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Line 87: |
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| ==Fitting== | | ==Fitting== |
− | {{ShipFitting|
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− | ship=Corax|
| + | For more info, please go [[Corax/Fittings|here]] |
− | shipTypeID=32876|
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− | fitName=PvP Sniper|
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− | fitID=PvP-Sniper|
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− | high1name=Arbalest Compact Light Missile Launcher|
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− | high1typeID=8089|
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− | high2name=Arbalest Compact Light Missile Launcher|
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− | high2typeID=8089|
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− | high3name=Arbalest Compact Light Missile Launcher|
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− | high3typeID=8089|
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− | high4name=Arbalest Compact Light Missile Launcher|
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− | high4typeID=8089|
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− | high5name=Arbalest Compact Light Missile Launcher|
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− | high5typeID=8089|
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− | high6name=Arbalest Compact Light Missile Launcher|
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− | high6typeID=8089|
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− | high7name=Arbalest Compact Light Missile Launcher|
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− | high7typeID=8089|
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− | mid1name=5MN Y-T8 Compact Microwarpdrive I|
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− | mid1typeID=5973|
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− | mid2name=F-90 Positional Sensor Subroutines|
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− | mid2typeID=6160|
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− | mid3name=Phased Weapon Navigation Array Generation Extron|
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− | mid3typeID=19814|
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− | mid4name=Warp Disruptor II|
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− | mid4typeID=3244|
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− | low1name=Ballistic Control System II|
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− | low1typeID=22291|
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− | low2name=Ballistic Control System II|
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− | low2typeID=22291|
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− | charge1name=Targeting Range Script x1|
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− | charge1typeID=29009|
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− | charge2name=Scan Resolution Script x1|
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− | charge2typeID=29011|
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− | charge3name=Caldari Navy Scourge Light Missile x1|
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− | charge3typeID=27361|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Small Polycarbon Engine Housing I|
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− | rig1typeID=31177|
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− | rig2name=Small Anti-EM Screen Reinforcer I|
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− | rig2typeID=31716|
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− | rig3name=Small Ancillary Current Router I|
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− | rig3typeID=31358|
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− | difficulty=1|
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− | warsop=A|
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− | warsopReason=|
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− | version=RET 1.0|
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− | shipDNA=32876:8093;7:3244;1:5973;1:6160;1:19814;1:22291;2:31177;1:31358;1:31716;1:27361;1:29009;1:29011;1::|
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− | skills=Caldari Frigate III</li><li>Caldari Destroyer III</li><li>Spaceship Command III</li><li>Missile Launcher Operation III</li><li>Propulsion Jamming II</li><li>Weapons Upgrades IV</li><li>Light Missiles III</li><li>Long Range Targeting I</li><li>High Speed Maneuvering I</li><li>Target Painting I</li><li>CPU Management V</li><li>Navigation III</li><li>Afterburner III</li><li>Gunnery II|
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− | notes=This is a relatively low-skill boat with the exception of the t2 weapon upgrades modules.</li><li>It is a pure sniping fit. With decent skills it should get 100-150 dps at 40-50 km. However, it has a very small tank, and if it takes damage it will likely die quickly.</li><li>Use the Micro Warp Drive to keep range on targets.}} {{ShipFitting|
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− | ship=Corax|
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− | shipTypeID=32876|
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− | fitName=Cheap L2 Sniper|
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− | fitID=Cheap-L2-Sniper|
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− | high1name=Light Missile Launcher I|
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− | high1typeID=499|
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− | high2name=Light Missile Launcher I|
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− | high2typeID=499|
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− | high3name=Light Missile Launcher I|
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− | high3typeID=499|
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− | high4name=Light Missile Launcher I|
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− | high4typeID=499|
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− | high5name=Light Missile Launcher I|
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− | high5typeID=499|
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− | high6name=Light Missile Launcher I|
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− | high6typeID=499|
