Difference between revisions of "Entosis Link"

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(→‎General Details of the Module: Added Vanguard banning of interceptors.)
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=== General Details of the Module===
 
=== General Details of the Module===
The following is true of '''both''' the T1 and T2 Entosis Link:
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An Entosis link is a high-slot module, with a limit of one per ship. It is used by locking a target structure and activating the module. If the structure has a vulnerability window, such as Stations, Infrastructure Hubs (I-Hubs) and Territorial Claim Units (TCUs), the Entosis link will have no effect outside of this window. Each cycle of the entosis link consumes 1 Strontium Clathrate as fuel.
  
* High Slot module with a limit of one per ship.
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While the module is active, your ship is unable to cloak, warp, dock, jump or receive remote assistance (such as repairs or capacitor). There is no way to stop this effect early except for losing the ship. Capital ships have a role penalty that increases the module cycle time by 5x, forcing them to stay at capture points for longer. Your ship is also unable to exceed 4,000 m/s when online. This is to prevent players using entosis links from endlessly kiting opposing forces. [[Frigate#Interceptors|Interceptors]] are unable to activate the module.
* Requires a target lock on the structure to have any effect.
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* The target structure must be in its [[Vulnerability|Vulnerability Period]] for the Entosis Link to be effective. (The exception to this being [[Command Nodes]] which are vulnerable as long as they are active.)
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The first cycle of the module is always a "warmup cycle" which has no effect on the structure. If you lose lock or the module is disabled for any reason during this period, the warmup cycle must start again. Once the warmup cycle is complete, the alliance owning the structure under attack is sent a notification.  
* While the module is active, your ship is unable to cloak, warp, dock, jump or receive remote assistance. There is no way to get rid of the module penalties early except for losing your ship.
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* Prevents your ship's velocity from exceeding 4,000m/s when online.  
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After the warmup cycle, the structure can start to be captured. The time this takes is dependent on the base capture timer of the structure and the Activity Defense Multiplier of the system. The cycle time of the entosis link itself has no impact other than the amount of time spent tethered to the structure while the module is active.
* The first cycle of the module is always a "warmup cycle" and has no effect. If you lose lock or the module is disabled for any reason, you'll need to go through that warmup cycle again before you can continue exerting any influence over the structure.
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* After the warmup cycle, the time it takes to capture a structure is dependent on the capture timer and the system's [[Activity Defense Multiplier]], not the cycle time of the Entosis Link itself.
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Structures only recognise the Entosis links of their owning alliance as "friendly". '''All''' other links (including allies) are considered "hostile" and will negate the links of the owners. If there is no owner of a structure (such as when anchoring an I-Hub/TCU, or a station is in freeport mode) each alliance is its own "side". IF two or more sides have any number of Entosis links active on a single structure, the capture timer will be paused. This is the case even if one side has more links active than the others.
* [[Frigate#Interceptors|Interceptors]] cannot put them online.
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* Capital ships have a role penalty that increases the module cycle time by 5x.
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A side activating more than one Entosis link on a structure does not change the time taken to capture the structure.
* Consumes 1 Strontium Clathrate as fuel for each cycle.
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* The number of Entosis Links one side has active on a single structure will not speed up the capturing/defending timer.
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'''Both the cycle time of the Entosis link and the capture timer of the structure are affected by [[Time Dilation]].'''
* If two or more sides have any number of Entosis Links active on a single structure the capture timer will be paused, even if one side has more Links active than the others.
 
* Structures only recognize the Entosis Links of their owning alliance as "friendly." '''All''' other Links (including allies') are considered "hostile" and will negate the Links of the owners. If there is no owner of a structure (such as when a [[Station_(Player-Owned)|Station]] is in Freeport Mode, each alliance is its own "side."
 
* '''Both the cycle time of the Entosis Link and the capture process are affected by [[Time Dilation]].'''
 
  
 
=== T1 Entosis Link===
 
=== T1 Entosis Link===

Revision as of 15:11, 10 April 2016

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The Entosis Link

The Entosis Link module is the core catalyst of the Aegis Sovereignty system (commonly known as Fozziesov among EVE players in honor of CCP Fozzie, one of the lead developers of the system). It is used to destroy and defend Territorial Claim Units, Infrastructure Hubs, Stations and Station Services. In the future it will also be used in the same fashion for the new player-built structures outside the Sovereignty system.

The Entosis Link is replaces the "structure grinding" from Dominion Sovereignty, where players had to use weapons to attack structures and use remote repair modules to restore them before they were destroyed. CCP decided that this put too much importance on capital ships, fleet sizes, and indirect conflict via the structures themselves, and decided to shift the focus to direct ship vs. ship combat and pilot skill over numbers. For more details on how capturing a structure works, you can check out the links to the right of this paragraph or read this flow chart:

Fozziesov).jpeg

General Details of the Module

An Entosis link is a high-slot module, with a limit of one per ship. It is used by locking a target structure and activating the module. If the structure has a vulnerability window, such as Stations, Infrastructure Hubs (I-Hubs) and Territorial Claim Units (TCUs), the Entosis link will have no effect outside of this window. Each cycle of the entosis link consumes 1 Strontium Clathrate as fuel.

While the module is active, your ship is unable to cloak, warp, dock, jump or receive remote assistance (such as repairs or capacitor). There is no way to stop this effect early except for losing the ship. Capital ships have a role penalty that increases the module cycle time by 5x, forcing them to stay at capture points for longer. Your ship is also unable to exceed 4,000 m/s when online. This is to prevent players using entosis links from endlessly kiting opposing forces. Interceptors are unable to activate the module.

The first cycle of the module is always a "warmup cycle" which has no effect on the structure. If you lose lock or the module is disabled for any reason during this period, the warmup cycle must start again. Once the warmup cycle is complete, the alliance owning the structure under attack is sent a notification.

After the warmup cycle, the structure can start to be captured. The time this takes is dependent on the base capture timer of the structure and the Activity Defense Multiplier of the system. The cycle time of the entosis link itself has no impact other than the amount of time spent tethered to the structure while the module is active.

Structures only recognise the Entosis links of their owning alliance as "friendly". All other links (including allies) are considered "hostile" and will negate the links of the owners. If there is no owner of a structure (such as when anchoring an I-Hub/TCU, or a station is in freeport mode) each alliance is its own "side". IF two or more sides have any number of Entosis links active on a single structure, the capture timer will be paused. This is the case even if one side has more links active than the others.

A side activating more than one Entosis link on a structure does not change the time taken to capture the structure.

Both the cycle time of the Entosis link and the capture timer of the structure are affected by Time Dilation.

T1 Entosis Link

  • Requires Infomorph Psychology 1
  • 4,000m/s Velocity limit when online
  • 5 Minute Cycle Time
  • 25km range
  • Fitting requirements: 10 PWG, 1 CPU
  • Capacitor use: 50 Capacitor per cycle (0.1666 cap/s)

T2 Entosis Link

  • Requires Infomorph Psychology 4
  • 2 Minute Cycle Time
  • 250km range
  • Fitting requirements: 100 PWG, 10 CPU
  • 500 Capacitor per cycle (4.166 cap/s)

Before occupancy defensive bonuses are applied, exerting uncontested control over Territorial Claim Units, Infrastructure Hubs and Stations will take 10 minutes (plus the duration of the first cycle), and enabling/disabling station services or capturing Command Nodes will take 4 minutes (plus the duration of the first cycle).