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Skills:Science: Difference between revisions

From EVE University Wiki
working on copy/paste of skill descriptions
finish copy/paste of descriptions
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{{Skill
{{Skill
|skill=Molecular Engineering
|skill=Molecular Engineering
|desc=???
|desc=Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems.  Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
<br>
Can not be trained on Trial Accounts.
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{{Skill
{{Skill
|skill=Nanite Control
|skill=Nanite Control
|desc=???
|desc=Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
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|price=
|price=
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|pre=none
|notes=<br>
|notes=Not to be confused with the use of [[Nanite Repair Paste]].<br>
}}
}}


{{Skill
{{Skill
|skill=Nanite Engineering
|skill=Nanite Engineering
|desc=???
|desc=Skill and knowledge of Nanorobotics and its use in the development of advanced technology.  Uses primarily in the research of various armor and hull systems.  Allows Nanite Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
<br>
Can not be trained on Trial Accounts.
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{{Skill
{{Skill
|skill=Neurotoxin Recovery
|skill=Neurotoxin Recovery
|desc=???
|desc=Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
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{{Skill
{{Skill
|skill=Nuclear Physics
|skill=Nuclear Physics
|desc=???
|desc=Skill and knowledge of Nuclear physics and its use in the development of advanced technology.  Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
<br>
Can not be trained on Trial Accounts.
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{{Skill
{{Skill
|skill=Offensive Subsystem Technology
|skill=Offensive Subsystem Technology
|desc=???
|desc=Understanding of the technology used to create advanced offensive subsystems.
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{{Skill
{{Skill
|skill=Plasma Physics
|skill=Plasma Physics
|desc=???
|desc=Skill and knowledge of Plasma physics and its use in the development of advanced technology.  Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs.  Allows Plasma Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
<br>
Can not be trained on Trial Accounts.
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{{Skill
{{Skill
|skill=Propulsion Subsystem Technology
|skill=Propulsion Subsystem Technology
|desc=???
|desc=Understanding of the technology used to create advanced propulsion subsystems.
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{{Skill
{{Skill
|skill=Quantum Physics
|skill=Quantum Physics
|desc=???
|desc=Skill and knowledge of Quantum Physics and its use in the development of advanced Technology.  Uses primarily in the research of shield systems and Particle Blasters.  Allows Quantum Physics research to be performed through a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
<br>
Can not be trained on Trial Accounts.
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{{Skill
{{Skill
|skill=Research
|skill=Research
|desc=???
|desc=Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
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{{Skill
{{Skill
|skill=Research Project Management
|skill=Research Project Management
|desc=???
|desc=Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
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{{Skill
{{Skill
|skill=Reverse Engineering
|skill=Reverse Engineering
|desc=???
|desc=Understanding of the techniques and methods to reverse engineer ancient technology.
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{{Skill
{{Skill
|skill=Rocket Science
|skill=Rocket Science
|desc=???
|desc=Skill and knowledge of Rocket Science and its use in the development of advanced technology.  Uses primarily in the research of missiles and propulsion systems.  Allows Rocket Science research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
<br>
Can not be trained on Trial Accounts.
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{{Skill
{{Skill
|skill=Science
|skill=Science
|desc=???
|desc=Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
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{{Skill
{{Skill
|skill=Scientific Networking
|skill=Scientific Networking
|desc=???
|desc=Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.
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{{Skill
{{Skill
|skill=Sleeper Technology
|skill=Sleeper Technology
|desc=???
|desc=Basic understanding of interfacing with Sleeper technology.<br>
<br>
The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.<br>
<br>
Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
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{{Skill
{{Skill
|skill=Takmahl Technology
|skill=Takmahl Technology
|desc=???
|desc=Basic understanding of interfacing with Takmahl technology.<br>
<br>
The Takmahl nation excelled in cybernetics and bio-engineering.<br>
<br>
Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
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{{Skill
{{Skill
|skill=Talocan Technology
|skill=Talocan Technology
|desc=???
|desc=Basic understanding of interfacing with Talocan technology.<br>
<br>
The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.<br>
<br>
Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
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{{Skill
{{Skill
|skill=Thermodynamics
|skill=Thermodynamics
|desc=???
|desc=Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.
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{{Skill
{{Skill
|skill=Yan Jung Technology
|skill=Yan Jung Technology
|desc=???
|desc=Basic understanding of interfacing with Yan Jung technology.<br>
<br>
The Yan Jung nation possessed advanced gravitronic technology and force field theories.<br>
<br>
Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
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