fit was pretty bad, made a newbie version of the passive tank with notes on upgrading) |
||
Line 93: | Line 93: | ||
==Fitting== | ==Fitting== | ||
+ | {{ShipFitting | ||
+ | | ship=Hurricane | ||
+ | | shipTypeID=24702 | ||
+ | | fitName=PvE L3 starter passive | ||
+ | | fitID=PvE-L3-starter-passive | ||
+ | | low1name=Counterbalanced Weapon Mounts I | ||
+ | | low1typeID=5933 | ||
+ | | low2name=Counterbalanced Weapon Mounts I | ||
+ | | low2typeID=5933 | ||
+ | | low3name=Counterbalanced Weapon Mounts I | ||
+ | | low3typeID=5933 | ||
+ | | low4name=Fourier Transform Tracking Program | ||
+ | | low4typeID=6325 | ||
+ | | low5name=Type-D Restrained Shield Power Relay | ||
+ | | low5typeID=8335 | ||
+ | | low6name=Type-D Restrained Shield Power Relay | ||
+ | | low6typeID=8335 | ||
+ | | mid1name=Kinetic Deflection Field I | ||
+ | | mid1typeID=2291 | ||
+ | | mid2name=Thermal Dissipation Field I | ||
+ | | mid2typeID=2295 | ||
+ | | mid3name=Large Azeotropic Restrained Shield Extender | ||
+ | | mid3typeID=8419 | ||
+ | | mid4name=10MN Monopropellant Enduring Afterburner | ||
+ | | mid4typeID=6005 | ||
+ | | high1name=650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M | ||
+ | | high1typeID=9207 | ||
+ | | charge1name=Republic Fleet Phased Plasma M x1 | ||
+ | | charge1typeID=21922 | ||
+ | | high2name=650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M | ||
+ | | high2typeID=9207 | ||
+ | | high3name=650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M | ||
+ | | high3typeID=9207 | ||
+ | | high4name=650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M | ||
+ | | high4typeID=9207 | ||
+ | | high5name=650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M | ||
+ | | high5typeID=9207 | ||
+ | | high6name=650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M | ||
+ | | high6typeID=9207 | ||
+ | | high7name=Rapid Light Missile Launcher I, Caldari Navy Inferno Light Missile | ||
+ | | high7typeID=1875 | ||
+ | | charge2name=Caldari Navy Inferno Light Missile x1 | ||
+ | | charge2typeID=27371 | ||
+ | | rig1name=Medium Core Defense Field Purger I | ||
+ | | rig1typeID=31802 | ||
+ | | rig2name=Medium Core Defense Field Purger I | ||
+ | | rig2typeID=31802 | ||
+ | | rig3name=Medium Core Defense Field Purger I | ||
+ | | rig3typeID=31802 | ||
+ | | drone1name=Hobgoblin I x8 | ||
+ | | drone1typeID=2454 | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
+ | | drone2name=open | ||
+ | | drone3name=open | ||
+ | | drone4name=open | ||
+ | | drone5name=open | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=Switch hardeners, drones, and ammo based on the mission type rats you will face.</li><li></li><li>This can be fit by a starting toon.</li><li></li><li>Tank should be enough to tank L3s, but if you hit armor something has gone wrong and you should warp out immediately.</li><li></li><li>Upgrade to T2 tank and T2 guns as skills improve. You can drop a shield relay for a tracking enhancer if you are comfortable with the lower tank. | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=FROSTLINE 1.0 | ||
+ | | showTOC=Y | ||
+ | | shipDNA=24702:5933;3:6325;1:8335;2:2291;1:2295;1:8419;1:6005;1:9207;6:21922;1:1875;1:27371;1:31802;3:2454;8:: | ||
+ | | fleetup= | ||
+ | }} | ||
{{ShipFitting| | {{ShipFitting| | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
ship=Hurricane| | ship=Hurricane| | ||
shipTypeID=24702| | shipTypeID=24702| |
Revision as of 19:39, 1 March 2016
RELATED UNI-WIKI REFERENCES
|
Development SHIP BONUSES
Minmatar Battlecruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Hurricane (often simply the Cane) has a long history of positive PvP and PvE performance and is one of the most versatile ships in the game. It can deal impressive DPS and can be shield or armor tanked. Most Minmatar pilots choose a Hurricane as their L3 mission ship, fitting either a passive shield tank or an active armor tank. In PvP the Hurricane can be fitted as a simple, armor-buffered short-range bruiser; a fast shield-tanked "Nanocane"; or as a shield-tanked, medium-range high-alpha artillery platform. Roaming gangs of shield tanked Hurricanes with Scimitar logistic support are a fearsome sight and a highly effective combat fleet.
Skills
- Minmatar Battlecruiser to at least IV to properly take advantage of the Hurricane's massive DPS buff that comes with every extra level in the skill.
- Gunnery V, Medium Projectile Turret V and Medium Autocannon Specialization/Medium Artillery Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
- Rapid Firing, Surgical Strike, skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
- Along with the obvious Engineering and Electronics fitting skills required for fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
- Sharpshooter is important for artillery fitted Hurricanes, though due to autocannons' small optimals it isn't as important for autocannon fits.