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− | high7name=Light Missile Launcher I|
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− | high7typeID=499|
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− | mid1name=1MN Y-S8 Compact Afterburner|
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− | mid1typeID=6001|
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− | mid2name=EM Ward Amplifier I|
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− | mid2typeID=1808|
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− | mid3name=Adaptive Invulnerability Field I|
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− | mid3typeID=578|
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− | mid4name=Small Shield Extender I|
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− | mid4typeID=377|
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− | low1name=Ballistic Control System I|
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− | low1typeID=12274|
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− | low2name=Emergency Damage Control I|
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− | low2typeID=5841|
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− | charge1name=Scourge Light Missile x1|
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− | charge1typeID=210|
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− | charge2name=open|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Small Processor Overclocking Unit I|
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− | rig1typeID=26929|
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− | rig2name=Small Processor Overclocking Unit I|
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− | rig2typeID=26929|
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− | rig3name=Small Anti-Thermal Screen Reinforcer I|
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− | rig3typeID=31752|
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− | difficulty=0|
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− | warsop=A|
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− | warsopReason=|
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− | version=RET 1.0|
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− | shipDNA=32876:499;7:377;1:578;1:1808;1:6001;1:5841;1:12274;1:26929;2:31752;1:210;1::|
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− | skills=|
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− | notes=This is a relatively low-skill boat meant to kite and snipe level 1 and 2 missions.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. If you have the skills the ships should be cap stable with all mods active.</li><li>If your skills are high enough consider replacing one or both of the overclocking units with either additional shields.</li><li>If you have the funds, replace the meta I items with meta II or III variants.}}
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| ==Tactics== | | ==Tactics== |
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Development The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.
As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.
SHIP BONUSES
Caldari Destroyer bonuses (per skill level): 5% bonus to kinetic Light Missile and Rocket damage 10% bonus to Light Missile and Rocket explosion velocity Role Bonus: 50% bonus to Light Missile and Rocket max velocity
Required Skills
Training Time what's this?9h 18m 20s
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Grouping
▪ Variations Stork
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Can use Command Burst module Can fit a Micro Jump Field Generator
63 MW 280 tf
335 m/sec
450 m³
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Ship Attributes
Fittings |
High 7
Launchers 7
Turrets 0
Rig
3
small
Calibration 400
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Navigation |
Base Time to Warp 7.11 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
Gravimetric Sensor 12 points
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Structure |
Structure Hitpoints 750 HP
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Armor |
Armor Hitpoints 750 HP
Armor Resistances
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Shields |
Shield Capacity 950 HP
Shield Resistances
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Summary
The Corax is the Caldari destroyer introduced in the Retribution expansion. New Caldari players who enjoyed the missile-centric playstyle of the
Kestrel
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45 MW 180 tf
325 m/sec
160 m³
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now have the option of flying a destroyer-class missileboat on their way to piloting a
Caracal
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630 MW 430 tf
230 m/sec
450 m³
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, rather than being forced into the Gunnery-based
Cormorant
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High Amount of High Slots
68 MW 200 tf
250 m/sec
425 m³
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.
As a ship, the Corax functions quite well as a sniper, with its large number of high slots. Since it has a small, fragile tank, it functions best engaging enemies at ranges greater than 20Km. By keeping enemies at range and using its nimble body to its full advantage, a competent Corax pilot should have no trouble running L1s and most L2s. This same philosophy has made the Corax a fearsome PvP destroyer, able to kite most ships with relative ease.
The Corax can be flown effectively with very low skill points and with minimum investment in the Missile Launcher Operation skill tree. As such, it serves as an effective introduction to the missile play-style for both new players and veterans looking to explore a different way of playing. However, for PvP it is generally ignored in favour of the
Talwar
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High Amount of High Slots
51 MW 200 tf
255 m/sec
400 m³
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, as it lacks the reduction to MWD signature bloom of its rival.
Skills
Further information about additional or recommended skills to pilot Corax for a specific or it's common role(s) can be written here.
Fitting
For more info, please go here
Tactics
No sub-article about Corax roles or piloting tactics. You can write them here.
Notes
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