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==Skills== | ==Skills== | ||
Like most T2 ships, it is highly recommended to have {{sk|Logistics|IV}} in order to fly logistic ships. This is especially important for the Guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps. | Like most T2 ships, it is highly recommended to have {{sk|Logistics Cruisers|IV}} in order to fly logistic ships. This is especially important for the Guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps. | ||
Logistics V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as [[Abaddon]]s and [[Nightmare]]s. | Logistics Cruisers V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as [[Abaddon]]s and [[Nightmare]]s. | ||
Other skills that should be considered required would be the ability to fit a T2 armour tank with compensation skills at 3 or 4, {{sk|Capacitor Systems Operation|IV}} and {{sk|Capacitor Management|IV}}, as well as {{sk|Remote Armor Repair Systems|IV}}. The ability to field drones, either logistics, damage, or ECM, is also recommended, the type depending on individual fleet requirements. Good navigation skills and {{sk|Advanced Target Management|III}} are highly recommended, but not required to fly the ship. | Other skills that should be considered required would be the ability to fit a T2 armour tank with compensation skills at 3 or 4, {{sk|Capacitor Systems Operation|IV}} and {{sk|Capacitor Management|IV}}, as well as {{sk|Remote Armor Repair Systems|IV}}. The ability to field drones, either logistics, damage, or ECM, is also recommended, the type depending on individual fleet requirements. Good navigation skills and {{sk|Advanced Target Management|III}} are highly recommended, but not required to fly the ship. | ||
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| drone4name=open | | drone4name=open | ||
| drone5name=open | | drone5name=open | ||
| skills=Logistics V strongly recommended, IV is required.</li><li>Solid armor tanking skills strongly recommended. | | skills=Logistics Cruisers V strongly recommended, IV is required.</li><li>Solid armor tanking skills strongly recommended. | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes=Requires EG-601 implant or equivalent to fit.</li><li>If implant is not available, replace one <b>Large Remote Armor Repairer II</b> with a <b>Large 'Solace' Remote Armor Repairer</b>. | | notes=Requires EG-601 implant or equivalent to fit.</li><li>If implant is not available, replace one <b>Large Remote Armor Repairer II</b> with a <b>Large 'Solace' Remote Armor Repairer</b>. | ||
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version=RUBI 1.0| | version=RUBI 1.0| | ||
shipDNA=11987:16455;2:16487;2:26914;2:12058;1:20218;1:11325;1:15729;1:18752;1:18760;1:18861;1:31366;2:2488;5::| | shipDNA=11987:16455;2:16487;2:26914;2:12058;1:20218;1:11325;1:15729;1:18752;1:18760;1:18861;1:31366;2:2488;5::| | ||
skills=Logistics 5 (4 is workable but significantly worse)</li><li>Excellent Armor Tanking and Capacitor Skills| | skills=Logistics Cruisers 5 (4 is workable but significantly worse)</li><li>Excellent Armor Tanking and Capacitor Skills| | ||
notes=This fit keeps its tank when neuted out which makes it viable for going into higher class WH sites. In W-space it is worth keeping this refit around.}} | notes=This fit keeps its tank when neuted out which makes it viable for going into higher class WH sites. In W-space it is worth keeping this refit around.}} | ||
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{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Database]][[Category:Ship Database]][[Category:Logistics]] | [[Category:Database]][[Category:Ship Database]][[Category:Logistics Cruisers]] | ||