- Drones V, Combat Drone Operation V, Drone Interfacing IV and Gallente Drone Operation I/Minmatar Drone Operation I are all are important for getting as much DPS out of the 30m3 drone capacity as possible.
- The appropriate skills required for fitting a Full T2 Armour or Shield Tank.
Fitting
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
Rapid Light Missile Launcher I, Caldari Navy Inferno Light Missile
Kinetic Deflection Field I
Thermal Dissipation Field I
Large Azeotropic Restrained Shield Extender
10MN Monopropellant Enduring Afterburner
Counterbalanced Weapon Mounts I
Counterbalanced Weapon Mounts I
Counterbalanced Weapon Mounts I
Fourier Transform Tracking Program
Type-D Restrained Shield Power Relay
Type-D Restrained Shield Power Relay
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Hobgoblin I x8
Republic Fleet Phased Plasma M x1
Caldari Navy Inferno Light Missile x1
- Switch hardeners, drones, and ammo based on the mission type rats you will face.
- This can be fit by a starting toon.
- Tank should be enough to tank L3s, but if you hit armor something has gone wrong and you should warp out immediately.
- Upgrade to T2 tank and T2 guns as skills improve. You can drop a shield relay for a tracking enhancer if you are comfortable with the lower tank.
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Large Shield Extender II
Adaptive Invulnerability Field II
Experimental 10MN Microwarpdrive I
Warp Scrambler II
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I
Warrior II x6
Republic Fleet EMP M x1
Republic Fleet Fusion M x1
- Minmatar Frigate IV
- Minmatar Cruiser III
- Spaceship Command IV
- Minmatar Battlecruiser II
- Gunnery III
- Motion Prediction IV
- Small Projectile Turret V
- Small Autocannon Specialization IV
- Capacitor Systems Operation V
- Capacitor Management IV
- Energy Grid Upgrades IV
- Power Grid Management V
- CPU Management V
- Electronics Upgrades V
- Long Range Targeting IV
- Medium Projectile Turret V
- Medium Autocannon Specialization I
- Capacitor Emission Systems IV
- Shield Upgrades IV
- Tactical Shield Manipulation IV
- Propulsion Jamming II
- Hull Upgrades IV
- Signature Analysis IV
- Target Management V
- Advanced Target Management I
- Navigation IV
- Evasive Maneuvering III
- Warp Drive Operation III
- Shield Management IV
- Mechanic V
- Gunnery V
- Rapid Firing IV
- Sharpshooter III
- Trajectory Analysis IV
- Weapon Upgrades IV
- Mechanic III
- Jury Rigging III
- Shield Rigging I
- Scout Drone Operation V
- Drones V
- Minmatar Drone Specialization I
- This is a very conventional fast shield fit. With the lowslots cleared for tracking enhancers and gyrostabilizers it can really pump out DPS.
- Although it's not as fast or agile as a Vagabond, it has a fair turn of speed and can successfully take advantage of the long falloff of T2 Barrage ammo to kite slower targets.
- In a large fleet and want more tank? Swap out the Warp Scrambler II for another Large Shield Extender II.
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Small Energy Neutralizer II
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II
Experimental 10MN Microwarpdrive I
1600mm Reinforced Steel Plates II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Warrior II x5
Arch Angel EMP M x1
- 68k ehp (eft) with 550dps
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II
Experimental 10MN Afterburner I
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Armor Kinetic Hardener II
Damage Control II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Warrior II x5
Barrage M x1
- This fit gives 89k ehp (eft).
- A tech 2 1600mm plate can be fit with a 5% pg implant.
- Dropping down to tech 2 220mm Vulcans allow for both a tech 2 1600mm plate and mwd to be fitted.
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Small Unstable Power Fluctuator I
Experimental 10MN Microwarpdrive I
Sensor Booster II
Sensor Booster II
Large F-S9 Regolith Shield Induction
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Reactor Control Unit II
Medium Targeting System Subcontroller II
Medium Targeting System Subcontroller II
Medium Core Defense Field Extender I
Hornet EC-300 x5
Warrior II x1
Scan Resolution Script x2
Republic Fleet EMP M x1
- A frigate killer fit with very high sensor strength for fast locking. Featured in Jester's fit of the week for October 16, 2013. See http://jestertrek.blogspot.ca/2013/10/fit-of-week-instapop-hurricane.html
- As fitted, with all skills at V and before boosts, this ship has 34.0 K EHP, flies at 1293 m/s (1836 m/s with MWD overheated) and align in 11.7 s (8.4 s with MWD off). The capacitor last for 3 min 37 S.
- The sensor strength is 819 mm, allowing for locking a frigate in 2.5 s and a capsule in 3.2 s.
- Damage is 474 (with a volley of 3744) dps at 18 + 31 km with Republic Fleet EMP.
Tactics
No sub-article about Hurricane roles or piloting tactics. You can write them here.
Notes
- The Feb 2013, Retribution 1.1 patch removed a high slot that had often held an energy neutralizer. This left it with one utility high slot. It is also had a slight reduction in hitpoints, and an increase in mass that was intended to slow down align times by two tenths of a second.[1]
- This vessel qualifies for the University PYOS and BYOM programs.
- For artillery you most likely need Power Diagnostic Systems, Reactor Control Unit modules or Powergrid implants.